Post by OshaliteX2 on Jan 3, 2017 20:24:23 GMT -5
SO I’MMA PUT ALL OF THE UPDATES HERE WHOA BOY AND THERE ARE A LOT. 173, in fact.
v Updates 1-100 v
First post ever, also contains info on everyone (but BitF-style). Regarding the actual words, no, I have no idea why the trees are yellow nor the rocks purple. Also it’s really big since I haven’t made the spoilerboxes #kun-approved, so only open if you are VERY bored. Don’t say I didn’t warn you.
~~~
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Second post. The ovalish device does a thing.
~~~
Okay, your name is Ruby "Ace" Aynian. Ooh, that's pretty good...
Now that that's settled, you wonder what your oval-ish device is. You fiddle with it for a few minutes before accidentally pressing... something on it. The machine's screen blinks and flashes for a second and then lets out a metallic voice...
Powering up... okay, rebooted. Please--enter your name. You enter your name, because why not?
Name registered. Hello, Ruby Aynian. Please selsct your class. Class? What? You wonder what it means... then the screen brings up a holographic image of three people. One looks like a guy who had too much caffeine, one looks like a quack magician, an the last one looks like a guy holding a giant toothpick.
Please select your class.
~Fighter~
~Mage~
~Swordsman~
Which one do you pick?
Okay, here's the lowdown on the hoedown for the classes...
Fighter has mediocre stats, but can alter his own to become more powerful. Learns many stat-changing moves. Mostly well-balanced.
Mage, of course, is all about magic attacks. All magic attacks do freaky high damage, but lacks in Physical attack and defense.
Swordsman just runs up and kills stuff. Lots of attack, but is very weak to magic moves.
~~~
Third post. The ovalish device does even more of a thing, and the awesome hair joke will eventually fall into obscurity.
~~~
You contemplate for a bit and then decide to tap the ~Fighter~ button on your device.
Then you wait...
...
...
...
...
...
FWEEEEEOOOOOOOOOOSH!!!
A huge flash beams from your device! Your muscles become 40% beefier, your wisdom becomes 60% wizzier, and your hair 200% awesomer!
YOU HAVE BECOME A FIGHTER. Says the device. Well done. Powering down...*bink*
Before you can start wondering what in the world just happened, a giant BUG comes out of the forest! It appears to have been attracted by the flash, and it thinks your awesome hair looks mighty tasty... what do you do??
Ace:50/50 Giant BUG:25/25
Aw yeah, you got moves! Lowdown on hoedown time...
Punch: Not much else to say here...
Counter: C'mon, guess.
Fire Up: Raises attack by 50%
~~~
Fourth post. Did I mention we got into a battle last post?
~~~
You use your Fire Up skill twice, doubling your attack. The giant BUG charges at you but you roll to the side and slam it with a double-powered punch, doing a good 9 points of damage. Unfortunately, you are left open to attack and the giant BUG headbutts you into a tree, dealing 7 damage. You are lying at the base of the tree and see the giant BUG charging you again, what do you do??
Ace:43/50, 2x attack. Giant BUG:16/25
One more thing, buffs go away after a few turns. I'll say when.
~~~
Fifth post. We never gain stats from Min again. I hope nobody ever looked at this post and thought “hey what was that about and why did it never happen again?”.
~~~
You guys DO know we have Counter, right?
You act relatively quickly, scooting out of the giant BUG's way before he rams you. It smashes its face into the tree, and gets all dizzy. Taking 2 damage in the process. You proceed to throw several punches at it, dealing 14 damage in total. The giant BUG lets out a sad squeal and scrambles back into the forest. The oval-ish device appears to have powered up while you dealt the last blow, and zips out in front of you.
Well done. You gained 2 Attack, 1 Defense, 1 Magic Attack.
FWOOOOOOSH!! Your face feels shiny.
You wonder why BUG was in all caps, but then kick yourself for breaking the fourth wall.
NOW what?
Ace:43/50
Also, after battle your stat buffs go away.
~~~
Sixth post. Enter Marshall! A character I literally thought up off the top of my head and gave a clever name meaning to. I notice that’s how I get ideas a lot of the time. Ace messes up his job and has to do him a favor.
~~~
You wander around aimlessly looking for things that aren't there. After about 20 minutes of wandering you come across and odd part of the forest. This part of the forest appears to have a fewer trees. You keep pressing on, and the trees become thinner and thinner until you reach a rather large and hilly clearing. You go over one hill and see a town! Thank goodness! You rush down the hill towards the town, and run into a stand where bottles and other sorts of things full of water are sold. Your body slams into one display stand next to it and the vase that was on it tips over and spills on you. You look towards the sky and scream, for no real reason. The owner of the stand looks over his counter and to the side, and sees what you've just done.
"What the--HEY!! You! Kid! What did'ja just do here? Who comes running down a hill and just careens right into a flask full of special water? Not someone with an ounce of sense, that's who!"
You just sit there, dazed, as the stand owner berates you...
6 MINUTES LATER...
The stand owner seems to have calmed down a bit...
"Heefffff... well, that was a bit rude of me. But kid, you gotta watch where you run now! Next thing ya know you'll be crashing through windows! Heh-heh-heh..."
You ask the stand owner what he meant earlier about the water you're now covered in being "special."
"Hm? The speci--oh, right. Yeah, about that... that there H-2-oh you got on yerself is special water from the Gootcha springs. Not sure what's so great about the stuff, all I know is that high-n'-classy customers pay nearly a month's wage for it... they say it's special. Though I think the "specialness" is referring to whatever they have in their noggin! Ha!"
You make a face like this: -.-
"Ahem... anyway, I get most of my cash from selling the stuff. And you've just gone and wasted nearly all of my supply! You got the funds to cover that?"
You have no money.
"Heh, you don't hafta answer, I can see it in your eyes that you, kid, are dead BROKE! But I'll tell you what, if you can get me another flask's worth of water, I'll remove all the money you would've owed me in the first place!"
There's no way to get out of this, you agree with the stand owner.
"Okay, so it's a deal!"
He hands you the metal flasky-thing (More like a vase), a few coins, and a map with scribbles on it.
"That should be the way to Gootcha springs, it's a pretty long trip so you better stock up on supplies. Why'd I give you money? Well, I'm not a monster. I wouldn't send a kid like YOU off to the springs with what? A backpack and a flask that big? No way. Anyway, get a move on. I want that water by sunset tomorrow!"
Siiiiigh... well, nothing else to do HERE. You see other stands that look cool, one sells supplies and another sells... tattoos?
What now? Psst! Go to a stand! One sells items and the other sells gear.
You have gained 20 Pwaants. Pwaants are the currency in this world. Any resemblance to anything in real life is totally coincidental.
Getting drenched in that water was refreshing, your HP has been restored.
~~~
Seventh post. Store time! Does anyone remember deku_link (AKA Villager of Death, but I call him by the former because in my mind he didn’t go nuts until he changed his name, though I know it’s just me denying). That’s where the “Elephant nose” whatever comes from.
~~~
You try to sell one of your Pwaants to a deranged man, who calls you "King ploobafoo Elephant nosed the XII, leader of the elephant faced tribes of zantok in the third reach of the sancock star sector." He then throws 31 Pwaants at you. You now have 50 Pwaants, congrats.
You check out the stores...
~Item Shop~
-Sweet Potion: Restores 30 HP. (3 Pwt)
-Sour Potion: Allows 5 max stat buffs.(6 Pwt)
-Spicy Potion: Nullifies damage that turn.(10 Pwt)
-Power Blitzer: Counters ALL damage that turn. (15 Pwt)
~Gear Shop~
-Downercut Arm: Raises attack power for all attacks 50% as long as you have no buffs. (11 Pwt)
-Ampy Glove: Doubles stat boosts. (20 Pwt)
-Leafy Palm: Punch restores 1 HP with every attack. (33 Pwt)
-Techno Hopper: 20% chance to dodge an attack. (40 Pwt)
You buying?
~~~
Eighth post. I’m starting to think putting all of these into a doc was a mistake… anyhoo, right now Ace is in a battle.
~~~
I guess since Sock posted first his post has priority.
You buy an Ampy Glove and two Sweet Potions. (-26 Pwt)
Now that your supplies are all supplied, you head out the way the map says... back through the forest. Great. After an hour or two of hiking, your oval-ish device lights up and flies in front of you.
Dangerous threat detected. Proceed with caution.
You look around quickly but see nothing... so the machine can detect unseen threats. Fantastic. Suddenly it spins behind you and lets out a red flash! A strange creature lies on the ground stunned. It looks like... a... living... toaster pastry. It looks up and glares at you, with menacing snake-like eyes. It lets out a mix between a snarl and a small child chewing gum. I dare you to think what that sounds like... SNAMCK.
Threat identified: Red Pastree.
You have no idea what it's talking about, but decide to fight. You equip your Ampy Glove, and prepare for the worst. (cue music...)
The Pastree jumps at you, act quick!
Ace:50/50 Red Pastree:16/16
~~
Ninth post. “Sugary barf sap boogers”. I think this is when I started calling these updates...
~~~
There is nobody around but yo--ah forget it. I'm just gonna update.
Thinking quickly, you swing your left fist at the Pastree's face in an uppercut of sorts, sending it flying backwards and doing 5 damage. It makes a sloshing/hissing sound and glares again. You notice your left hand has been covered in a gel, that is now hardening and getting heavier. You lick it, and it tastes like sugary barf sap boogers. You can barely move, and the Pastree lunges again and slashes you for 8 damage. It appears to charge something, as its back is shining. It rolls up and springs at you, it's claws and legs now one big spike!
WHADDYA DOO??
Ace:42/50 Red Pastree:11/16
~~~
Tenth post, but second “update”. I really should call them updates because I do toss in little whatevers during the starting days of the CYOA. This time, Ace eats a monster and then immediately fights another one. Also I used “HUUUUUUUGE” before I even knew what a “The Donald” is. Am I psychic or what?
~~~
Am I updating too often? 'Cause I like updating too often. It's not bad, is it...?
You use Fire Up and Counter, giving you a burst of speed. You use the speed to jump out of the way, and the Pastree slams into the ground. You use your boosted strength to swing your left arm over your head and onto the Pastree's back, dealing... like 37 damage. "The Red Pastree stopped moving!" Your arm is now free, huzzah!
Your device zips out. Very well done!
FWOOOOOOSH!! Your face is shiny once more. +10 max HP.
After looking at the not moving Pastree, it seems quite edible. You eat it, and your health is replenished.
You proceed on...
After many hours of hiking, you come across a clearing. You set up camp and go to sleep...
When you wake up, your device is in front of your face. Your eyes snap open, and your device goes back into your bag pocket. Weird.
You proceed for another 3 hours and finally come across an aqua colored spring. You check your map... yup, this is the place. Suddenly, your device zips out again. This is getting old... Monsterous threat detected. Leave. Leave. Leave.
You get a chill down your spine, and decide to go fill up the flask quickly before the "Monsterous threat" shows up. You go down to the spring but before you can even get a drop of water a giant water BUG zips come out of the lake! It's HUUUUUUGE! Like, bigger than a house huge!
Threat Identified: Giant hydro'PEDE.
...This could get messy. cue music...
Ace:60/60 hydro'PEDE:65/65
~~~
Eleventh update. Ace learns Eagle Punch and gets on the path to becoming broken.
~~~
You throw your flask at the 'PEDE in hopes of catching it. It bonks off it, doing 1 damage and lands in the patch of grass behind you. *womp-waaa* You jump out of the way of a bite, and Fire Up 3 times before getting smacked in the face for 5 damage. You jump up and PUNCH its FACE for a good 12 damage--time then stops around you... no color... your device zips out in front of you, still a metallic blue. It flashes, now heard in a weird computery voice in your head:
Skill learnt: Eagle Punch.
Time resumes and where you just hit the 'PEDE there is a huge explosion of blue fire! You get caught in the blast and take 6 damage, but the 'PEDE has also taken an extra 12 damage. The 'PEDE's body begins to bulge, and it blasts a huge jet of water straight at you!
AAAAAAAAAAAUGH!!!
Ace:46/60, 4x Atk. Hydro'PEDE:40/65
Falc--EAGLE Punch will be added to Ruby's moves in a sec...
~~~
Update 12. Just gonna do numbers now. Hydro-’PEDE phase two! All bugs must be in all caps, but since there aren’t any bugs again for ages that isn’t really relevant for much longer. But I hope it will be eventually.
~~~
You sorta dodge by rolling to the side, but then get a faceful of water anyway. You get water up your nose and are stunned, the 'PEDE lunges at you and grabs you in its maw and throws you at the ground for 10 damage. Owch. You get up and jump at it screaming: Eagle... PAWNCH!!!
You punch it with tremendous force! CRIT!! You deal 24 damage and explode for another 24, but you still take 6 damage. The 'PEDE writhes in pain and goes under and glows and eerie puple before jumping out of the water and onto land. It screeches and changes color from a shiny gray to a bright marune. It's health is restored as well as boosted, and the background music suddenly changes to this.
Uh-oh...
Ace: 30/60
Hydro'PEDE 2.0: 80/80
Now health in battle will be displayed vertically like this.
~~~
Update 13. I was a JERK this update and feel really bad about it. Like, really bad. It even bugs me to this day.
~~~
Time stops, and you see in a vision a person facepalming in front of his computer. You think: Why are we talking about girls in white and minions? This thing CLEARLY isn't a minion of any type. Then you name a nearby rock a strange name that should never be brought up in this CYOA again EVER. You also break the fourth wall by telling Asphoxia that we don't have any wolves and that girls in white who have minions are in a different universe entirely. Time resumes, and you use a Sweet Potion, restoring all your health (1 remain). You try to reason with the 'PEDE, but it doesn't speak english. It just goes "RAAAAAWR" at you.
You think: Gee, I hope I actually get to ATTACK next turn.
Ace; who has nothing to do with wolves or girls in white: 60/60
Hyrdo'PEDE 2.0 who isn't a minion: 80/80
~~~
Update 14. Battle battle battle.
~~~
You do a funky dance that enrages the 'PEDE. It charges, and you dodge out of the way all epic-like. But the 'PEDE is done slouching and U-Turns into you for 8 damage! It then stands up, but you use the opportinity to Eagle Punch it multiple times, causing many small explosions. This does a good 20 damage (5 to you) and knocks the 'PEDE backwards. It appears stunned, but then curls up and rolls at you! You get bashed pretty badly for 6 damage, but now the 'PEDE is stunned as it's having trouble unrolling itself.
Quick! Use the opportunity!
Fire Up has worn off
Ace: 41/60
Hydro'PEDE 2.0: 60/80
~~~
Update 15. Marshall joins the fight and your group just in the nick of time! I can’t believe I didn’t say “party”.
~~~
When you say "charge Eagle Punch" It basically means use Fire Up more. No charging here... yet.
You spam Fire Up to get the awesome 3x attack boost, then Eagle PAWNCH the 'PEDE for 21 damage, explodifying yourself for 6. It appears fed up with this game and uses all its energy to uncurl and lunge at you with lightning-quick movements! It grabs you with its mandibles and throws you up into the air. It opens its mouth wide and you begin to fall in, you brace yourself for the end...
*smack!* you hear a "skwee" and fall to the ground for 2 damage. You open your eyes and see the 'PEDE being assaulted by a barrage of... potatoes? You open your eyes more and focus to see a guy in front of the 'PEDE, taking it on with what seems to be a sort of potato gun. You hear his voice, and it sounds oddly familiar...
"Ha! That enough for you, you sad little worm?"
It's the water-seller man! How'd he get here? As soon as you think that he fires a larger, red potato at the 'PEDE that explodes and dazes it. The man rushes over to you.
"Well look at that, my hunch was right. I knew a kid like you couldn't make the trek alone! I'm surprised that you didn't collapse on the way here though... it's impressive. Anyway, the name's Marshall. Now enough talk, let's squash this bug for good!"
