Post by OshaliteX2 on Sept 21, 2015 17:31:01 GMT -5
Welcome to my CYOA... of stuff. This is something I started because "why not?" back on BitForums, but it's since grown into something I really do enjoy writing. If you stop by, I encourage you to post suggestions to updates, even if you don't really know what's going on. Doing so helps me craft better updates overall and makes me happy to know people care about this enough to post in it. But enough of that, I assume you're here for character stats and inventory summaries, correct? You can find those below the very first post, also shown below.
(Herein lies ye olde first post. Relish in its simplicity...)
Okay, might as well do one of these.
You find yourself in a mysterious forest of purple rocks and yellow trees, the only things you have are a pack of trail mix, and a high-tech looking oval-ish device.
But before we get into that, what's your name?
Party A (headed north to Spiyer Town)
Ruby "Ace" Aynian
Marshall Undamancipo
Isra Secelin
Inventory (A)
Gear(A)
Party B (headed back to Jijena Village)
Apollo Nighglint
Stats
Moves
Artwork
Amanda Nighglint
Stats
Moves
Artwork
Pyralis Animalum
Stats
Moves
Inventory (B)
Gear (B)
Craft Stations & other info (can be requested in posts if not anywhere yet)
Stygian Bolt: Embed Isra's sword in an enemy to convey Apollo's shocks straight into their system, then watch in awe as a purple bolt manifests itself to blow it all to smithereens. This will leave Isra unarmed until she can find her sword again, however. Also has the ability to disrupt spoilerboxes Isra + Apollo, currently unavailable[/font][/spoiler]
Success points:
Planetbox: 0.8
Lenrap: 1
SockOutTheWindow: 3
Dimitri: 1
Koopario: 1
OshaliteX2: -5
All old posts with small summaries for catch-up HERE:
OshaliteX2's CYOA of stuff. ALL THE UPDATES FROM BitForums!
If you want to see how my writing style has changed, or where all the plotholes lie, or what I wrote that still troubles me years after I wrote it, go there! I highly recommend it!
There's also a solid recap near the top of Page 13 if you don't actually want to READ all that stuff.
(Herein lies ye olde first post. Relish in its simplicity...)
Okay, might as well do one of these.
You find yourself in a mysterious forest of purple rocks and yellow trees, the only things you have are a pack of trail mix, and a high-tech looking oval-ish device.
But before we get into that, what's your name?
Party A (headed north to Spiyer Town)
Ruby "Ace" Aynian
*Fire Band: Triples bonus damage and adds 4 extra when using Eagle Punch and prevents recoil. (maximum upgrade from Fire Pillow)
*Nice Shades: Decreases damage taken from surrounding terrain significantly.
Stats
Moves
*Nice Shades: Decreases damage taken from surrounding terrain significantly.
Stats
Attack: 20
Defense: 15
Magic Attack: 16
Magic Defense: 17
HP: 80
Defense: 15
Magic Attack: 16
Magic Defense: 17
HP: 80
Moves
Punch: A basic physical attack.
Counter: Counters opponent's physical OR magic move, sending some damage back at them and reducing the damage you take.
Fire Up (level 2): Raises Attack and Defense by 50% Caps off at 3 boosts w/out modifiers.
Eagle Punch: Does +2 damage for each level (50%) Attack has been boosted, but also causes you to take 1 damage for each buff as well.
Burst Attack: A passive skill. When HP gets low, may allow you to launch an ultra-powerful move.
Min Scanner: Can identify enemy weaknesses and occasionally other things. Doesn't always work.
Counter: Counters opponent's physical OR magic move, sending some damage back at them and reducing the damage you take.
Fire Up (level 2): Raises Attack and Defense by 50% Caps off at 3 boosts w/out modifiers.
Eagle Punch: Does +2 damage for each level (50%) Attack has been boosted, but also causes you to take 1 damage for each buff as well.
Burst Attack: A passive skill. When HP gets low, may allow you to launch an ultra-powerful move.
Min Scanner: Can identify enemy weaknesses and occasionally other things. Doesn't always work.
Marshall Undamancipo
**Bazookifyer+3: Enables you you use a more powerful Potato Shot six times in one turn, also decreases Flashbomb recharge to one turn.
Stats
Moves
Artwork
Stats
Attack: 15
Defense: 10
Magic Attack: 22
Magic Defense: 8
HP: 125
Defense: 10
Magic Attack: 22
Magic Defense: 8
HP: 125
Moves
Potato Shot: Shoots a potato at an enemy with surprising accuracy.