His potato gun did 12 damage.
Marshall, the water seller has joined your group!
Ace: 33/60
Marshall: 72/75
Hydro'PEDE 2.0: 27/80
Okay! You got a new party member! Here's the lowdown-hoedown on Marshall...
Marshall is a ranged attacker/support. His moves deal light damage, but have cool effects.
Potato Shot: shoots a potato at an enemy with surprising accuracy.
Tater Flash: more damage that Shot, and has a chance to stun enemy. Needs recharge. (stun chance differs between enemies, I'll say when Flash has recharged)
Water Magic: a basic water magic attack.
Sauna Pulse: restores party HP slightly.
Also people, don't forget we have Counter.
~~~
Update 16. The battle has been won.
~~~
Lenrap, just I'm not going to change one of my character's names because... potatoes. And Marshall is NOT the wolf. Nobody here is a wolf.
The 'PEDE snaps out of dazedness and lasers your group. You counter by using your will to throw some laseryness back at it for 3 damage, also softening your damage down to 2. You then leap up and Eagle Punch it for 20 damage, once again recklessly 'asploding for 6. Marshall concentrates and releases a soothing aura, healing him to full and you by 12. He then whips out his potato gun and shoots the beastie for 2 damage. The 'PEDE is weak and can hardly move.
"Y'know..." Marshall says. "I think killing this bogey in such a mundane way as punching or potato guns would not be all too kind... how about we give it some glory by finishing it with a combo move, eh?"
You talk and brainstorm a bit, before concluding on a idea. Marshall shoots a potato at you and you catch it, you build up a static Eagle Punch to infuse the spud with, and before too long it flashes and starts glowing a shiny red aura. You chuck the tater at the 'PEDE and it ex-PLODES in it's face! Doing what would've been 39 damage to it! The 'PEDE lets out a final "skwaaaaeeeeeek...!!" before crumpling on the ground and exploding in a puff of shining dust. Your device zips out in front of both of you.
New personell detected. Scanning... ... ... Registered. Hello, Marshall.
Marshal looks puzzled.
"Uh... what's that?"
You don't know.
"Fine by me, just tell it to not kill us or anything."
Like I would do that.
"Did it just sass me?"
No.
"Yes, it did."
No, I did not.
"Yes."
No.
"Yes."
No.
...
Now what?
Also, the dust restored your health for some reason.
Okay, you just learned a Combo Move! This is good. The one you just learned in called Hot Potato: It does damage about equal or more of Ruby's Magic Attack. More info on it as you use it more. Also, combo moves can NOT be used consecutively. In fact, they leave you open to attack if they don't finish a foe. REMEMBER THIS!!!
~~~
Update 17. I was a jerk AGAIN. Geez how does this keep happening??? Ace gets water for Marshall’s favor, though, which is really the only good thing to come out of this update. On the way back to town he and his new buddy also get into a fight.
~~~
You go to fill up the water THANK YOU Koopario, and relay thoughts in your mind while doing so...
You are abosutely certain that Marshall isn't a wolf because your device would've said so, and you briefly break the fourth wall to ask OshaliteX2 if your device is a wolf and he says:
"Absolutely not! Why would you think THAT?" Confirming that there are no wolves in the party right now.
You wonder why Deku Link keeps on suggesting King ploobafoo nonsense when it will never actually DO anything and just speeds up the time needed to find a certain post for reference.
You briefly consider pushing Marshall into Gootcha Springs but decide against it.
...Now that you're all done filling up the flask, you head back towards town through the forest. On the way back, you're ambushed by... more Pastrees. Yay. Your device recognizes them as Blue and Yellow Pastrees, stronger variants of the common Red Pastree.
Get ready to fight! Maestro!
Ace: 60/60
Marshall: 75/75
Blue Pastree: 30/30
Yellow Pastree: 20/20
~~~
Update 18. There was also a text Red Pastree before this. More fighting.
~~~
Here's your Pastree:
___________________________________
l------------------------------------------------l
l------------------------------------------------l
l----------------AAA-----------------AAA-----l
l----------------IIIII-----------------IIIII-----l
l----------------oOo-----------------oOo------l
l------------------------------------------------l------------------------------------------------I-----
l------------------------------------------------l---------------------------------------------I-----
l-------------IIIIIIIIIIIIIIIIIIIIIIIII-------------l ----------------------------------------------I-----
l------------------------------------------------l
l------------------------------------------------l
l------------------------------------------------l
l------------------------------------------------l
___________________________________
I----------------------------------------------I
I----------------------------------------------I
I----------------------------------------------I
I----------------------------------------------I
I----------------------------------------------I
I don't have a drawing thing so... yeah.
Anyway, I'll update later tonight. Stay tuned!
Update time!
You Fire Up once and punch the Yellow Pastree for 17 damage. Marshall KOs it with Potato Shot and you grab it and throw it into the other for 3 damage. The Blue Pastree seems unfazed and revives its ally with 6 health remaining... WELL. The combo you with a jelly shot , doing 5 to you and 8 to Marshall and both you and Marshall are unable to move! They lunge at you, like many Pastrees tend to do.
WAAAAAAAH!!!
Ace: 55/60, 1.5x Attack. Unable to move.
Marshall: 67/75, Unable to move.
Blue Pastree: 27/30
Yellow Pastree: 6/20
By the way, how was my text Red Pastree?
~~~
Update 19. Fight fight fight.
~~~
You use Eagle Punch and heat the Jellyjam to boiling, then bust out! You sock both Pastrees in the face, doing 7 damage to both. Yellow Pastree is revived with 5 HP.
Keep it up!
Ace: 55/60, 1.5x Attack.
Marshall: 67/75
Blue Pastree: 20/30
Yellow Pastree: 5/20
~~~
Update 20. Skirmish skirmish skirmish.
~~~
You kill the Yellow Pastree by ripping it up, but it just gets regenerated with 4 health. You Eagle Punch the Blue Pastree for 8 damage (1 to yourself) and get slashed for 5 damage. Marshall is glared at menacingly for 4 damage.
Ace: 49/60, 1.5x Attack
Marshall: 63/75
Blue Pastree: 12/30
Yellow Pastree: 4/20
~~~
Update 21. Ooh, shiny.
~~~
You punch both Pastrees and then use an ingeniously named combo move on them. Then you eat them for a total of 70 damage to both. Your HP is restored, and you continue on to the town... but before to get there, you find a shiny laying on the ground. What to do you do with it?
Sorry about the shortness. I just needed a break for a day.
~~~
Update 22. It’s not a shiny, it’s a PIECE! (music joke)
~~~
You INVESTIGATE the shiny. It appears to be part of something. You pick it up and your device zips out.
Piece found. Please, let me examine the piece.
Let your device examine the piece?
~~~
Update 23. Ovalish device becomes Min, who is eager to help you even though her seemingly deus ex machina abilities get nerfed HARD later on. Also question marks that I’m too lazy to fix (and I forget what they were).
~~~
Three updates in one day! Let's do this!!
You give the shiny to the device. It absorbs it, and instantly goes like this:
���~>\�!~>\��|��|�|�\�\<\<<\~\<]%\�|?.%(/&)2))9)7>8>7>6-9-$7hhYcayHhygYgy))))gahg6%)uuobOnPlOk@k@@ko@@koo@@�@bing!!
It glows a blue aura and displays a face on it's screen. It says...
Aaaaaaah... It's good to be back!
Its once-computerater voice now sounds like that of a young woman. It continues...
Mm-hm, processors intact, optical sensors a-okay, everything else just peachy!
You and Marshall just stare at it, dumbfounded. It turns towards you.
Hellooooooo, Ruby! You too, Marshall. I... uh... never got to introduce myself! I am Min. Uh... what else... Oh, right. Nice job finding this P-Chip.
You ask what a P-Chip is.
P-Chip? Oh, a P-Chip is part of the missing me! You did a fanTABulous job finding my personality. I simply must thank you. You see, I once was a--- FZHAPP!! Min's face fizzles for a bit and displays ERROR for a moment Urk--! Memory... blank... after. Haahhhhh... Ugh, no dice. You only found the P-Chip containing my personality. But it's pretty sweet right? Min does a little spin. Hahaha! Anyways, I'm basically a pocket superencyclopedia. I'll tell you whenever baddies are on your tail and stuff like that. That's basically all I know right now.
Marshall interrupts, "Wait, if you had no personality before how did you sass me earlier at the springs?"
"sass me earlier at the springs"
"What?!"
"what?!"
"Stop that!"
"stop that!"
"Augh!"
"augh!"
Min laughs and says "Okay, now I think we should head back. It's late and you're probably tired. C'mon. No use just sitting here. Stop staring at me...
What now?
~~~
Update 24. Min is your voice, which gets you a shelter from your nice new friend. Also shops.
~~~
You stuff Min in your pocket and head back towards town. Marshall sells his special water to a hoity-toity looking man for 800 Pwaants. Wow.
"Hey, thanks a bunch kid. Since you went to all the trouble to find that water, have some money."
You gained 200 Pwaants.
"Now how about you run along now."
Min zips out.
"Hey! Y'know we kind of don't have a house?"
Marshall is surprised.
"Wha--?! Then where did you all come from?"
You tell him that you don't know.
"Hmmm... well that's troublesome. Tell you what, you can rest at my place tonight. I have a spare room, so feel free to rest yourself there. It's about time I close up shop, so come talk to me whenever you want to come with."
You thank Marshall for his hospitality.
The stores now have new stock!
~Item Shop~
-Sweet Potion: Restores 30 HP. (3 Pwt)
-Sour Potion: Allows 5 max stat buffs.(6 Pwt)
-Spicy Potion: Nullifies damage that turn.(10 Pwt)
-Power Blitzer: Counters ALL damage that turn. (15 Pwt)
-Good Viberizer: Restores 30 HP to party. (13 Pwt)
-Sweeter Potion: Restores 60 HP. (11 Pwt)
~Gear Shop~
-Downercut Arm: Raises attack power for all attacks 50% as long as you have no buffs. (11 Pwt; Ruby)
-Ampy Glove: Doubles stat boosts. (20 Pwt; Ruby)
-Leafy Palm: Punch restores 1 HP with every attack. (33 Pwt; Ruby)
-'Splodey Ash: Increases bonus and recoil damage of Eagle Punch. (70 Pwt; Ruby)
-Shootshoot Mod: Enables you to hit two enemies with one Shot. (50 Pwt; Marshall)
-Eye of Peewpeew: Increases damage of non-magic attacks. (58 Pwt; Marshall)
-Glubglubglub: Makes Water moves a LOT more effective. (80 Pwt; Marshall)
-Bazookifyer: Enables you to shoot 5 potatoes in one turn. (100 Pwt; Marshall)
-Techno Hopper: 20% chance to dodge an attack. (40 Pwt; All)
-Chunkomatic: Increases damage of all attacks if you are at low HP. (70 Pwt; All)
Music.
You buying?
~~~
Update 25. Ace buys some stuff, most relevantly the Bazookifyer. Then Ace and Marshall get abducted and put in a weird place and the CYOA kind of kicks off.
~~~
Sorry about the wait, I didn't know what I would do next. But I think I got it now...
You purchase a Techno Hopper, four Sweeter Potions, a Leafy Palm and the Bazookifyer.
-217 Pwaants
You run back to Marhsall and show him your loot.
"Hoo! It's amazing what kids can get their hands on these days!"
Marshall equips the Bazookifyer. If an item can be equipped by anyone, that character can also equip an item specific for themselves.
"Wow! This thing is nice! Now I kind of feel bad for sending you off on that errand for me. Now are you ready to head back?"
You nod your head and Marshall walks you back to his house down a fews streets.
"Okay." Marshall says. "We're here."
For a water sellers house, Marshall's is pretty cozy-looking. It has a pretty log exterior with glass windows and a landing by its door.
"I have a garage in back, you can rest there. I'll get you up and out in the morning." Says Marshall. "Have a swell stay."
You go back around Marshall's house and you go into his garage. It's nothing too special, it has lots of flasks and bottles. A nice carpeted are in the corner. You could get used to this. Marshall sets up the carpeted area with a small light and floor pad.
"G'night." He says. He then leaves.
You set up your sleeping bag and munch on a bit of trail mix and water. Still good. Right before you crash Min zips out... again.
Hey! Where are we going after Mr.Marshy kicks us out?? Don't you have any plans?
You shrug and fall asleep. Min groans and goes nighty-night as well.
Zzzzzzzzzzzz...
You are awakened by a loud BOOM!!!
You awake with a start and quickly gather up your stuff and run outside to see a huge ship above town, shooting lasers down at everything! You see a man get hit by one and get sucked up into the ship with a "FawawawasssssssszzzzzzzzzIP!" He didn't even get a chance to react. You see one coming and dodge it, running over to Marshall's house and nearly breaking down the door to get in. You see him hiding under his kitchen table, cowering. You ask him what's going on.
"I-I don't know! I woke up and was making breakfast when the sky turned purple and lasers shot down at everything! You gotta stay down!"
Suddenly, the roof of his kitchen blows up and a large, stony-mechanical being steps in.
TARGET... FOUND. COMMENCING TRANSPORTATION.
You step out of the way, but Marshall is hit by a laser and gets sucked into the machine. You run into Marshall's room and grab all the stuff you bought the other day and stuff it in your backpack. The wall in blown down and before you can say "Ermagherd lazors!" you are sucked into the machine, along with all of you and Marshall's stuff...
You black out.
You awaken in a small, jail-ish cell-tube with no clue where you are. You see various other cells with other people in them, they are unconscious. But two cells from the one across from you you spot Marshall. He's awake! He sees you too and starts waving at you. You wave back, and he begins moving his mouth, but you can't tell what he's saying. He points to what looks like a control panel on his cell. You look around yours, and find a similar pad. This must be what you need to get out... or something.
What do you do?
~~~
Update 26. Wheatley reference, and nothing else much.
~~~
Wow you guys catch on fast.
You take Min out of your pocket, and wake her up.
Mwuuuhh...? Wuttizzit?
You poke Min.
Maaaaah--I'm UP. Geez, what's wrong with--HOLY CARP WHERE ARE WE?!?
You tell Min what you know of the current situation, and then aske her to check out the tech-pad.
Darn laser. Okay, let's have a look at this pad... I could probably hack it easy. Lemme think...
Min plugs herself into the pad.
A-A-A-A-A? Nope. A-A-A-A---B! Nope. A-B-C... D... G-H. Oh, hey! It worked!
The pad glows a similar color to Min and the door on your cell unlocks. You step outside the cell and look both ways. You use Min's hacking "skills" to get Marshall out of his cell.
"Thanks. I don't know where we are or what we're doing, but I'm glad to be out."
Your party is back together.
Equip different gear? What do you do?
~~~
Update 27. The dawn of the split paths.
~~~
You look around the cells. Nobody seems to be conscious... huh. Freeing them at the moment would probably attract attention and wouldn't be a good idea. One employee-looking fellow is wearing a nametag that reads "Planetbox." Min does a mental facepalm.
You look around and see that the hallway you're in has two ways to go. One way has a sign that reads "EXIT." But it's locked. You go the other way, at the end of the hallway the path splits. One way has a purple light and the other has a yellow light.
Which way do you go?
~~~
Update 28, ooh that rhymes! Also WHEATLEY REFERENCE that I failed at. Looking back on these old CYOA pages I cringe a lot, and also notice that I could have created a lot of plot holes for what I planned for later.
~~~
I'm going somewhere this weekend so I wanted to update before I went.
You and Marshall head down the Yellow Path. After going a way, you come across a technologically locked door. Min unlocks it, and you are greeted with a huge room filled with... nothing. But before you can head back, a spherical object is lifted down by an arm-like structure. It lights up with an orange color and speaks with an Australian accent...
Well, well, well. It appears I have guests! Welcome, to my lair. I am Barley, and I will be your host tonight. Now, If you'll excuse me...
Barley stops and the speakers throughout the area boom: ALERT. SUBJECTS ESCAPED IN SECTOR B-2-e. In no time flat, multiple humanoid stone creatures storm the room. There are four of them, and they don't look friendly. CUEING MUSIC.
Ace: 60/60
Marshall: 75/75
Barley: 50/50
Rocky: 25/25
Stoney: 25/25
Bouldery: 25/25
Mineraly: 25/25
~~~
Update 29. Rumble rumble rumble (as in fight).
~~~
You grab Rocky and use all your might to swing him at the others. They all take 5 damage and are now lying in a heap. You then turn towards Barley and use Hot Potato on him, but he blocks it with a large shield out of nowhere!
Hahaha! Do you REALLY think your mundane tricks will stop me? Don't make me laugh! I'm not a moron, you know. Oh, and Mineraly says hi.
Before you can react, Mineraly zips up behind you and backhands your head! You try to counter it, but fail. You take 13 damage. Marshall Bazookifies* Mineraly for 15 damage.
You're a bit dazed, but otherwise okay. Now what?
Ace:47/60
Marshall: 75/75
Barley: 50/50
Rocky: 20/25
Stoney: 20/25
Bouldery: 20/25
Mineraly: 5/25
*When you use all of your multiple Potato Shots on one enemy with the Bazookifyer, I'm going to say it as "Bazookify" or "Bazookifies" etc.
~~~
Update 30. Attack attack attack.
~~~
You pose and Fire Up twice. Then Grab Mineraly and use him as a club to smash the others. Mineraly is defeated, and everyone else takes 8 damage. You decide to throw Mineraly at Barley! Mineraly is surprisingly aerodynamic, and smashes into Barley's shield. The shield breaks off and You use it as a frisbee to attack Barley for 18 damage!
Augh! H-hey now! What in the world was that?!
Barley Brings down many other shields, but these ones form a barrier around him. But one shield is different... because it swings at you, knocking you into the wall for 7 damage. Barley shoots Marshall with a laser for 11 damage. In that time, the stone beings have gotten up and are simultaneously charging at you!
Think fast!
Ace: 40/60, 2x Attack
Marshall: 64/75
Barley: 32/50
Rocky:12/25
Stoney: 12/25
Bouldery: 12/25
Mineraly: 0/25
~~~
Update 31. Brawl brawl brawl.
~~~
You dodge to the side and give a low kick to Bouldery, causing him to trip and take 7 damage. You scream I LIKE CEREAL and Eagle Punch him for a finishing blow, you take 2 damage. Rocky and Stoney, a bit surprised, join their arms to form a huge cannon! They shoot a HUGE boulder at your group, and the both of you just barely dodge it! Barley attempts to smash Marshall, but he dodges. Marshall attempts to Bazookify Barley, but the potoatoes just bounce off his barrier harmlessly. Rocky and Stoney begin charging their cannon again.
Marshall's Tater Flash has recharged
Ace: 38/60,2x Attack
Marshall: 64/75
Rocky: 12/25
Stoney: 12/25
Bouldery: 0/25
Mineraly: 0/25
~~~
Update 32. Victory! And frisbee shield AND swordy thing that becomes relevant WAYYYYY later. If you’ve read ahead and are thinking about that one time, nope! It’s going to become even more relevant even LATERER.
~~~
Just so you know, I probably won't update unless there are at least three actions suggested.
Thinking quickly, Marshall shoots Tater Flash right inside the cannon. Rocky and Stoney look at each other wide-eyed, and they blow up for 18 damage each! Stoney flies backwards and hits Barley's shield with a *BANK* and the shield shatters and Stoney hits Barley's face for 2 damage. While Barley is stunned, you and Marshall run up and grab the detached cannon. You hold it up, and Marshall fills it with potatoes. You both prop it up and hold the non-blasty end and charge it with Fire Up and Water Magic. The potatoes bake to a perfect temperature, and you both scream "SHORYUKEN!!" A huge mass of tatery deleciousness is launched at Barley, and before he can react it hits him directly in the core for 45 damage!
Barley begins to whirr and smoke and click and beep and steam. You and Marshall turn and strike awesome poses. Barley explodes.
Ka-PSSSH!!!
A shield whizzes over your head and smashes the door open. You are now free to leave. What now?
Ace: 38/60
Marshall: 64/75
~~~
Update 33. Enter Pwaaluigi! He will be shop-man later on.
~~~
You loot the room, and find loads of cash hidden in Barley's arm-body-robot-thing.
+400 Pwaants
You also find a swordy-looking thing and a Purple hat with an upside-down "L" on it. Weird.
You exit the room and head back towards the purple light. After walking a long time, you feel see a large, purple-yellow sign reading "Pwaaluigi's SHOP"
You approach the stand near the sign and see a small, pale being with no arms and a large nose muttering to itself...
"Hrmmnyhrmmstupidrockshmmrmmr..."
You ring a bell at the counter and the creature jumps up and surprisedly speaks!
"Hrmm--Oh?! Customers! Uhh... greeting. Pwaaluigi is me, and this is Pwaaluigi's shop! Pwaaluigi would want you to buy, but Pwaaluigi is currently lost with one of his special things. Please come back later. But Pwaaluigi wants you to remember him for comebacks, so Pwaaluigi will give customers Pwaaluigi's secret spiced tea! It is not charged.
"Pwaaluigi" talks with a thick accent, but you can't tell where it's from. You drink his tea, and it's surprisingly good! HP has been restored. Now... is there anything to even DO here?
~~~
Update 34. Jokes and a shop, but the shop is no joke!
~~~
You say "TOO BAD, PWAALUIGI. TIME!" Pwaaluigi says, "3:30." Bad-dum, ching!
You give Pwaaluigi the purple hat, and he goes wide-eyed.
"Y-y-you found Pwaaluigi's hat!! Thanks you ever so much, friends! Now Pwaaluigi can open shop!"
He turns around and does something and then turns back with a pointy mustache and a nasal voice.
"Heeeeh! Pwaaluigi's back in business! Buy something!"
~Pwaaluigi's SHOP~
-Happy Masher: Makes you auto-Punch an enemy at the end of a turn. (300 Pwt; Ruby)
-Elf Hat: Increases effectiveness of Counter. (450 Pwt; Ruby)
-Fire Pillow: Doubles bonus damage of Eagle Punch and prevents recoil. (900 Pwt; Ruby)
-Steamy Trinket: Makes Sauna Pulse a LOT more effective. (400 Pwt; Marshall)
-Dwarf Hat: Increases effectiveness of Tater Flash. (500 Pwt; Marshall)
-Snipifyer: Makes potato shot always do 10 damage. (700 Pwt; Marshall)
-Iced Tea: Random effect. (50 Pwt, item)
You don't HAVE to buy something. Even if you leave, Pwaaluigi isn't going anywhere.
~~~
Update 35. Forgive me but I totally blank on what happens here. What was the “cellroom” again?
~~~
You buy an Iced Tea.
-50 Pwaants
You give Pwaaluigi the swordy and ask him to look at it.
"Hmmmm... Pwaaluigi has never seen an item like this before. Pwaaluigi has apologies, but Pwaaluigi has not clue of what the item is or does."
Discouraged, you wonder what to do. You begin to leave, but Pwaauigi catches you right before to turn the corner.
"Wait! Friends! Pwaaluigi almost forgot!"
He runs up to you and hands you a golden pointy stick.
"Um, what's this for?" Asks Marshall.
"Friends, that is the key to the gate at the back of the cellroom. Pwaaluigi yoinked it from the rockies that stole Pwaaluigi's hat. Pwaaluigi tried to use it earlier, but Pwaaluigi has no hands."
Marshall interjects, "Then how'd you make that tea then?"
"That is not of your business."
An awkward silence ensues...
...
...
"Ehm. Well anyways, you have the best be going. Good luck with whatever you're doing!"
You now have the key to the back of the "cellroom," what is your next course of action?
~~~
Update 36. I’m just going to assume “cellroom” is a thing that younger me came up with to try and sound cool. Anyway this update contains foreshadowing to Ace’s eventual broken-ness as well as more split paths.
~~~
You attempt to equip the swordy, but as you do Min zips out and zaps your face.
UNEQUIPABLE ITEM YOU DOOFUS. Try something more... handy. Like a pillow taped to your fist.
...Well that failed.
You dance through the cellroom and notice that many people that were here unconscious before are now gone... strange. You reach the end of the room and looks for a keyhole. You see a hole on the left of the door. You take the key and jab it into the hole with a satisfying SHNLINK. The door glows green and slides open. You are met with... more split paths. GREAT.
One way has a red light and another has a green light. Which way do you go?
~~~
Update 37. Fight against an employee. Who’s Matahall? There also was music but… something happened to it.
~~~
You go down the green hallway and find a large room filled with huge computers. In the middle there is a man sitting at a table singing a tune about locks...
"If I a-catch you, I'll use this lock! If you try to e-scape, the exit is blocked! Nobody can get out, so don't you go pout, lunchtime is around twelve!"
(this goes on for another minute or two)
You and Matshall stand there, trying to make sense of this. Eventually Matahall shouts "HEY!!"
The man turns and looks at you surprised.
"W-w-whaaaat?! Nobody was supposed to escape!"
Marshall interjects,
"Yeah, and now we want to get out! We've already destroyed one robot, I'm sure a scrawny guy like you won't be much more of a task!"
"W-w-waaagugh!" the man scrambles back behind a computer and a loud beeping noise in heard. You stand firm as a huge robot slowly rises, with the man inside of it at the top.
"Hahaw! Try and say that now, you puny ant! Santrito's puny-cager will set you straight; WITH PAIN!"
The robot booms: PAIN MODE ACTIVATED. What happened to the music here?!
Oh dear.
Ace: 60/60
Marshall: 75/75
Santrito's puny-cager: 70/70
~~~
Update 38. Quarrel quarrel quarrel.
~~~
Dear Koopario, what is happening is that this fellow is attempting to squash and cage you with a giant robot.
You use Fire Up and imagine yourself as a donkey. You Eagle Punch the whoop out of the 'bot and it crashes to the floor for 9 damage. The 'bot quickly and mechanically gets up and does a spinning robot kick to your face for 12 damage. While it's getting back into position, Marshall Bazookifies it for 10 damage, but it seems otherwise unfazed and lasers him for 7.
"Pfft, you guys are LAME." says the man. "I bet you eat lame soup! HA!"
You counter with an amazing burn that gives you the effect of Fire Up and has him take 1 damage. It's that good.
Next move?
Ace: 48/60, 2x Attack
Marshall: 68/75
Santrito's puny-cager: 60/70
~~~
Update 39. Combat combat combat.
~~~
You use fire up again, then do a Punch-Eagle Punch combo on the 'bot for 18 damage! The man seems unfazed again.
"Ugh. You guys are seriously annoying. Take THIS!!!"
The man presses a button on his control panel and the bot get surrounded by an electric field. Marshall attempts to fire a potato at it, but it gets burnt to a crisp. It begins to fire large bolts of electricity at your group for 6 damage each.
"Hahaha! Now what are you gonna do?? I'll just shock you two LOSERS into unconsciousness then put you back in your cell. I bet I'll get paid double for capturing escapees!"
You can't punch the shield, and any potatoes will get burnt if the get too close! WHADDYA GONNA DOOO???
Ace: 42/60
Marshall: 62/75
Santrito's puny-cager: 30/60
~~~
Update 40. More fighting, but with a failed Phoenix Wright reference! Yaayyy…
~~~
THANK you deku_link...
You go all Phoenix Wright on the man.
WITNESS TESTIMONY...
"Heehee, you can't break my shield, you're too LAME! > My shield it totally invincible, your dumb physical attacks won't even scratch it! Ha!"
"HOLD IT!! You said that the shield will be invincible to physical attacks, what about magic...?"
"H-huh?! W-w-well you guys don't HAVE magic! So ha!"
Battle record > page 1 > Party > Marshall > Moves > Water Magic
"OBJECTION!!!
It says on the first page of this CYOA that Marshall knows a basic water magic move! Also, why would any CYOA creator put in a foe that's completely invincible? It's clear that your shield is WEAK TO MAGIC ATTACKS!! Marshall!!"
"You got it!" Marshall focuses and a deep blue aura surrounds him, he shouts and blasts a streamlined jet of water straight at the 'bot. It collides and the shield dissipates into nothingness and the 'bot begins to short-circuit. It is shaken and crumbled by multiple small explosions until it only has 1 HP remaining.
"Eeeeeeeeeeeeeeeeek!" the man squeals. He does a dramatic twitch inside the control spot...
Finisher?
Ace: 42/60, 2.5x attack
Marshall: 62/75
Santrito's puny-cager: 1/60. FINISH IT!!!
~~~
Update 41. Intimidation by potato gun.
~~~
You leap into the air and do a light homing poke on the 'bot. It beeps: NOT GUILTY... GUILTY... GUILTYGUILTYGUILTYGUILTYGUILTYGUILTYGUILTYGUILTYGUILTYGUILTYGUILTYGUILTY--Fzaarp! FWEEEEEEEEE... BOOM!!!
It explodes into a huge blast of scrap metal and flames, you endure the explosion. The man then comically falls to the floor with a *thwap*.
"Uuurrrrgghhuuuuuh..." He slowly gets up, and retains his marbles. "Gahr! Why'd you have to do that?! That cager was my pride and joy!"
Marshall aims his potato gun at him.
"WAAAH! IDUNNOHYIAMSCAREDOFAPOTATOGUNBUT Okay! Okay! Spare me, please! I'll tell you anything you want, even about the transformation room!!"
"The what?" Says Marshall.
"Uh! Mmmm... nothing..."
*cli-click*
"WAAAAAAAH OKAY FIIINE ASK AWAY!"
What will you ask him?
~~~
Update 42. This employee man is one of my favorite characters, I should mention. Also Santrito is a thing and is where Ace kind of is. I forget when this is mentioned. Also also, the employee man even says mentions the number 42 and this is update 42! WOW. Am I just that psychic??
~~~
What is the meaning of life?
"I dunno. Life. 42. The whole sh-bang."
What is the Transformation Room???
"Uhhhh... It's... hard to explain... it's like a place... where our captives are... turned... into... rock monsters..."
You, Marshall, and Min shout in union,
"WHAAAAAAAAAAAAAAAAAT?!?"
"What IS this place??" Marshall says, shocked. "How do you turn LIVING BEINGS into those Crag Thingies?"
"Hmmm..." The man thinks for a bit before responding. "Well, we have a thing... that has a special saliva. When its saliva is mixed with cement and chocolate it turns into a strange syrup that if an organism is soaked in for long enough it literally turns to living stone. The stone beings can function almost identically to their normal state, but have extreme durability and strength. This facility, Santrito, exports these beings for profit."
"Wait... but how do you turn them into slaves?" Marshall asks.
"SERVANTS!"
"Fine, but answer our question."
"The process leaves beings numb in their memory. The scientists here have modified the sludge to overwrite said memories with just a single message: OBEY. Of course, the memories are still THERE, but they are very vague. Only two stone beings have been able to overcome the sludge's message. The scientists believe it to have been a glitch in the process or a particularly strong memory that could not be overwritten. That happened a long time ago, and no similar mistake has been made since. It's honestly quite sad..."
You and Mina are still awed at this. How could a place live with itself turning living, independent BEINGS into SLAVES just for money.
Marshall interrupts your thought process.
"Well then what are YOU doing helping them?"
The man ponders for a moment...
"I... don't... know..."
"Well then why were you so enthusiastic about TRYING TO KILL US?!?!" Min screams.
"Yeesh, people these days... Okay, here's the scoop. I was brought here as a young kid, but escaped with my sweet lock skillz *with a z*. But despite my best efforts, I couldn't escape. I was brought to a person who I can't remember, and then all I recall is getting put in this room with a sudden urge to make locks and catch intruders. The thought of WHY never crossed my mind until you people showed up..."