Potato Flashbomb: More damage that a single shot and stuns enemies, but needs to recharge afterwards.
Water Magic: A basic water magic attack.
Sauna Pulse: Restores HP and can be directed at a single entity or a group. In combat, takes 6 turns to recharge after use.
Blizzard Blast: An off-type of Water Magic that attacks with frost rather than water. Slower to cast, but faster to reach and affect the target.
Potato Flashbomb: More damage that a single shot and stuns enemies, but needs to recharge afterwards.
Water Magic: A basic water magic attack.
Sauna Pulse: Restores HP and can be directed at a single entity or a group. In combat, takes 6 turns to recharge after use.
Blizzard Blast: An off-type of Water Magic that attacks with frost rather than water. Slower to cast, but faster to reach and affect the target.
Artwork
Isra Secelin
***Gobberry Extract: Increases Poison damage to 5 per turn.
***Techno Hopper+2: 50% random chance to dodge any enemy attack.
Stats
Moves
Artwork
v Guest Art by Lilacuity v
***Techno Hopper+2: 50% random chance to dodge any enemy attack.
Stats
Attack 13
Defense 5
Magic Attack 30
Magic Defense 2
HP 35
Defense 5
Magic Attack 30
Magic Defense 2
HP 35
Moves
Thief's Slash: A slash with a cripplingly sharp sword that weakens foe's attack power.
Spy's Stealth: Use Isra's natural stealthiness (and a bit of magic) to disappear in the blink of an eye at the cost of up to 10 HP depending on the situation. Makes Thief's Slash deal bonus damage if that's her next move. Isra will uncloak if light-based attacks are used against her.
Night's Cruelty: (passive) If Thief's Slash is boosted by Spy's Stealth, it will drain HP from the target and poison them afterwards (2 HP per turn).
Unspeakable Magic: Not even Isra can recall where she learned this technique. Drop her HP and restrict healing items for a turn in order for her to use darkness magic for a variety of effects, most notably of which a heavy damage attack (~2*MgAtk, but can't KO directly). Keep in mind this won't put Isra out of the game, but can drop her HP to 1 if not used carefully. Can also grant her some superhuman abilities or weaken enemies.
Spy's Stealth: Use Isra's natural stealthiness (and a bit of magic) to disappear in the blink of an eye at the cost of up to 10 HP depending on the situation. Makes Thief's Slash deal bonus damage if that's her next move. Isra will uncloak if light-based attacks are used against her.
Night's Cruelty: (passive) If Thief's Slash is boosted by Spy's Stealth, it will drain HP from the target and poison them afterwards (2 HP per turn).
Unspeakable Magic: Not even Isra can recall where she learned this technique. Drop her HP and restrict healing items for a turn in order for her to use darkness magic for a variety of effects, most notably of which a heavy damage attack (~2*MgAtk, but can't KO directly). Keep in mind this won't put Isra out of the game, but can drop her HP to 1 if not used carefully. Can also grant her some superhuman abilities or weaken enemies.
Artwork
v Guest Art by Lilacuity v
Inventory (A)
- Trail mix
- Min, the superduperencyclopedia, **** Nice Shades (when did duper get put after super here?)
- Swordy Thing (Fused w/Min, probably not even an actual sword)
- Piece of Some Sorta Technology (Can probably be used... in some way... eventually...)
- Lightbox (Fused w/Min, more light from your little robot buddy)
- Santrito master key (Probably will be useful later, but it's a pretty old model so it's hard to find something that it can be used with.)
- River Pendant (An eerie pendant that tries to possess whoever puts it on, also is forcefully drawn to water from a certain river)
- Oil Jelly (restores 70 HP to user and 10 HP to two other party members)
- 3 Volcano Hoppers (activates Ruby's Burst Attack)
15000 Pwaants
1 unit of welding material
- Min, the superduperencyclopedia, **** Nice Shades (when did duper get put after super here?)
- Swordy Thing (Fused w/Min, probably not even an actual sword)
- Piece of Some Sorta Technology (Can probably be used... in some way... eventually...)
- Lightbox (Fused w/Min, more light from your little robot buddy)
- Santrito master key (Probably will be useful later, but it's a pretty old model so it's hard to find something that it can be used with.)
- River Pendant (An eerie pendant that tries to possess whoever puts it on, also is forcefully drawn to water from a certain river)
- Oil Jelly (restores 70 HP to user and 10 HP to two other party members)
- 3 Volcano Hoppers (activates Ruby's Burst Attack)
15000 Pwaants
1 unit of welding material
Gear(A)
- Fire Band*: Triples bonus damage and adds 4 extra when using Eagle Punch and prevents recoil. (max upgrade of Fire Pillow) Probably could be a popular collectible for middle-schoolers.