"That didn't answer our question..."
"And you guys escaped and came here. Normally I would've stopped you before you even took a few steps out, but lately I've been working on a new part for the spit-creature."
"Wait... a PART?"
"Yep... geez you guys are nosy. I don't know what the creature is, but when something goes wrong with it I have to make a new tank for it to hold its spit. It pretty easy, but as of late I've been trying to make an indestructible one. In fact, I had just sent it when you guys came busting in here and TRASHED MY CAGER."
Okay, this is some good info. Any more questions?
~~~
Update 43. Question question question.
~~~
Where is this room?
"To the red light."
To Marshall and co... Why are we doing this?
"I don't know" says Marshall. "But I DO know that to get out of this crazy place we need to go through the transformation room."
"Marshy's right." Says Min. "There are absolutely no other ways to go other than that room."
So now what? Ask more questions?
~~~
Update 44. Inquire inquire inquire.
~~~
Are there expansion suits in the Transformation Room?
I dunno... we have inflatable life jackets.
Can the Room turn things other than people into rocky servants?
Well DUH! Of course it can! We've shipped out rocky puppies and bunnies for those who want more of a cutesy factor on their workers.
What is this swordy-looking thing?
Huh... this looks like it'd make a neat weapon. But unfortunately, I have NO clue what in the world it is. Surprising, right?
What about those two stone beings that escaped in the past?
Huh? Oh right. Those two were abducted at the same time I was. I don't remember who they were... probably some philosophers, you know how THOSE people are. They managed to override the syrup's mind control. If a being does this, their rocky exteriors turn into smooth stone and they regain the ability to speak. Normal stone beings can communicate with each other silently though, this just allows them to communicate with non-stone beings. This duo escaped through the shipment corridor and have never been seen since. That's all I know.
Do you want to join us?
Naw, I need to think. Like, a LOT.
Anything else?
~~~
Update 45. Marshall has an Idea.
~~~
Can you turn people into things besides rocks?
I guess... if you count nonsentient sludge as a thing. But those don't tend to be all too helpful.
Can you turn me into a rock.
Nope. I don't have the authority to activate the transformer.
You thank the man for his help and leave the room. You take the red-light path down to the Transformation Room. When you get there, you are appalled by what you see. There are several hundred or more large test tube-looking things, each filled with a red liquid and a floating almost-rock person. You continue down the room and eventually come across a series of conveyor belts with the tubes on them. Above them is a large hose that clamps onto the row of tubes under it and inserts a gross-looking reddish-brown goo. You see the man you saw get abducted when you left Marshall place get slimed, and then you can't see anything in the tube... You continue down the line, trying to keep your lunch down. As you move down, you notice that the brown-ness of the sludge dissipates as it ages around a person, becoming more transparent as the rest of the color appears to turn into stone inside and outside of the person... now the person who's writing this is getting nauseous just thinking about this. Fill in the blanks. You keep on trudging along, looking for an exit. You see none, and are almost about to give up, but then you are stopped.
"I have an idea!" Says marshall. "What if we could stop this process somehow? If we can do that, someone from maintenance would have to check on us. If we can see where they entered maybe we could find the way out!"
Min responds, "But how are we gonna do that? There's really no SELF-DESTRUCT button anywhere. Believe me, I checked."
"Well maybe you need to get your scanners replaced, because I just found our way out!"
Marshall points to a elevated platform near the middle of the room.
"You see that? My instincts tell me that somethin' really important to this place is atop there. We just need to shut it down! Notice how all the ooze is coming in tubes from that ONE SPOT?"
"Oooh, I guess Mr.Marshy isn't as dumb as he acts!"
"Hey!"
"Hey!"
"Stop."
"Stop."
"Seriously."
"Seriously."
"Oh my goodness..."
...
...
...
Trust Marshall's instincts?
~~~
Update 46. Min messes up, fight against the Reconstructed Pastree begins.
~~~
You're somewhat skeptical about Marshall's idea, so you have him climb to the platform to check first. You and Min wait at the bottom and try smashing a tube open. The writer doesn't want to give details about what happened, least to say it was a mess you're not going to clean up anytime soon. After a few minutes Marshall comes back down.
"Yep. I was right, there's a strange-looking THING on top of the platform. Come see for yourself."
You and your party climb up to the top of the platform and see a huge... robotic... THING there. It has huge tubes sticking through its back, as well as a rubbery-metal sack under its mouth. It appears to be sleeping now... you have no idea what it is, but Min scans the area and gets a clue.
According to my observations and all the code in these machines, I can confirm that this creature is a RECONSTRUCTED PASTREE."
"Someone really went to all that trouble to bring back one of THESE things??." Say Marshall.
"Not quite, according to this bit of info I inferred from the machine next to you and what that man before said, this thing has been modified to be practically immortal. All it needs to survive is a power source and it's good to go. I think this is the thing that the man earlier was talking about, notice how it has a tank filled with goo, and then notice how it shrinks when one of the tubes sucks the spit out of it? This is obviously a very important creature to the production of the stone beings." "Good. Let's smash it."
"My thoughts exactly. BUT WAIT--"
Before Min can yell at you you attempt to punch the beast, but it shocks you for 2 damage.
"Are you blind?! There's a lever right next to it that says DEACTIVATE SHOCKFIELD! Pull that, THEN smash it. I bet even Masrhall noticed that!"Marshall just looks away...
You go up to the lever and see a smaller sign next to it that reads: WARNING. DO NOT DEACTIVATE SHOCKFIELD UNLESS YOU HAVE THE PASTREE DEANIMATOR, AS DEACTIVATING THE SHOCKFIELD WITH SEND THE PASTREE INTO A RAGE."
You tell Min.
"Don't worry about it. This thing's like 200 years old. It's DEAD! All it's doing is nonsentiently creating goo with some help from it's robot parts."You trust Min and pull the lever with all you might, the lights around you dim and the tube detatches. You are quite pleased with yourself... until the platform gets encased in a huge metal box. At first it's dark...
What?? This wasn't in my scan of the area!"
"Well I don't suppose THAT was either." Says Marshall. Where the beast was two red eyes glow to life. and the lights on top of the box flicker on. You see the Reconstructed Pastree slowly get up and twitch... it looks around, before finally becoming fixated on your group. It lets out a spine-tingling screech that sounds like microphone feedback and a foghorn. A sound can be heard from the walls.
PASTREE REANIMATED AFTER TWO---HUNDRED---TWELVE---YEARS. PLEASE USE YOUR DEANIMATOR NOW.
"We don't have a deanimator!" Marshall screams.
"Oops... hehe... my bad."
Marshall whips out his Bazookifyer and you take a fighting stance, the beast roars again. Music.
Ace:58/60
Marshall: 75/75
Reconstructed Pastree: 100/100
~~~
Update 47. Min Scanner becomes an official thing. Otherwise just melee melee melee.
~~~
You Punch the RPastree for... 2 damage. It immediately counters by kicking you with its roboticized left leg for 6, you swiftly get up and try pulling the lever for the Shockfield again, but nothing happens and the RPastree does a spinning slash to Marshall for 7 damage. Marshall bazookifies it for 5 damage. You have a moment of opportunity as the RPastree wipes the taterness off its face, and have Min do a scan. NEW MOVE: Min Scanner: Can identifies enemy weaknesses and occasionally other things. Doesn't always work.
Min states that the RPastree has to take time to analyze foes before attacking, but then can attack super fast. It's also a robot. Speaking of fast moves, it does a speedy slash to you for 4 damage.
Move... idea... stuff...
Ace: 50/60
Marshall: 68/75
Reconstructed Pastree: 93/100
~~~
Update 48. I was a jerk again. Punch punch punch.
~~~
You run around the RPastree and sock it for another 2 damage, then wait... you and it have a staring contest until it quickly tries to slash you. You recklessly slide to the side, taking 3 damage, and do a countering kick to its back for 3. Marshall sidesteps it and uses Water Magic for 9 damage. You wish YOU had a way to make your attacks so much more powerful... *COUGH COUGH*
Ace: 47/60
Marshall: 68/75
Reconstructed Pastree: 81/100
~~~
Update 49. Scuffle scuffle scuffle.
~~~
Marshall shoots the RPastree every few seconds, stalling while you get a 4x Fire Up. From the barrage, the RPastree takes 5 damage. You then do a solid 14 damage with Eagle Punch, and explode for 4. This knocks the RPastree back into the wall, and you rush in a uppercut it for 6 damage. It flies into the air, but stabilizes itself and launches electricity at your group for 8 damage.
Ace: 39/60
Marshall: 60/75
Reconstructed Pastree: 61/100
~~~
Update 50. Strife strife strife.
~~~
You use Hot Potato in the RPastree for 26 damage. It flinches backwards but then does a powerful spinning attack on your group for 10 and 15 damage! You then use Eagle Punch for another 14 damage with the 'splodey for 4.
Ace: 25/60, 3x Attack
Marshall: 45/75
Reconstructed Pastree: 21/100
~~~
Update 51. I was kind of a jerk AGAIN. And AGAIN afterwards (not shown). AUGH. Duel duel duel.
~~~
You look for girls in white but there aren't any. The RPastree facepalms at the uselessness of that action.
You have Marshall use Sauna Pulse, restoring 12 HP to both of you. The RPastree attacks, but gets a bit sluggish around the sauna waves. Seeing an opportunity, you wind up a punch and sling it at its exposed gut for 6 damage. It attempts to damage you again, but right as it swings its claws you duck and kick your foot upward into its stupid half-metal face for 7. It squails and readies a laser at you.
Uhh...
Ace: 25/60, 3x Attack
Marshall: 45/75
Reconstructed Pastree: 8/100
~~~
Update 52. Triumph! Marshall’s plan works and Ace gains access to the next area.
~~~
You stand your ground, and when the laser fires you PUNCH IT BACK AT THE RPASTREE OH YEAAAAHHHHHHHHHH!!!! CRITICAL FINISH!!!!
...Least to say, it did more than 8 damage.
The RPastree lies in a smoldering heap of syrup and scrap metal, the big box-cage is lifted and the robo-intercom beeps: TRANSFORMATION ROOM DOWN. GEL MACHINE HAS BEEN DAMAGED. PLEASE FIX.
"Okay." Marshall says. "That should've gotten their attention." Then he looks at Min. "Now someone tell me HOW YOU DIDN'T SEE THIS COMING? There's a monster, right THERE, with a bunch of tubes sticking through it. It has a lever with a warning that reads HAVE A DEANIMATOR, and you thought this thing wouldn't try to KILL US?!"
"Okay, I get it Mister Grumpy. But my scanner does not scan text like that."
"But it should've scanned that the monster would've been reanimated if we pulled the lever!"
"Yeahh... about that... for some reason, my scanners wouldn't read the Pastree. I mean, they knew that's what is was, but they didn't have record of any other time I've encountered a RECONSTRUCTED Pastree..."
"Pfft. Fine. Just next time, READ. I don't want to get used to having to inspect anything that might want to kill us."
"Yes, my liege."
"WHAT."
"Nothin'."
Suddenly, a pathway opens up across the room. It's a hidden hole in the wall, and it spits out a line of stairs connecting to the platform. You hurriedly tell everyone to hide behind one of the big computers. A man walks down the path, muttering to himself. He has long green hair and a pair of purple-green glasses. He's wearing a robe with many green stripes and a backpack with a few tools sticking out of it, as well as a large antenna. Despite all this, he looks relatively normal. When he sees the remains of the RPastree lying in heap, he runs over to check on it. He mumbles to himself as he uses his tools to measure and check the heap, before taking it and leaving through the way you came. The stairs are still there.
What do you do?
By the way, your health wasn't restored.
~~~
Update 53. Before heading forward, Ace checks up on the employee. RIP him, kinda. This part got kinda dark kinda quickly. Ace also gets an item that doesn’t become relevant until later, the Santrito Master Key.
~~~
You try to use Sauna Pulse, but it only recovers 2 HP to both of you. Guess it can only be really used in battle. You instead use a Sweet and a Sweeter Potion to pick up the slack.
You grab a metal foot from where the RPastree was and use it to ensure a way t the next area, then follow the guy. It's pretty easy because in his wake, there's a line of soot, sticky junk, and scrap metal. This trail leads to the room where that guy who told you about the Transformation Room was. You peer around the door and see the green-haired man talking to the other guy.
"What do you mean? You think what we're doing isn't just? My, you just keep getting dumber. You don't QUESTION my authority. I run this place and I say what goes. Simple. As. THAT."
"Augh, you're not even listening to me!" The guy shouts. "You mutate innocent PEOPLE, replace their MEMORIES, and then ship 'em off to who-knows-where! Heck, I'm not even sure of my real name! This has gone on for TOO LONG and it needs to stop right... now."
"Mmm... this is a predicament... if you keep thinking like this there won't be anyone to repair our facility. I'll tell you what, wait here and I'll come back in a while to refresh your mind. That'll relieve your stress and bring back one of our most valued employees."
"But... but... what about the people?"
"Oh they'll be FINE. Now just wait here, m'kay? Don't try anything funny, I've rigged your mind to go unconscious the moment you would leave this room. Oh my! I really AM genius! Hmhmhm..."
"..."
The green haired man turns and leaves the room through a door in back. The guy sees you and gestures frantically to be quiet. You hide behind the wall as the green haired man says: "My goodness. Stop flailing, it's no way to represent."
After a few seconds you look back in. The guy sees you and whispers loudly.
"WHAT are you doing here???"
"We followed that creep back from the Tranformation Room." Says Marshall. "What was that all about?"
"Huh... so you're the ones who scrapped the Pastree. I'm not sure if I should be happy or sad... either way, I should thank you for letting me see for a moment. I mean, like, what I was doing. I feel horrid. And now the boss is gonna re-brainwash me. Heh, funny."
"But what about other workers? Can't you call them?" Asks Min.
"Pfft. I WISH. No, this guy and the occasional rock-person are the only visitors I get here. The rock-people bring me food and boss usually supports me with my work. I've now noticed he puts up quite a front, he's usually all cheery and robust. Now he's just... scary and unfeeling. But it doesn't matter, I'm going to forget it all anyway..."
Wow. This guy is a serious downer all of a sudden.
"But there has to be SOMETHING we can do!"
"Yeah, there maybe is. Though whatever it is, I'm not gonna be the one to do it. Please get outta here, STAT. I want someone to know what this place is, take this."
He hands you a golden key with small bumps along it.
"This is the master key to the entire place. I can unlock anything, EVER. I have a ton of 'em. Also, if inserted into a computer, it gives all the secrets of this facility. Please, use it to bring this place down."
"But what about you?" Asks Marshall.
"I... don't care. That key contains everything I've ever done in my memory. It's more bad then good. Just... go. Boss'll be back soon. Just destroy this place."
With that, he pushes you out of the room and you leave.
And with that, this part of the CYOA just got really dark.
You go back the way you came and head up the stairs and through the door. Guess what? MOAR SPLEET PAFTHZ. YAY.
One way is dark, the other bright. Which way do you go?
~~~
Update 54. Boss battle incoming.
~~~
I've said it before and I'll say it again, I forgot to update the inventory and you guys catch on FAST.
Marshall stops Min.
"Wait a sec, don't you remember we got that master key from that one guy? We can use THAT! Seriously, first you miss TEXT and then you forget we had a... KEY ITEM!!!"
-.-
"...Erm, anyway, let's use that."
You take the bright path and nearly go blind. Eventually you reach the end, but it's too bright to see! You have to turn back...
Yep, forced boss time.
You go down the dark path, which really isn't that dark. Just ominous and spooky. You feel an evil, twisted presence behind the door at the end of the hallway.
Get ready... but first, CHANGE GEAR?? Dun-dun-duhhhhh...
Ace: MAX
Marshall: MAX
~~~
Update 55. Fight start vs Santrito Head Matty-O! Fun fact: He is DEFINITELY based on a real person. In fact, a good friend of mine. Spoilers, he kinda dies. Good thing that friend doesn’t read this… I think.
~~~
You try to give Marshall the swordy, but he's such a klutz with non-shooting weapons that he almost kills himself. You quickly take it and swap it with your Techno Hopper. You give yourself a pre-battle Fire Up and then enter the room...
You're met with the boss, at tea time. He sees you and waves.
"Oh, hello. You must be those escapees. I'm kind of in the middle of tea time now... my you're early for capture. Could I ask you to just go step into that room over there? Just wait and soon you'll be right back--"
"HOLD IT!!" Interrupts Marshall. "We've seen what you did, and we're not about to let this horrid place continue with its malicious business. We're stopping you right HERE, right NOW!"
"My, my. How rude you are, when face with one with so much more authority than you. I don't like saying this twice in a day, but it seems I must. This is MY domain. ANYONE here has to follow MY rules. Here at Santrito's, we have a zero-telerance policy for rule-breaking. Now get in the room, NOW."
"No."
"Whaaat?! UNACCAEPTABLE. It seems I have to do this myself. Santrito Head Matty-O will end your antics once and for all!" 3... 2...1...
AREA BOSS: Santrito Head Matty-O
Ace: 60/60, 1.5x Attack
Marshall: 75/75
Santrito Head Matty-O: 300/300
~~~
Update 56. Challenge challenge challenge.
~~~
You get a very freaky image in your mind for a second but then break the fourth wall to slap a certain forumer in the face.
You have Min examine Matty-O.
"Okay, so from what I can tell this guy can conduct electricity without getting hurt. And that backpack will help him do that, he also can summon electricity with his mind after that, and control various machines around this room. Like that panel below us... oh dear."
Matty-O grunts and the floor below you shoots up and you go flying. While you're in the air, he whombo-combos you with various electric blasts for 17 damage to you and 21 damage to Marshall. He then summons a bunch of nanobots to storm you. You try to punch them, but they're too thick. What do you do to get rid of them?
Ace: 43/60
Marshall: 54/75
Santrito Head Matty-O: 300/300 Hint hint, try water or fire.
~~~
Update 57. I’ve ran out of synonyms for “fight”. I also mess up but I don’t think anyone noticed...
~~~
Actually, If we don't have a Fire Up, Eagle Punch does absolutely nothing extra. Soooo...
You use Fire Up repeatedly (2.5x Attack now), incinerating any nanobots that are too close. Once you're free, Marshall blasts Matty-O with Water Magic for 7 damage. Matty-O accidentally zaps himself for 2. You use your now-Fired-Up-ness to sling a powerful Eagle Punch at him for 9 damage, with a kablooie for 3 in recoil damage. For a last move, Marshall Bazookifies him for 5 damage. Matty-O seems a bit shaken up, but quickly overcomes it and whips out an electric blade. He then rushes at your group with surprising speed and pretends to try and slash you, but instead trips you and does a spin attack for 10 damage. From this, Marshall also receives 4 damage.
Ace: 30/60, 2.5x Attack.
Marshall: 50/75
Santrito Head Matty-O: 282/300
~~~
Update 58. Bat till. Praise the Koopario.
~~~
Wow Koop you're gooooood... also guys, don't forget we have potions.
When Matty-O strikes with his blade again, you're ready. You dodge around him while he furiously tries to slash you, and when he open up, Marshall blasts him with water. Marshall then adds more magic to the mix to have the now-electrified water spin around him in a whirlpool, splashing and zapping him at the same time. This entire awesome-looking combo does 43 damage in total. Matty-O is stunned for a moment, you use the opportunity to restore 9 HP each with Sauna Pulse and do an extra Fire Up. Marshall also Bazookifies him for 5. Matty-O gets up. Next move?
Tater Flash is now recharged.
Ace: 39/60, 3x Attack
Marshall: 59/75
Santrito Head Matty-O: 234/300
~~~
Update 59. Brawl melee smash. I also tried to tell deku_link to stop with the “Expand Dong” thing he was into around this time.
~~~
Please. Stop.
You have Marshall use Tater Flash on Matty-O for 3 damage. He's stunned, and you take out that canister of Iced Tea you bought. Min and Marshall scream "CHUG CHUG CHUG" and you gulp it down in one go. It has a spicy tang, yet sweet to the throat. It gently slides down and into your stomach, relieving any hunger and leaves a satisfying tingle in your mouth. You feel an odd sensation in your hands, and you know what it means. You can now shoot jelly out of your fingertips! (for now) You then Eagle Punch on Matty-O for 12 damage, 4 in recoil, and shoot five potatoes face down and end your turn. (5 damage)
Ace: 35/60, 3x attack
Marshall: 59/75
Santrito Head Matty-O: 214/300
~~~
Update 60. Jelly.
~~~
You suddenly get hyper. Guess caffeine was in that iced tea as well... You go on a Jelly rampage and saturate the area in Jellyjam, not dealing damage but instead making Matty-O and any minions he summons very vulnerable to any fire moves. Now everyone's too sticky to move. But if you can escape quicker, you have some time to do some serious smashing!
I'm lazy, just look at the HP stuff on the last update. And yes, that was a completely random effect.
~~~
Update 61. JELLY!!!
~~~
Marshall soaks himself and you with water to break free of your deliciously devious bonds, and you do a self-combo move; JELLY EAGLE PAWNCH!! You spurt jellyjam into the palm of your hand, and use it to fuel your fist-fire. You lunge at Matty-O while he's still struggling to break free and deliver an jelly-fueled inferno punch for 21 damage with no recoil! This knocks Matty-O back and into the wall. He gets up and says,
"My, you ARE formidable. I remember how much fun it is to fight now... I also hope it's still as much fun to smash my foes into dust."
He summons a metal arm to enlarge his right arm, and then swings at your group with its surprising range. Marshall's Techno Hopper dodges it, but you get slapped violently and electrified for 14 damage.
Ace: 21/60, 3x attack
Marshall: 59/75
Santrito Head Matty-O: 193/300
~~~
Update 62. Wow I forgot I made Matty-O this tough. That or Ace just go broken later on. Probably the latter.
~~~
You drink a Sweeter Potion to fully restore your HP, and then stuff Marshall's Bazookifyer full of jelly.
"Are you sure this is gonna work??" He says. You nod and have him set up Hot Potato, when the jellied enerspud flies out you jelly it to a searing, crusty state. This newly created taste sensation in lobbed at Matty-O, who sidesteps but gets caught in a blast of mashed jelly-potato for 20 damage. He breaks his fall while you still recover from using the powerful attack, and calls upon numerous metal lizards. All this while not saying a word. These supposed creations of his rush your group in a biting and nibbling frenzy for 5 and 8 damage, but you use the last of your jelly-ness to stop them. But during this small scuffle, Matty-O has charged his electric hand and brings it down right on your group for 9 and 14 damage.
Fire Up has now worn off.
Ace: 46/60
Marshall: 37/75
Santrito Head Matty-O: 173/300
~~~
Update 63. Whackasmacka.
~~~
Marshall blasts Matty-O with water, but he blocks the worst of it with his huge arm, so his attack only does 2 damage. He then tries to swing at you again, but you do a high jump and stomp his face for 2 damage. He stumbles backwards and Marshall blasts him again for 7 damage.
Ace: 46/60, 1x Attack
Marshall: 37/75
Santrito Head Matty-O: 162/300
~~~
Update 64. Bloopastoopa.
~~~
Matty-O swings at you again, but once more you dodge under and Fire Up while he's stunned by momentum. (2x Attack) you then create an improvise dagger out of sheer Fire Up and throw it at him. He blocks it with his large-handed palm but the dagger sticks in it and melts it to a sludge. Marshall also blasts him with water for 8 damage. Matty-O looks rageful now that you've destroyed his power arm, so he takes the liberty of sending its melted sludgeness back at you for 6 and 9 damage.
Ace: 40/60, 2x Attack
Marshall: 28/75
Santrito Head Matty-O: 154/300
~~~
Update 65. GAH THIS IS TAKING SO LONG.
~~~
Marshall sits back and goes into a meditation like state with Sauna Pulse, this restores 9 HP to him. Matty-O attempts to make an attack on him, but you block it and throw him into the wall for 7 damage. You also achieve max Fire Up, and sock him in the gut for 3 damage.
Ace: 40/60, 3x Attack
Marshall: 37/75, 0 pulseness
Santrito Head Matty-O: 144/300
~~~
Update 66. Probably one of my favorite moves I ever wrote for the idea itself.
~~~
This looks really cool in my head, thanks Sock!
Marshall uses Water Magic to create a spout of water beneath your feet, quickly launching you into the air! You flip around a bit, and ignite an Eagle Kick (basically the same things as Eagle Punch, but with your feet) and smash it down on Matty-O before he can sidestep it, doing 15 damage. When the 'splodey kicks in [/badpun] you use the recoil to do another jump, and this time you bring both fists down on his head for a seriously hurty-looking attack that does 9 damage. You flip back and strike a pose. For a finishing touch, Marshall bazookifies him for 5. You mentally applaud yourself, Matty-O hasn't been able to do any damage for a while. But now he looks like he's doing something... but you can't tell what.
Ace: 40/60, 3x Attack
Marshall: 37/75, 1 pulseness
Santrito Head Matty-O: 116/300
~~~
Update 67. Laser mech. This is still battling Matty-O, by the way (if you’re just looking at titles).
~~~
You tell Marshall to brace himself. And keep an an eye on Matty-O. He finishes whatever he was doing, and several laser cannons flip out on the side of the room. But instead of attacking you, they all target the space around Matty-O and form a shining mech around him. Said mech then launches a laser bomb at your group, you counter what you can for 3 damage back, but you both still take 7 and 10 damage. Marshall tries Water Magic, but the gush dissipates as it reaches the laser mech armor. You do a high jump in an attempt to get inside his mech, but you just get forcefielded back.
Tater Flash is now recharged.
Ace: 33/60, 3x Attack
Marshall: 27/75, 2 pulseness
Santrito Head Matty-O: 113/300
~~~
Update 68. Ace is in trouble but gets a… Burst Attack…?
~~~
You have Marshall Target the laser launchers with Water Magic, the water makes the laser go awry and spread out, greatly weakening Matty-O's laser mech. You destroy it with a well-timed punch, but Matty-O was prepared for this. He jumps backwards and blasts electricity at you, you dodge it all but his backpack opens up mid-fire and blasts a sonic laser at you, knocking you back and dealing 19 damage. Marshall decides to use all his concentration to blast a high-power torrent of water at Matty-O for 13 damage, but Matty-O gets back up and lasers him for 3. Time stops around you and get a strange sense of Deja-vu (please excuse my spelling). Min floats out.
Skill acquired! Burst Attack. Your high damage level has given you a Burst Attack.
Time resumes, and you can only wonder what Min meant by that. Matty-O is beginning to look fatigued.
Ace: 14/60, 3x Attack, Burst. DANGER
Marshall: 24/75, 3 pulseness
Santrito Head Matty-O: 100/300
~~~
Update 69. HOT DANG BURST ATTACK. Literal “hot” dang. Matty-O seems a bit crazy.
~~~
You let out a battle cry and activate your Bust Attack! Your vision goes blurry except for a focus on Matty-O, you jump high into the air and your skin glows a menacing red. You unleash your power in a swirling tornado flame punch, that hits Matty-O square in the face for 51 damage! Of course though, now you can't feel your arms and legs. But neither can Matty-O, you presume. Marshall rushes over to you and forces a Sweeter Potion down your throat.
"That. Was. Insane. Now can we finish this guy now? I'll ask questions later."
Matty-O gets up, slowly. His skin seems to be short-circuiting... Or something. His backpack is in shambles, and he looks anything but sane.
"That was f-fun! No more mess--ing around now!"
You figure this could be some sort of mental trick, but regardless he still seems very capable of fighting. He lifts his arms up and the panel floor below you begins to get wavy and uneven. Matty-O floats above it, his eyes now a deep crimson-yellow. You brush yourself off and get up, ready to finish the fight.
Ace: 60/60, 3x Attack
Marshall: 24/75, 4 pulseness
Santrito Head Matty-O: 49/300, somewhat insane
Main page inventory & moves updated
~~~
Update 70. More normal fighting now.
~~~
You mean like Hot Potato?
Marshall heals 9 damage on himself and then you both use Hot Potato on Matty-O for 13 damage. He stumbles a bit in the air, but rights himself and launches a crimson bolt of electricity at you for 15 damage! Marshall uses Water Magic on him for 8 damage, and Matty-O makes the floor panels go nuts and toss you both around for 11 damage, but Marshall's Techno Hopper evades it. While hopping, Marshall bazookifies Matty-O for 5 damage.
Ace: 34/60, 3x Attack
Marshall: 33/75, 0 pulseness
Santrito Head Matty-O: 23/300
~~~
Update 71. Same.
~~~
You attempt to finish it with Eagle Punch, but Matty-O floats higher and out of the way. He brings down a huge thunder bolt that you both narrowly dodge for 2 and 3 damage, then springs the floor panels up and combos you as you fly into the air for 7 and 9 damage. But as he attempts to do a combo finisher, you swing you foot upward in a flying kick to send him back down to land for 6 damage. Marshall Bazookifies him for 5, and you finish this update with a punch attack for 3.
Ace: 25/60, 3x Attack
Marshall: 21/75, 1 pulseness
Santrito Head Matty-O: 9/300. REALLY CLOSE!
~~~
Update 72. You kind of kill Matty-O and have to escape the exploding facility… somehow. But you do, and end up at the base of Jorrahn Mountain at Pawaaluigi’s shop.
~~~
As Matty-O gets up, you Eagle Punch him with all your might! For the people he abducted, for trying to kill you, for the guy! You strike an EAGLE PAWNCH for an epic finisher of finishingness! Matty-O slides backwards, his body is now becoming shocked with flashes of electricity over and over and over until he dissipates into an electric dust. Suddenly, an alarm blares in the facility and almost all the lights go out.
ALERT. CENTRAL CONTROL PERSONNEL DEFEATED. FACILITY AIR STABILIZERS OFFLINE. DANGER. FALLING IN--120 SECONDS. POWER CORE DISSIPATED. RUNNING ON RESERVE POWER. LIGHTS DIMMED. TRANSPORTING ALL REGISTERED PERSONNEL BACK. SANTRITO DOWN. SANTRITO DOWN. SANTRITO DOWN. ALL UNREGISTERED PERSONNEL, YOU ARE PROBABLY AN INTRUDER. GO DIE IN A FIRE. SANTRITO DOWN!!!!
"Uh... what did that mean??" Yells Marshall over the noise.
"It MEANS that this place is gonna blow up with us in it!" Min shouts. "We HAVE to get out of here! Quickly! Go to the... uh... transportation room or something! QUICK!!
You leave the room in a panicked fashion. The alarm blares 90 SECONDS. You sprint down the hall and jam the Master Key into the transportation room's door, which is now visible due to the dimmed lights. You rush into the room after taking the key back only to see a hallway filled with packaging materials, a shrink ray, and a mail chute. None of these will help. You notice that the end of the hallway is slowly falling apart. The alarm blares 30 SECONDS. You all make a mad dash to the end of the hallway, and fall. And fall. And fall. Santrito explodes above you, and you continue falling.
"WAAAAAAAAAAAH I'M GONNA DIEEEEEEEEEEEEEEE!!!!" Screams Marshall.
You decide to close your eyes, and let it go. You had a good run, stopped a bad guy, and according to the alarm everyone was transported back to safety... You wonder what that guy will do without his memory. Either way, he's probably better off than you right now. You await your demise...
...
...
...
...
...
...
BWOIANG
You hit a huge bouncy thing and go flying off of it and onto the ground. You open your eyes. You're alive! You see Marshall in a nearby small pond half unconscious. You rush over to him and pull him out and wake him.