- Bazookifyer+3**: Enables you to use a more powerful Potato Shot six times in one turn, also decreases Tater Flash recharge to one turn. (Marshall) Falsely advertised to make you jump higher. The producer was sued for obvious reasons. Now cheap as dirt compared to its launch price.
- Gobberry Extract***: Increases Poison damage to 5 per turn. (Isra) These things could have been made into a pie. What a waste.
- Nice Shades (x2), * & ****: Decreases damage taken from surrounding terrain significantly. 100% guarantee that you'll look cooler and everyone will like you more.
- Techno Hopper+2***: 50% chance to dodge enemy attack. A pocket-size pogo stick that warps at random. Not recommended for... anyone, actually.
- Ampy Glove: Makes any stat-boosting move boost by two levels. (Ruby) Initially developed for athletes, repurposed for legal reasons.
- Leafy Palm: Gives normal attacks an HP-absorbing effect. (Ruby) May... no, WILL attract caterpillars.
- Dwarf Hat: Strengthens counter and reduces damage taken when it's used. (Ruby) Don't you dare collect seven of these.
- Flux Gun: Enables 3 Potato shots per turn, with one random extra effect. (Marshall) Said to warp space around its shots. In actuality, it warps space-TIME.
- Steamy Trinket: Makes Sauna Pulse heal more HP. (Marshall) Basically an overheating fan.
- Elf Hat: Strengthens Tater Flash stun effect. (Marshall) Think of it like you're giving your enemies a present rather than damaging their vision.
- Convincing Excuse: Makes max HP lost for Spy's Stealth 5 instead of 10. Amazing! Manipulative verbal speech forever manifesting itself as a small, easy-to-wear stylish accessory!
- Bazookifyer+3**: Enables you to use a more powerful Potato Shot six times in one turn, also decreases Tater Flash recharge to one turn. (Marshall) Falsely advertised to make you jump higher. The producer was sued for obvious reasons. Now cheap as dirt compared to its launch price.
- Gobberry Extract***: Increases Poison damage to 5 per turn. (Isra) These things could have been made into a pie. What a waste.
- Nice Shades (x2), * & ****: Decreases damage taken from surrounding terrain significantly. 100% guarantee that you'll look cooler and everyone will like you more.
- Techno Hopper+2***: 50% chance to dodge enemy attack. A pocket-size pogo stick that warps at random. Not recommended for... anyone, actually.
- Ampy Glove: Makes any stat-boosting move boost by two levels. (Ruby) Initially developed for athletes, repurposed for legal reasons.
- Leafy Palm: Gives normal attacks an HP-absorbing effect. (Ruby) May... no, WILL attract caterpillars.
- Dwarf Hat: Strengthens counter and reduces damage taken when it's used. (Ruby) Don't you dare collect seven of these.
- Flux Gun: Enables 3 Potato shots per turn, with one random extra effect. (Marshall) Said to warp space around its shots. In actuality, it warps space-TIME.
- Steamy Trinket: Makes Sauna Pulse heal more HP. (Marshall) Basically an overheating fan.
- Elf Hat: Strengthens Tater Flash stun effect. (Marshall) Think of it like you're giving your enemies a present rather than damaging their vision.
- Convincing Excuse: Makes max HP lost for Spy's Stealth 5 instead of 10. Amazing! Manipulative verbal speech forever manifesting itself as a small, easy-to-wear stylish accessory!
Party B (headed back to Jijena Village)
Apollo Nighglint
Stats
Attack 6
Defense 20
Magic Attack 21
Magic Defense 17
HP 75
Defense 20
Magic Attack 21
Magic Defense 17
HP 75
Moves
Scarf Attack: Flashy scarves can be useful in more ways than you thought! This is a swift whip attack with Apollo's scarf that can be used in nearly any way you can imagine, although don't expect it to do much damage...
Lightning Rod: Latches onto a foe and delivers a supercharged shock that damages both Apollo and the opposition.
Thunda!: ZAP.
Irk-Thunda!: Like Thunda, but does better the less HP opposition has AND hits multiple foes, perchance stunning them.
Reflectricity: A reflecting electric shield that, when released, sends all tangible projectiles caught in it back at the foe. Takes a lot of concentration.
Lightning Rod: Latches onto a foe and delivers a supercharged shock that damages both Apollo and the opposition.