"Huh? Ruby? Are... are we dead...?"
"NOIPE." Min pops out. "I admit, this outcome was completely off my sensor until just now! We landed on... a big... inflatable... thing.
You turn around and see a huge bouncehouse looking purple structure. Boxy-round in shape with a familiar-looking "L" on the side. You walk around to its front, and see--
"Pwaaluigi's friends fall from sky?!? Madness, Pwaaluigi thinks! How did Pwaaluigi's friends escape! Sit down, have some Spiced Tea. Ahpahpahp--no resist. Trust Pwaaluigi, it will do Pwaaluigi's friends well."
You gulp down Pwaaluigi's Spiced Tea and restore your health.
"Now is not that better? Come come, tell Pwaaluigi about your sky-falling!
"Uh..." Stutters Marshall, "We actually have a few questions for you first."
"Hmm?! Well, burn away then!"
"Right... first, HOW DIDJA GET DOWN HERE FROM WAY UP THERE?!?!"
"Huh? Is it not simple? Pwaaluigi used the exit! Pwaaluigi has to keep moving to find new customers, see? Simple, it is! And a good reason as well!"
"What."
"Pwaaluigi is no longer interested in your sky falling. Pwaaluigi should be helping his friends. Firstmost, Pwaaluigi's friends DO know where they are, hmm?
"Uhh..." You all look around. "Actually... no. Could we find out?"
"Heehee! Excellent! Pwaaluigi's friends are at the base of Jorrahn Mountain! In factoids, Pwaaluigi loves it here! The climates are ever so differentiating... one time it could be dry and heat like now, but after an hour of hiking and it's suddenly a snowfield! The climb is also takingofbreath once you reach the tippy-top! But Pwaaluigi wonders... what is your business here?
"I think we might be in for a long walk back home..."
"Right! We should get you back. Since we stopped that crazy guy, our first priority is to get back to that town--"
"Spiyer town. It's called Spiyer town."
"Right, SPIYER town and get this all over with. I think I'll have deserved a break after all that..."
"Even though I could argue against that last part, she's right. We should be getting back home. I've heard of this place on a map, if we head south we should get there. We're pretty far north now... and we'll have to cross that mountain."
Jorrahn Mountain looms over you... beckoning you to face its wrath.
"Welp... I guess we'd best be moving out. You still a shop, Pwaaluigi?"
"Pwaaluigi though you would never inquire!"
A bag of money drops from the sky too, almost clobbering Marshall.
"WAH."
+700 Pwaants
~Pwaaluigi's SHOP~
-Happy Masher: Makes you auto-Punch an enemy at the end of a turn. (300 Pwt; Ruby)
-Elf Hat: Increases effectiveness of Counter. (450 Pwt; Ruby)
-Fire Pillow: Doubles bonus damage of Eagle Punch and prevents recoil. (900 Pwt; Ruby)
-Steamy Trinket: Makes Sauna Pulse a LOT more effective. (400 Pwt; Marshall)
-Dwarf Hat: Increases effectiveness of Tater Flash. (500 Pwt; Marshall)
-Snipifyer: Makes potato shot always do 10 damage. (700 Pwt; Marshall)
-Iced Tea: Random effect. (50 Pwt, item)
~Normal Items~
-Sweet Potion: Restores 30 HP. (3 Pwt)
-Sour Potion: Allows 5 max stat buffs.(6 Pwt)
-Spicy Potion: Nullifies damage that turn.(10 Pwt)
-Power Blitzer: Counters ALL damage that turn. (15 Pwt)
-Good Viberizer: Restores 30 HP to party. (13 Pwt)
-Sweeter Potion: Restores 60 HP. (11 Pwt)
1057 Pwaants
Also, Pwaaluigi gives you a message �from the fourth wall.� You don�t know what that means, but it says:
Ruby: +2 Atk, +2 Def, +3 MgA, +2 MgD, +15 Max HP, +1 Stat boost Level. (current max: 3.5x)
Marshall: +2 Atk, +1 Def, +4 MgA, +1 MgD, +25 Max HP
You then feel somewhat stronger because reasons...
I�ll update the first post later, buy stuff or something first.
~~~
Update 73. After having bought stuff in an update that I don’t really feel the need to cover, you get into another fight. This time against some birds.
~~~
You and your group decide to begin the climb up Jorrahn Mountain, to get back to Spiyer Town. Pwaaluigi tells you a bit more about the mountain...
"This Mountain, although being very north up, has some of the wackiest climate changes in the land! This is because, according to legend, when our world started the gods made this place the controller of the world's weather! All the snowy patches and dense tree areas are representing a basic interpretation of different spots in the world. Although none have provified this legend, none have debunkified it either!"
"That's... nice." Says Marshall.
"Indeed! Good lucks to all of Pwaaluigi's friends!"
You begin your trek up Jorrahn Mountain, after stocking up on food as well, first. Pwaaluigi said it came with the letter.
After Hiking for several hours, you can still see Pwaaluigi's shop. This is going to be a long hike... You keep going, and night begins to fall. You decide to set up camp.
While you prepare dinner, Marshall boils some water for a pasta.
"Marshall..." Min asks, "I've been wondering, my database has a lot of knowledgey things in it, but none say how people can use magic... Or more precisely, how they find what magic they CAN use. How'd you learn to use Water Magic?"
"Well why don'tcha just ask Ruby over there?"
"I would, but he's kiiiiiind of a silent protagonist. I don't think he'll directly talk too often over the course of this--OW!!"
You kick Min for breaking the fourth wall.
"Uh--I mean he's kinda shy. Anyway, how'd you learn?
"Ugh, fine. One day, when I was just a li'l guy, I spilled a vase containing my Mom's flowers. They weren't special or anythin', I just spilled them. I worried so much about what I'd do, I wanted to just float the water back to the vase and put the flowers back. And... I did. Simple as that."
"Waitwhat? No big backstory? No dead father?? Just a vase of regular FLOWERS?!?!"
"Yep. My Mom even still found out about the incident too. A real shame, that was."
"Ugh, why do I even TRY."
After a nice meal of baked potatoes with pasta, you all go to sleep...
You dreams remind you about the guy at Santrito, and that Master Key. You've already tried giving it to Min, but she couldn't unlock it... you see a vision of a young boy with eyes that look menacing albeit interesting to look at, but you are woken up by Marshall.
"Yeesh, kid. You sleep like a tuber. I'll keep this quick, we're heading out soon. I'm making hash browns, get 'em before they cool."
After he leaves, you get out of your sleeping bag and do some warm up stretches. Then you get out of your huge tent and see... a group of Large Birds harassing Marshall. Ugh, does this CYOA ever get a break from fighting?
Ace: 75/75
Marshall: 98/100, max pulseness
Head Bird: 45/45
Bird 1: 30/30
Bird 2: 30/30
Bird 3: 30/30
Bird 4: 30/30
~~~
Update 74. This fights is for the birds.
~~~
You try to say something but Min speaks over you,
"Why'd you pick a fight with a buncha birds you doofus!?"
"Hey! They attacked me first!"
Marshall Blasts them all with Water Magic for 5 damage each, "accidentally" hitting Min as well. You remember what happens when you punch birds; so you just leap into the fray, grab three by their beaks, and "Counter" them into the dirt for 3 damage each. Their leader squacks and they all suddenly get up and throw a flurry of peckage at your group for 8 damage, then blow you away with a perfectly timed wing flap.
"Gah! What kinda birds ARE these?!" Says Marshall.
"Lemme scan them..." Min scans the birds, now flapping still in the air in impeccable synchronization.
"Okay... this species is called a Jorrahn Zakzik. They are very aggressive, and follow their leaders orders without question via telepathy. But unlike most pack creatures that use telepathy, the smaller ones can still fight if their leader goes down. I suggest picking these guys off one-by-one rather than just smashing them all at once.
You nod and Fire Up twice.
Ace: 67/75, 2x Attack
Marshall: 90/100, max pulseness
Head Bird: 40/45
Bird 1: 25/30
Bird 2: 22/30
Bird 3: 22/30
Bird 4: 22/30
~~~
Update 75. Ace punches a bird.
~~~
I'll take some creative liberty with this update...
You realize that there's no music playing! As soon as you notice, there suddenly is.
You Eagle Punch the Lead Bird for irony and 12 damage, and Marshall uses Water Magic again for 3 on the leader and 5 on the rest. The birds all rush at you and slam into you with their bodies for 5 damage, but Marshall's Techno Hopper dodges it and he finishes the turn with a 5 damage Bazookification on the leader.
Ace: 62/75, 2x Attack
Marshall: 90/100, max pulseness
Head Bird: 20/45
Bird 1: 20/30
Bird 2: 17/30
Bird 3: 17/30
Bird 4: 17/30
~~~
Update 76. Bird! Bird! Bird! Bird! Word!
~~~
You "counter" several times, throwing the birds into each other. 9 damage on all the little ones and 4 on the leader. Other than looking a bit beat up, they are unfazed. They do a graceful swirling wing smash attack for 7 and 11 damage.
Ace: 62/75, 2x Attack
Marshall: 90/100, max pulseness
Head Bird: 16/45
Bird 1: 11/30
Bird 2: 8/30
Bird 3: 8/30
Bird 4: 8/30
~~~
Update 77. A winner is Ace! He finds another P-Chip, this time containing Min’s memories of “home”.
~~~
You jump back a reasonable distance and taunt the birds. This gets the Leader so reasonably angered that he charges at you himself! You Fire Up and then Eagle Uppercut him right when he's in front of you! This hit gets him, and the rest of the fight is relatively easy. After those spoony bards fly off, you sit down for a good, complete breakfast of Hash browns and eggs. Fortunately, it's not too cold. After cleaning up and packing up, you notice a sparkly on the ground. You pick it up, and Min instantly identifies it as a P-chip!
"Huh... first time we've seen these in a while. Should I let you have it...?" Says Marshall, as he snatches it out of your hand.
"Of COURSE! This is important! Lemme re-integrate it!"
"Huh... if ya ask NICELY."
"Can I have it, NICELY??"
"Close enough."
Marshall hands Min the chip, and she absorbs it and begins to shine.
"Hey, uh... should we stand back... maybe?" Says Marshall.
"Yep. Probably. 1... 2... 3... HERE GOES NOTHING!! P-CHIP, ON!!!"
You and Marshall duck behind a nearby tree and Min shines even brighter, going "YyrYYt&^*uOhBncts$%tIhy&*&tg8n8*y(my(899999999AZDSS***BONG!!
You peer out from behind the tree and walk over to min, who appears to be done with the re-integration. You ask her what the chip did.
"Hm? Oh, yeah. Sorry, I feel a bit frazzled after regaining a key part of my circuitry. Anyway, the chip contained a part of my memory! I'm still decoding it, so it may be a while before I can tell you. What I CAN say though, is that it's about my first... home."
"Sounds deep." Says Marshall, "We'll give you some think-time."
Now what?
~~~
Update 78. Sneakiness is detected.
~~~
You check your bags and head up the mountain in relative quietness. Suddenly, the area becomes a forest full of evergreens and other cone-ish trees.
"We must be getting close to the snowfield." Says Marshall.
"Since when do wintery-looking trees mean snow?" Replies Min.
"I dunno. Just a hunch."
You break up what was looking to be a start for a serious argument.
"THANK you, kid. I'm glad SOME people around here don't judge."
"Hey! Who was judging anyone?!"
"Well I think--" "SHHHHHHHHHH!!!"
"Don't shush me--"
"No...! Shh! Someone's here. I can detect sneakiness coming from somewhere around here... Ooooooh it's a high level too..."
"But how can--" "SHHHHHHH."
You all huddle up. What do you think is happening? Who could be here? What do you do?
~~~
Update 79. You follow the sneaky but are caught up in a battle with a Ramusai Pastree. The sneaky turns out to be a young boy who wields electricity magic, and assists you in the fight.
~~~
After a brief and frantic discussion, you all decide to RUN. Marshall makes surprising pace with you as you all speed through the forest, dodging trees and rocks. After sprinting a decent distance, you stop to catch your breath.
"I think... we lost it..." Pants Marshall.
"Think again. I'm still detecting the same sneakiness as before. I'd suggest playing dead before too long..."
You both heed Min's advice and lay down on the ground in a way that'd make an actor cry. Suffice to say, it doesn't work. Before you can try to steady your breathing, an electric projectile whizzes over your head. You immediately get up and grab Marshall and hide behind a large rock.
"Didn't work?"
You tell Marshall to try and use Water Magic to flush out your hider. He nods, and sends a torrent of water through the trees. But instead of the suspected one, TWO figures jump out! One is small, humanoid, and wielding a big stick. The other large, boxy, and covered in showy hard-leaf armor. You tell Min to scan both.
"With pleasure."
As Min fires up her scanner, the small humanoid jumps in front of you, back turned. It appears to be trying to defend you. The other creature screeches in a hollow, yet impressing tone.
"Okay. So the small one appears to be a young boy, same species as you, of whom wields electricity Magic. The other is, without a doubt, a Ramusai Pastree. This variety has many legends surrounding it, according to my database. It's also extremely rare. Maybe we shouldn't kill it?"
The Pastree shoots a volley of sharp bombs at your group. You and the young boy barely dodge out of the way.
"Never mind. It's going DOWN.
The young boy will assist your group in this fight.
Ace: 75/75
Marshall: 100/100, max Pulseness
Ramusai Pastree: 20/20, 70/70 Armour
Armour works like this, until it breaks the enemy won't flinch at ALL. That's basically it, and don't forget to Fire Up. Assist is basically an assist. Like Assist Trophies in Smash, if I will.
~~~
Update 80. Feud feud feud. Have I used that one already?
~~~
You initiate a battle and music begins to play. The Pastree is relatively slow to act, but lashes out with a spear that comes out of nowhere. It suddenly gets a burst of speed and attacks you with said spear. You try to dodge, but The monster anticipates this and whacks you sideways for 6 damage. You get Back up and Fire Up 3 times, then Punch the creature for 13 damage. Its armor blocks the knockback, though, and it hits you with a broad, hard leaf for 2 damage. Marshall Bazookifies it for 5. You notice the young boy has disappeared, but before you can assume he cowardly ran away, a lightning projectile hits the Pastree's foot and it topples over. The boy leaps out of a tree, spinning his Stick while charging up, and strikes the Pastree on the back for 8 damage. He then disappears again.
Ace: 67/75, 2.5x Attack
Marshall: 100/100, max Pulseness
Ramusai Pastree: 20/20, 44/70 Armour
~~~
Update 81. Referring at the top, Planetbox notes in the forum that I’ve been doing a lot of fights. I can’t say that he was mistaken. Speaking of fighting...
~~~
Yeesh, did my CYOA just SUDDENLY get boring or something?
You run up to the Pastree and Eagle punch it for 25 damage! It's still relatively unfazed, and thrusts a giant dull stick into your gut area for 20 damage! Marshall tries Water Magic on the Pastree, but it blocks it with it's armor. He then tries to shoot it again, but it apparently learned the pattern and blocks all the shots. It then throws some spike bombs, this time hitting you and Marhsall for 8 and 12 damage. It readies some more, but this time the young boy appears behind it and whacks it in the back of the head, making it fall forward and land on the spikes for 2 damage. He then disappears... again. The Ramusai Pastree uses the remains of its would-be spike bombs to repair its armour by 8 points.
Ace: 39/75, 2.5x Attack
Marshall: 88/100, max Pulseness
Ramusai Pastree: 20/20, 27/70 Armour
~~~
Update 82. Yep.
~~~
Well I promise a big exploration after this if we can just KILL this thing. And not just SPLEET PAFTHZ either.
You make a witty verbal jab and call over Marshall to combo all its armour off with Hot Potato! It's armour falls, but it's body seems relatively unscathed. It now appears a shiny gold color, and has a firey red color in its eyes. It's skin is also pretty and swirly, like glitter glue. Buy... you jump in front of it and kick it into a tree for a great deal of satisfaction to you and 5 damage to the Pastree. But then the Pastree does what all unarmed Pastrees do best; Spit. Goo. Quite a lot as well, you and Marshall are completely bound in a hard, liquid gold gluey substance. What now? The Pastree approaches...
Ace: 39/75, 2.5x Attack, BIND
Marshall: 88/100, max Pulseness, BIND
Ramusai Pastree: 15/25
~~~
Update 83. Stuck in Pastree gunk, Ace and Marshall are saved by the young boy!
~~~
Well I promise a big exploration after this if we can just KILL this thing. And not just SPLEET PAFTHZ either.
You make a witty verbal jab and call over Marshall to combo all its armour off with Hot Potato! It's armour falls, but it's body seems relatively unscathed. It now appears a shiny gold color, and has a firey red color in its eyes. It's skin is also pretty and swirly, like glitter glue. Buy... you jump in front of it and kick it into a tree for a great deal of satisfaction to you and 5 damage to the Pastree. But then the Pastree does what all unarmed Pastrees do best; Spit. Goo. Quite a lot as well, you and Marshall are completely bound in a hard, liquid gold gluey substance. What now? The Pastree approaches...
Ace: 39/75, 2.5x Attack, BIND
Marshall: 88/100, max Pulseness, BIND
Ramusai Pastree: 15/25
~~~
Update 84. Aaaaaand you end up “caught”, or so to speak.
~~~
You just stand there while Marshall makes it his duty to push you over to where the kid is. You poke him, he's still breathing. You almost ask Min to scan him, but before you can the jumps up in a flash and then flips backwards while throwing a smoke bomb at your party's feet. But this is no ordinary smoke, because you are soon unconscious before you can say "Zzz."
You wake up in a straw bed, your face feeling similar to pudding. You wake yourself up using sheer willpower, and then fall out of the bed. Accidentally. Once you get your sense of balance back, you stand up and look around the room. It appears you are in a small hut of sorts, with a dome-shaped roof made of finely carved wood. There's also a box with a glowing nub attached to it next to your bed. You see Marshall, sprawled out on another bed near yours, and walk over to him and shake him awake.
"Wuhbuzzatabbowt... guh... Rubbykid, one sec..."
Marshall pinches a spot right above his shoulder, screams in pain, and then begins again.
"What in the world happened back there?? We killed some sort of rare Pastree, then that other kid goes and puts us to sleep with some sort of smoke bomb! AUGH this journey just keeps getting weirder and weirder by each beast. Now lemme just get up--"
Marshall falls out of bed, regains his balance, and then begins again.
"Ehm, so uh... do you know where we are?"
You shake your head "No."
"Huh... maybe we'd best check out this room to see if there's anything of interest... I'm not seeing a door, so I think we have some time to kill."
What do you look for in the room?
~~~
Update 85. Question time: Min special!
~~~
Because using your eyes nowadays is unnecessary because TECHNOLOGY, you take out Min to scan the area. As she does so, she seems pretty groggy herself. Which of course causes Marshall to inquire,
"Uh, Min. Aren't you mostly some sorta techno-bot? Because if I'm right, bots don't need to sleep. Why are you all sleepy sometimes?"
"That'll be a fairly simple question to answer, but right now I'm in the middle of scanning. If you don't want to PRESUMABLY sit in this shack for the rest of your life, I suggest you keep quiet for a sec, Mr. Nosy."
As Min finishes scanning, her pixelated "eyes" suddenly light up!
"Oooh! That P-Chip I loaded up has been fully processed!
"Great!" Says Marshall, "Let's hear it!"
"Uhp-uhp-uhp! I think there are more IMPORTANT things that might be at hand. Let's have Ruby ask questions.
They both turn to you, giving you equally pressuring looks...
What will you ask?
Sorry, holiday happenings and whatnot. This first part of this new area will be a bit slow, so just bear with me here.
~~~
Update 86. Prod prod prod.
~~~
How many Newtons of force are released when you eat a Fig Newton?
"2 yOhms per package."
What was on the chip?
"Memories of a home that I once had, it's pretty deep stuff. Lemme just bring up a visual aid..."
Min brings up a holographic projection displaying what seems to be a perfectly normal family in perspective of a young child.
"Wait..." Says Marshall, "So is this supposed to be telling me that you were once a <insert name of Ruby's humanoid species here>??"
"Mwuhh?? No, nonono, I have no recollection of that, even if it IS possible. Tapping into the data a bit more, I have NO data on the person who this data seems to be memories of. Maybe a past partner, like Ruby here."
"Any sound-y stuff?"
"One sec... okay, here you go Mr. Nosy."
The video says a bunch of weird things you wouldn't expect to hear a parent say to their child, such as "No mercy" and "Infinite correctness."
"Uh... I think this MAY have been edited just a TAD..."
"Really? Huh... never came to me... then whaddabout THIS??"
Min whips through a bit more tape when the child is looking away from the suspected parents, and all that is heard is "Come back safe now!" from a woman's voice and "Indeed" from a man's.
"Huh... if these WERE parents the dad seems oddly uncaring for his kid..."
"Well we all can't care as much as YOU Marshy."
"Uh... thanks?"
"By that I mean you ask too many dumb questions."
"But didn't a wise man one say that 'there are no--"
"Stop."
"H-hey! Wait! I had a theory just about to state--"
"Ruby, do YOU want to hear his theory?"
*Silent protagonist-ness...*
"That's just mean..."
Any more questions?
Also Koop, you gotta be more specific. In truth, I didn't see how Min was being all obvious.OH NO MY CHARACTERS ARE GETTING MINDS OF THEIR OWN HELP ME
~~~
Update 87. I think this post just paves a path to plotholes. I should read it more. If you forget a character’s trait and accidentally disregard it does it count as character development?
~~~
What's Marshall's theory?
I don't know! Ask HIM!
"Okay, so I was thinking that maybe Min COULD have been a <Ruby's humanoid species> before she was a computer-thing like she is now. It's a stretch, but remember at Santrito there was a special mind-washing thingamadoo serum to control those stone creatures? Well maybe a similar mastermind devised some sorta consciousness-transferring machine with similar tech to try and create something only a few steps shorta' immortality?"
"But what about those supposed "edits" in my chip? What do those do to your theory?"
"Huh. Good point. Maybe INSTEAD they were trying to... eh... create a kind foolproof-ness for the 'bots so that they wouldn't accidentally jump into a crusher machine or somethin' like it."
"Okay. Sure."
"Or MAYBE they were bein' similar to what Santrito did and creating a 'bot army to take over with??"
"Yeah, that seems valid enough, but then that brings me to your "bots don't sleep" question earlier on how I'm sleepy when Ruby's sleepy. Y'see, even if I don't have a personality or anything like that I always have a super-secured part of my system making it so that I always have a partner like Ruby here ready to go. Me and my partner have a sort of basic mind-link so that I can feel what my partner feels physically. I'm honestly not sure on why it's helpful, but it's still there and there's nothing I can do about it. If Ruby's in pain, I'm in pain. Sort of. Sometimes the link goes a bit weird and some feelings that you wouldn't or would expect to pass along do so. Like if Ruby's puzzled, I'm still focused and ready to go. But if he's sleepy, I have trouble staying active and my thinking gets fuzzed up. I could list 'em all, but that'd take a while. Just observe whenever I go in and out." *This is important!*
"I see. Well, there goes my theory, unless Sir Mastermind was trying to create robo-buddies and went overboard."
"That's possible."
"I don't know..."
Any more questions, or do you want to try and see where you ARE? Or maybe just be a lazy and break the walls down…
~~~
Update 88. Ace busts down the hut you were trapped in and NEW CHARACTER! Enter Apollo, the wannabe messenger who has mild self-esteem issues and wields a scarf and electricity magic. NOT the boy from the forest.
~~~
Gonna update now...
After a brief discussion and some failed attempts to short-circuit your partner, you and your group finally decide the best next course of action is to not wait around and just go and bust down the walls of the hut. Marshall stands back and you charge an Eagle Punch before slinging it at the wall of the hut, decimating it. When the dust settles, you and Marshall walk out and tae a look around. There are several people gawking at your relatively reckless act in shock and/or disgust, they wear baggy clothes that appear to be made out of things found in the forest. There are also many other huts of varying sizes spread throughout their forest-y land. Looking up, you can also see some placed in between branches of large trees. You decide to finally ask min where you are.
"Hm. I thought you'd never ask. This village is a place called Jiiejna Town by those who pass through it. It is home to a clan of peoples called the--wait for it--Jiiejna. Thanks to their relative friendlyness they tend to rescue those found by their hunters and bring them back if they seem to be in trouble or on the verge of death. They also train fierce and quick warriors, out of tradition. Since not too long ago they have developed powerful and effective defensive systems to protect agains invaders and monsters. But they still train, and no one really knows why."
"Maybe it's in case of a disaster here on the mountain?" Suggests Marshall.
"Well how about you go ASK. That's what I'd think too, but Jorrahn Mountain has been undisturbed for a long time. I'd doubt they need to worry about that."
"I'm sure you just caused a disaster just by sayin' that out loud."
"Can it. Here comes somebody."
Min gestures to something behind you and you and Marshall turn to see a man seemingly in his early twenties running toward you with a hurried expression on his face. He wears similar baggy clothes, but has a cape-robe thing covering every part of his body except his front and his face. He stops in front of you to catch his breath. He has bright yellow hair and a slightly pudgy face.
"Can we help you?" Says Min.
"One... second... please..." The man gasps for a while then finally stands up. He continues... "Huh... ehem, I am pleased to meet you, travelers. I go by the name Apollo, pleased to meet you--oh I already said that! Uh... well, you kind of already got out... y'know patience is a good thing to have and... AUGH what am I saying?? So sorry, please, just come with me. The chief has wanted a word with you since you got back here. I'll answer your questions later just come PLEASE! This is my first job and I don't want to mess up! You'll see how important it is in a moment just, please come!"
Go with him?
~~~
Update 89. Chief Easton of Jijena village! Which is where you are. He’s very to-the point. Apparently the young boy (not Apollo) was a scout doing a survey and blah blah blah you helped him. Chief Easton is very not-condescending.
~~~
You try to calm Apollo down by singing. It doesn't work, but at least makes him puzzled enough for you to say that you'll go with him.
"Oh, excellent! Thank you!"
He takes you through the village and finally to a clearing with a huge mansion of a tree hut overhead. Leading you into the middle of the clearing and onto a metal plate, he mumbles a chant for a bit until a lightning yellow aura flows down his body into the plate. You feel something underneath shifting into place, and then bars pop out on the sides and you are lifted up into an opening near the center of the hut-mansion. When you reach the top, you find yourself in a huge room lit by electricity. After your eyes adjust to the light you see you are surrounded by many people wearing cloaks similar to Apollo's, but more big and shiny. Directly in front of you is someone with an especially big and shiny cloak. It's not a vague hunch to think this is the "chief" Apollo was speaking earlier. As soon as you think that, Apollo steps forward. He bows, then speaks,
"Chief Easton, I have fetched the travelers you wanted to meet. But may I add that they weren't exactly all too patient with their--"
"That's enough, Apollo." The chief interrupts him, "You have already done a splendid, and may I add timely job of bringing these travelers to me. You may take a rest."
"R-right!"
Apollo goes through an opening behind you and down what looks like stairs. You then turn and face the chief, and wait to see what he has to say...
"Welcome, travelers!" He booms, "I have seen you've already been acquainted with our new messenger, Apollo. Nice fellow, eh? But yet he's always trying to do extra work on the most easy tasks... but. I needn't let my mind wander at this time. I have a pressing matter I need to discuss with you strangers, if that is all right with you."
"Well, uh, sir." Marshall speaks up, "We would like to know WHY we were brought her and such."
"Hm! A curious one! Very well then..." Easton whispers to the people at his sides and a soft mumble goes around the circle until it dies down and he continues, "Lately we have recorded a disturbance at the mountain's peak. We know not what it is exactly, but we can tell it's certainly something natural. But this does not stop us from wanting to stop it, as it could cause an eruption at almost any time. We sent a scout out to try and find some travelers seeming capable of defeating it. Our scout was surveying you from the shadows, until he got caught up in an incident with that Ramusai Pastree. Now do you see?"
Well...? Any questions?
~~~
Update 90. EXPOSITION. I think this might need to be read...
~~~
~~~
Update 91. You go to a weapons shop and meet a NEW CHARACTER! Enter Amanda, she’s a weapons expert (somewhat in-training) who wields daggers and weak electricity magic… for now.
~~~
~~~
Update 92. Craft station. Oh boy. These are too boring to go over right now, I’m tired. Also a thing happens via Deus ex Machina.
~~~
~~~
Update 93. Craft stuff, but Amanda’s mad now! Except she’s not! Except Iron Head gang! A buncha thugs who cause trouble for Jijena village! Amanda is taken hostage! How cliché! Min knows where they went, though.
~~~
You think for a moment before deciding to do some brewing and 'Zookimprovifying. Using the provided materials, you put together 2 Iced Coffees* and an on-the-go baking attachment for Marshall's gun. This will make Marshall's Tater Flash recharge in a jiffy. Marshall takes the attachment and plugs it into his gun.
"Whoa! Talk about your fancy thingamabobs! You're really good at this, y'know?"
After cleaning up your area you begin to head back to the weapon shop. A bit of small-talk happens on your way there...
"So what do you think the swordy-thing will be?" Wonders Marshall.
"Maybe a sword?" Min retorts.
"Yeah, that's possibility, but we found it from the wreckage of a giant robot. What would a robot have with this sorta thing? Also, how're we gonna explain this to Amanda?"
"As long as nobody asks, we'll never have to explain anything. And if a robot has no use for a swordy-thing, how come you had a battle-ready potato gun back at your hometown when you were a WATER SALESMAN?"
"For a robot, you're pretty nosy."
"Says the nosy one."
"..."
"That's what I thought."
You walk in silence for the rest of the way. When you get back to the shop, nobody's at the counter. You wait a moment until Marshall sees a "for service, press here" button on the top. Of course, he pokes it and a bell is heard behind the wall. Amanda soon appears from the room behind.
"Yes? Oh! It's you travelers! You came back at an impeccable moment, I JUST finished looking at your sword-thing."
She goes back to her room and brings it back, but now it's opened up with an odd holographic light show in it's side.
"After tweaking with it for a while, THIS suddenly happened. I'm not sure what it is, but before it did this I went to get some tools. When I came back all the lightboxes in my room disappeared and it's been like this since. But I've done all I could, now for your PAYMENT...?"
"What?" Says Marshall, now looking intimidated.
"Well, you wouldn't expect an experience merchant like me to just examine a potentially dangerous weapon object for FREE would you."
"You never said you were a MERCHANT, I think..."
"Specifics, Shmepifics. All I want is a few questions I've been wondering ANSWERED. FIRST: What is that fancy lightbox you had earlier?"
"You mean me?" Says Min as she zips out.
"Yes, you. What ARE you??"
"A high-tech superencyclopedia, complete with scanners and a charming personality."
Marshall snickers.
"But as of late I have lost my necessary P-chips for full functionality. That is all I can tell you about myself."
Amanda just looks, before refocusing.
"Ah... right. TWO, where'd you get that weapon-light thing?"
Urk! She asked!
"Ahe... welllllll..."
"A robot in a factory in the sky. Good?" Marshall says speedily.
"Normally I'd say you're nuts for travelers, but with that fancy lightbox at your side I'd believe anything you'd say now."
"Wait, you've been saying this for a LONG time, so I must ask what IS a lightbox?"
"A box with a lightning nob attached to it. It uses ancient tech and magic to provide a light source many times safer than fire or candles."
"Like this?"
Marshall reaches into your protagonist-pack and takes out the box you found at the smashed hut.