Thunda!: ZAP.
Irk-Thunda!: Like Thunda, but does better the less HP opposition has AND hits multiple foes, perchance stunning them.
Reflectricity: A reflecting electric shield that, when released, sends all tangible projectiles caught in it back at the foe. Takes a lot of concentration.
Artwork
Amanda Nighglint
Stats
Attack 25
Defense 11
Magic Attack 8
Magic Defense 19
HP 70
Defense 11
Magic Attack 8
Magic Defense 19
HP 70
Moves
Air Slash: A slash... but with AIR!!
Dragonfly Wave: A powerful multi-strike attack on a single foe, but leaves Amanda vulnerable.
Tornado Blast: Hits a single foe by catching them in a makeshift tornado, lowering their defense by 2 levels.
Cutter Cut: Harnesses the mystic power of the Cutter to attack with a spinning, charged boomerang ofdeath KO-ment.
Dragonfly Wave: A powerful multi-strike attack on a single foe, but leaves Amanda vulnerable.
Tornado Blast: Hits a single foe by catching them in a makeshift tornado, lowering their defense by 2 levels.
Cutter Cut: Harnesses the mystic power of the Cutter to attack with a spinning, charged boomerang of
Artwork
Pyralis Animalum
Stats
Attack 18
Defense 15
Magic Attack 0
Magic Defense 22
HP 100
Defense 15
Magic Attack 0
Magic Defense 22
HP 100
Moves
Igneous Origin: (passive) When Pyralis's HP goes below half, her past talent with Fire Magic partly manifests itself, adding magma effects to anything she does (detailed in respective abilities below).
Stone Claws: Pyralis forms claw-tipped extensions of her arms with surrounding earth, and can use them to attack. With Igneous Origin: Claws lose their shape and become swinging blobs of spewing magma, boosting damage but decreasing melee range.
Terraform: A moderate amount of terrain can be reshaped into a simple structure, like a column or a crude statue, in the blink of an eye. Pyralis needs to touch the ground in order to use it. With Igneous Origin: Magma begins to bubble up around the structure, hurting anyone or anything that touches it.
Crushing Spyralis: Pyralis concentrates stones in front of her before launching them at the enemy. With Igneous Origin: Turns into “Smoldering Spyralis”, a magma blast that, while considerably more powerful, causes Pyralis to damage herself by as much as the last attack she received.
Stone Claws: Pyralis forms claw-tipped extensions of her arms with surrounding earth, and can use them to attack. With Igneous Origin: Claws lose their shape and become swinging blobs of spewing magma, boosting damage but decreasing melee range.
Terraform: A moderate amount of terrain can be reshaped into a simple structure, like a column or a crude statue, in the blink of an eye. Pyralis needs to touch the ground in order to use it. With Igneous Origin: Magma begins to bubble up around the structure, hurting anyone or anything that touches it.
Crushing Spyralis: Pyralis concentrates stones in front of her before launching them at the enemy. With Igneous Origin: Turns into “Smoldering Spyralis”, a magma blast that, while considerably more powerful, causes Pyralis to damage herself by as much as the last attack she received.
Inventory (B)
- The Cutter (Amanda's somewhat magical sword found at the Jorrahn Ruins.)
- Piercing Spyralis Scrapbook: An old family scrapbook containing the details to a really neat-looking fire spell called "Piercing Spyralis".
- Survivor's Diary (A diary written by one of the survivors of the Jorrahn Peak Calamity. Details many aspects of the event. Entries HERE.)
- Researcher's Notebook (Ajournal notebook written by a survivor of the Jorrahn Peak Calamity. Pretty much confirms some sort of connection between the strange orange crystals and Fire People. Description HERE.)
- 1 2sweet4me Potion (Restores 120 HP)
15900 Pwaants
- Piercing Spyralis Scrapbook: An old family scrapbook containing the details to a really neat-looking fire spell called "Piercing Spyralis".
- Survivor's Diary (A diary written by one of the survivors of the Jorrahn Peak Calamity. Details many aspects of the event. Entries HERE.)
- Researcher's Notebook (A
- 1 2sweet4me Potion (Restores 120 HP)
15900 Pwaants
Gear (B)
- Mud Mask: MgAtk-2, Def +1 It's hard to concentrate with dirt in your nose. And eyes. And mouth.
Craft Stations & other info (can be requested in posts if not anywhere yet)
This is another regular shop thing, and decisions you make may yield Welding <things>. These can be used to make cool junk to upgrade equipment. I will specify weapon upgrade stats AFTER the process. So just pick from a list of things to do and specify an item (Ruby's item = Ampy Glove, Leafy Palm, Fire Pillow. Y'know) then just wait until Oshalite is ready for a big ol' update where STUFF ACTUALLY HAPPENS!!
Options:
Sharpness: Power-Up Ruby's gear
Accuracy: Power-Up Marshall's gear
Flashyness: Power-Up Apollo's gear
Efficiency: Power-Up Amanda's gear
[name yet to be come up with]: Power-Up Isra's gear
Potency: Power Up an any-character equip
Brew: Potiony things. You can mix around potions and stuff. Yep.
Stat Lowerings: When a stat is lowered, it's only by .25 of the normal value. Max is 2 stages.
Dealing More Damage: Usually I apply multipliers for a character's stats based on how cool-looking their attack or is in my head, or how well thought-out it is from the person suggesting it. But then other times I apply multipliers directly to the base damage dealt, it's kind of inconsistent. Just suggest as best you can, and assuming it works it might deal some particularly juicy damage.
Combo Moves
Note: Combos cannot be used consectutively and leave you vulnerable and tired after use. Requires party members to be together for use as well.
Hot Potato: Infuse some of Ruby's fire mojo into a Tater Flash to create a fiery potato bomb. Ruby+Marshall
MY EYES!!!: A severe strobe electric blast that damages anything looking at it. Marshall+Amanda, currently unavailable
Galvanic Glacier Grieve: A sudden, deadly accurate electric ice strike that freezes an enemy from the inside before zapping them. Apollo + Marshall
Water Spout: A Tornado Blast enhanced by a series of rapidly striking watery arms. Deals major damage to a group of enemies, but tires out Marshall significantly. Marshall + Amanda, currently unavailable
Fluxforce Flail: A high-velocity spinning attack that turns Apollo into a veritable wrecking ball of electricity, but hurts those who participate in the move. Ace + Apollo, currently unavailable
[/font]Options:
Sharpness: Power-Up Ruby's gear
Accuracy: Power-Up Marshall's gear
Flashyness: Power-Up Apollo's gear
Efficiency: Power-Up Amanda's gear
[name yet to be come up with]: Power-Up Isra's gear
Potency: Power Up an any-character equip
Brew: Potiony things. You can mix around potions and stuff. Yep.
Stat Lowerings: When a stat is lowered, it's only by .25 of the normal value. Max is 2 stages.
Dealing More Damage: Usually I apply multipliers for a character's stats based on how cool-looking their attack or is in my head, or how well thought-out it is from the person suggesting it. But then other times I apply multipliers directly to the base damage dealt, it's kind of inconsistent. Just suggest as best you can, and assuming it works it might deal some particularly juicy damage.
Combo Moves
Note: Combos cannot be used consectutively and leave you vulnerable and tired after use. Requires party members to be together for use as well.
Hot Potato: Infuse some of Ruby's fire mojo into a Tater Flash to create a fiery potato bomb. Ruby+Marshall
MY EYES!!!: A severe strobe electric blast that damages anything looking at it. Marshall+Amanda, currently unavailable
Galvanic Glacier Grieve: A sudden, deadly accurate electric ice strike that freezes an enemy from the inside before zapping them. Apollo + Marshall
Water Spout: A Tornado Blast enhanced by a series of rapidly striking watery arms. Deals major damage to a group of enemies, but tires out Marshall significantly. Marshall + Amanda, currently unavailable
Fluxforce Flail: A high-velocity spinning attack that turns Apollo into a veritable wrecking ball of electricity, but hurts those who participate in the move. Ace + Apollo, currently unavailable
Stygian Bolt: Embed Isra's sword in an enemy to convey Apollo's shocks straight into their system, then watch in awe as a purple bolt manifests itself to blow it all to smithereens. This will leave Isra unarmed until she can find her sword again, however. Also has the ability to disrupt spoilerboxes Isra + Apollo, currently unavailable[/font][/spoiler]
Success points:
Planetbox: 0.8
Lenrap: 1
SockOutTheWindow: 3
Dimitri: 1
Koopario: 1
OshaliteX2: -5
All old posts with small summaries for catch-up HERE:
OshaliteX2's CYOA of stuff. ALL THE UPDATES FROM BitForums!
If you want to see how my writing style has changed, or where all the plotholes lie, or what I wrote that still troubles me years after I wrote it, go there! I highly recommend it!
There's also a solid recap near the top of Page 13 if you don't actually want to READ all that stuff.