"Yep. Keep it, we have tons of them. Now, MY last question... where are you from and what are you doing here?"
As she's saying this she hits a button behind her counter, you and your group are suddenly stuck to the floor by ropes appearing from seemingly nowhere.
"No travelers have come by with special tech and haven't had anything to do with something. Now..."
She leans in intimidatingly close.
"What is your business here?"
Your mind rushes with ideas of what to say, until someone come knocking at the front of the shop and walks in. It's Apollo. An extremely awkward silence ensues...
"Uh..." Begins Apollo. "Bad... time?"
Amanda curses the way she didn't block off the door with that button, then responds,
"Hello, again, Apollo. Come to help again? Can't you see I'm busy??"
"Yeah... but I thought you might need help with sorting... OH WAIT ARE THESE THOSE TRAVELERS?!?!"
He rushes up to you and frees you with powerful magic.
"APOLLO??!?!?!!" Screams Amanda, "WHAT IN KNIFE'S END ARE YOU DOING????? THESE COULD BE DANGEROUS TRAVELERS TRYING TO WRECK THE VILLAGE!!!!!"
"Agh! Amanda! Hold it for a sec, remember I'm the messenger now? I KNOW stuff. These folks were hand-picked by the chief to take on the disturbance at the peak of the mountain! I even have a memo on it, look!" He digs around in his bag and hands her a seemingly hurriedly written paper saying "Bring Traveelrs to cheif: 12:15"
"This proves nothing. You could just be trying to destroy your town too!"
"Amanda, I'm your BROTHER, why would I lie about these people who A. YOU think are evil destroyers, and B. Who I was supposed to bring to the chief?"
"Huh, fine. I guess you ARE right..."
After a while of back and forth between these two, you all are standing in a circle in the middle of the shop, the doors NOW closed so you can now all talk in private. Marshall starts,
"So, you two are bro an' sis, right?"
"That's correct." Replies Amanda, "Apollo here is my little brother, and I his older sister. Our parents were highly respected warriors when we were kids so they were never home. As such, I had to raise Apollo nearly all by myself."
"And I made it my duty to repay her for her kindness!" Shoots in Apollo.
"Yes... Apollo here says he can't live with himself until he either saves me from death or surpasses me in relative skill. I say he's already good enough with magic, but he wants to be 'even better that that' apparently"
"And I'm almost there! This job'll get me on an equal standing with my sister!"
"...Right. Anyway, sorry about going all off on you before. Since the disturbance at the peak, I've been highly suspicious of travelers. It tends to well up like that under my skin, but after I... well, SLIPPED back there and gave you my name by accident I thought it was my duty to get the info out of you. But if the chief trusts you, I suppose I should as well."
~~~
Update 94. Enter the Iron Head lair! Literally!
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Update 95. Now YOU’RE a sneaky!
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Update 96. SPLIT. PATHS. AHHHHHH~
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Update 98. Ace’s cover has been blown! Steamscreen and escape!
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Update 99. SPLIT. PARTY. AHHHHHHHH~ also fighting. Also LARRY. (a name I picked out of a hat) Apollo fights with Marshall! Ace is still… doing stuff. Sneaky stuff.
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Update 100! Woo! And the first turn in battle with a new party memeber! I am psychic! And the Iron Head’s base is dumb!
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~~~
[/spoiler]
More below...
v Updates 1-100 v
First post ever, also contains info on everyone (but BitF-style). Regarding the actual words, no, I have no idea why the trees are yellow nor the rocks purple. Also it’s really big since I haven’t made the spoilerboxes #kun-approved, so only open if you are VERY bored. Don’t say I didn’t warn you.
~~~
Okay, might as well do one of these.
You find yourself in a mysterious forest of purple rocks and yellow trees, the only things you have are a pack of trail mix, and a high-tech looking oval-ish device.
But before we get into that, what's your name?
[spoilerbox=Party]
[spoilerbox=Ruby "Ace" Aynian]*Fire Band: Triples bonus damage and adds 4 extra when using Eagle Punch and prevents recoil.
[spoilerbox=Stats]Attack: 15
Defense: 12
Magic Attack: 14
Magic Defense: 13
HP: 75[/spoilerbox]
[spoilerbox=Moves]Punch: A basic physical attack.
Counter: Counters opponent's physical or magic move, sending some damage back at them and reducing the damage you take.
Fire Up (II): Raises Attack and Defense by 50% Caps off at 3 boosts w/out modifiers.
Eagle Punch: Does +2 damage for each level (50%) Attack has been boosted, but also causes you to take 1 damage for each buff as well.
Burst Attack: A passive skill. When HP gets low, may allow you to launch an ultra-powerful move.
Min Scanner: Can identify enemy weaknesses and occasionally other things. Doesn't always work.[/spoilerbox][/spoilerbox]
[spoilerbox=Marshall]**Bazookifyer+3: Enables you you use a more powerful Potato Shot six times in one turn, also decreases Tater Flash recharge to one turn
**Majerble's Mask: Enables you to copy an ally's attack if your HP is at 100%, but then decreases HP by 1.
[spoilerbox=Stats]Attack: 12
Defense: 8
Magic Attack: 18
Magic Defense: 7
HP: 100[/spoilerbox]
[spoilerbox=Moves]Potato Shot: Shoots a potato at an enemy with surprising accuracy.
Tater Flash: More damage that Shot, and has a chance to stun enemy. Needs recharge. (stun chance differs between enemies)
Water Magic: A basic water magic attack.
Sauna Pulse: Restores party HP slightly. Takes time to recharge, caps off at 12 pulseness.
Blizzard Blast: An off-type of Water Magic that attacks with frost rather than water. Slower, but flies fast and does more damage while chilling foes.[/spoilerbox][/spoilerbox]
[spoilerbox=Apollo]***Scaerf: Makes Scarf Attack's random uses even more random... in a good way[spoilerbox=Stats]Attack 6
Defense 15
Magic Attack 16
Magic Defense 12
HP 75[/spoilerbox]
[spoilerbox=Moves]Scarf Attack: Flashy scarves can be useful in more ways than you thought! This is a swift whip attack with Apollo's scarf that can be used in nearly any way you can imagine, although don't expect it to do much damage...
Lightning Rod: Latches onto a foe and delivers a supercharged shock that damages both Apollo and the opposition.
Thunda!: ZAP.
Irk-Thunda!: Like Thunda, but does better the less HP opposition has AND hits multiple foes.
Reflectricity: A reflecting electric shield that, when released, sends all tangible projectiles caught in it back at the foe.[/spoilerbox][/spoilerbox]
[spoilerbox=Amanda]****Slogan Blades: Dragonfly Wave hits more enemies with more force, making the attack better for single foes.
[spoilerbox=Stats]Attack 19
Defense 11
Magic Attack 6
Magic Defense 16
HP 50[/spoilerbox]
[spoilerbox=Moves]Air Slash: A slash... but with AIR!! (poke not included)
Dragonfly Wave: A strong multi-hit move on a single foe, but leaves Amanda vulnerable.
Tornado Blast: Hits a single foe by catching them in a makeshift tornado, lowering their defense by 2 levels.
Cutter Cut: Harnesses the mystic power of the Cutter to make a spinning, charged boomerang ofdeath KO-ment.
[/spoilerbox][/spoilerbox]
[spoilerbox=Isra]*****Gobberry Extract: Increases Poison damage to 5 per turn.
*****Techno Hopper+2: 50% chance to dodge enemy attack.[spoilerbox=Stats]Attack 9
Defense 3
Magic Attack 21
Magic Defense 2
HP 35[/spoilerbox][spoilerbox=Moves]Thief's Slash: A slash with a cripplingly sharp sword that weakens foe's attack power.
Spy's Stealth: Use Isra's natural stealthiness (and a bit of magic) to disappear in the blink of an eye at the cost of up to 10 HP depending on the situation. Makes Thief's Slash deal bonus damage if that's her next move. Isra will uncloak naturally at the end of a turn, or if hit by light based attacks.
Night's Cruelty: (passive) If Thief's Slash is boosted by Spy's Stealth, it will drain HP from the target and poison them afterwards (2 HP per turn).
Unspeakable Magic: Not even Isra can recall where she learned this technique. Drop her HP down to 1 and restrict healing items for a turn in order for her to unleash her dark magic as an attack on all enemies. This will deal heavy damage, but enemies won't flinch in the slightest and it can't KO. Use with caution.[/spoilerbox][/spoilerbox]
[spoilerbox=C-C-C-COMBOOOOOS!!!]Note: Combos cannot be used consectutively and leave you vulnerable and tired after use.
Hot Potato: A firey potato bomb. Deals damage similar to 3x Ruby's Magic Attack. Ruby+Marshall
MY EYES!!!: A severe strobe electric blast. Does nice damage to groups, but can do heavy damage back if not everyone looks away. Marshall+Amanda
Galvanic Glacier Grieve: A sudden, deadly accurate electric ice strike that freezes an enemy from the inside before zapping them. Apollo + Marshall
Water Spout: A Tornado Blast enhanced by a series of rapidly striking watery arms. Deals major damage to a group of enemies, but tires out Marshall significantly. Marshall + Amanda[/spoilerbox][/spoilerbox]
[spoilerbox=Bios]Here you can browse a list of characters (and a few indigenous enemies) that have appeared in the CYOA! I'll update this thing in between updates so check back if you ever feel like it; it's kind of just for fun. I'll be listing characters in order of appearance as well as I can (i.e. not very well).
[spoilerbox=Ruby "Ace" Aynian -- First Appears on Page 1]Do I have a name for his species? ...We'll just call them humans for the bios. Sound good? Good.
The main character of the CYOA, and often referred to as "you". Around "kid" age. Gets excited at fights and is a usually bit reckless, but due to all the "voices in his head" his personality is hard to pin down in words. His allies often wonder if he's crazy, yet they still stick by him. They're probably the crazy ones. He uses his fists in battle, but is very strong and can lift things several times his own weight. His magical essence is Fire. In terms of backstory... he has none. Not that it's ever bothered him. One of his allies in particular, on the other hand...
Wears basic protagonist clothes, a long-sleeved orange shirt, belt, and sturdy-yet-light red featureless shoes. Has awesome hair. His protagonist pack distorts space and time, but due to CYOA convenience nobody important ever really takes notice. Not even Ace himself.[/spoilerbox]
[spoilerbox=Marshall Undamancipo -- First Appears on Page 2, named on Page 4]"Human"
The first person you meet after escaping the woods of yellow trees. Probably a little over thirty, maybe forty. A water seller who lives in Spiyer Town and helped you out even though in hindsight you put him in needless danger. He has sharp eyes and ears, but is a bit dense and asks questions a lot. He says the opposite, but he's pretty nosy and suspicious of many things. Thank goodness you're not one of them. After getting abducted by strange rock creatures and taken to Santrito (or a branch of it?), you're final quest goal is to get him back to Spiyer Town. He uses a modified Potato Gun (where did he even get that?) and tricky water magic techniques in battle. He learned the latter on a whim when he was a child. Up until he met you, one could assume his life has been pretty calm... right?
Wears somewhat loose-fitting brown work pants and a vest. His shoes are old and worn, but Marshall's totally fine with it. Under his non-sleeved vest is a checkered shirt that's blue and dark gray. He always wears his straw hat, unless he needs to put on a coat for cold weather.
Marshall's birthday is March 20th.[/spoilerbox]
[spoilerbox=Min -- First Appears on Page 1, named on Page 6, art on Page 30]Technology(?)
An item that's made a name for herself. Min is a "superencyclopdia" that acts like a human, but that's all anyone knows about her. Anything else about her backstory is just a horde of theories. She appears to have lost a series of "P-Chips" containing her memory and other features, and for some reason the chips are conveniently placed by whatever path you take. That can't be a coincidence. Min has a scanner that helps you in and out of battle as well as a mind-link sort of jazz with you. Both... yield uncertain results. For a clearly high-tech enigma she's awfully erratic. She also gave you your strengths in fighting and wasn't always so... personality-rich. Marshall suspects that she used to be human, but Min denies it. She clearly has some sort of connection with Santrito, however... and Santrito appears to want her.[/spoilerbox]
[spoilerbox=Giant BUG -- First Appears on Page 1, last appearance on Page 2]The first enemy you faced. It was a nice battle to flex the powers that Min gave you, yet was likely caused by awesome hair attained from the same source.[/spoilerbox]
[spoilerbox=Red Pastree -- First Appears on Page 2, last appearance on Page 3, art on Page 30]Pastree
The token "Pastree", semi-botanical savage creatures that roam the world. Their defining traits are their sharp claws and odd saliva that does different things for each Pastree. The people of Spiyer Town have gone to rather lengthly measures to prevent an attack from Pastrees, as have many others. The creatures are very common. While they are savage, they're quite intelligent and only attack if they have qualms against humans or can't get enough food. No records are known on how they naturally acquire nutrients, but it is known that they eat people.
Pastrees are also quite delicious themselves, but hunting them just for taste is very risky and rarely done.[/spoilerbox]
[spoilerbox=Giant Hydro'PEDE -- First Appears on Page 3, last appearance on Page 4]The first boss creature you fight.
So when you first met Marshall you kinda destroyed part of his stock and he sent you to go replace it. He's a water seller... so when you got to the Gootcha Springs a ways from Spiyer Town to refill his wares this giant bigger-than-house bug attacks you out of the blue from the water. Marshall steps in to save you at the last minute, and at the end of the day you gained a new ally and learned Eagle Punch, so yay! The bug put up a very good fight, but in the end you prevailed over it and it exploded 'a la Mario boss style. I feel kinda bad for shooting down some suggestions in the CYOA updates around this time.[/spoilerbox]
[spoilerbox=There were more Pastrees after that boss but I don't feel like mentioning them in detail. Maybe later. They appeared on Page 5 five and were eaten by Page 6.]:/
:zombie:[/spoilerbox]
[spoilerbox=Pwaaluigi -- Appears on Page 8, 15, 19, 24 (just the shop), 29, 30 and 36]PWAA!!
Yeah I don't even. He sells you stuff. Weapon stuff. Tea. The teas is good. Currency is named after him. He has bad english. He is everywhere.
EVERYWHERE.
(I actually like this character a lot but I can't really think of things to do with him.)[/spoilerbox]
[spoilerbox=Santrito Employee -- Appears on Page 9, last appearance on Page 12 and makes the CYOA kinda dark for a moment]"Human", Not really an enemy. When you first met him, he just went about his job and tried to put you back in your place with a giant "puny-cager" mech 'cuz you were caputured and you escaped and I'm fairly certain that captured things at Santrito aren't allowed to escape. Makes you wonder why there weren't so many guards. You defeated him and he divulged lots of information about Santrito, and gave you a master key containing all sorts of data about Santrito. The key is outdated, however, so nothing can read it. According to him, he had his memory erased and just worked for Santrito because he didn't know what else he could do. Talking to you partially regained his free will, but soon after Matty-O came by and took that away from him. Wonder where he is now... before exploding, the first Santrito place said something about "REGISTERED PERSONNEL" and "TRANSPORTING BACK" so he's got to still be out there...[/spoilerbox]
[spoilerbox=Matty-O -- First Appears on Page 12, last appearance on Page 15]"Human"
Boss number 2! Matty-O is... er, WAS the head of the first Santrito place until you defeated him. He dissolved into electric dust. We'll just... not talk about that. He has crazy elctricity powers gained from various Santrito technologies and isn't entirely sane, who knows how he justifies what Santrito does to people.[/spoilerbox]
[spoilerbox=Santrito Transporter Rock Things -- Appears on Page 7]These things never really got a name but we're classifying them under "rock thing". Don't try to even pretend they aren't from Santrito.
The reason you're on this quest of stuff. They demolished part of Spiyer town, but the lasers they shot at people suck them up and make them black out. You and Marshall were both hit by these laser, and when you came to, you were in the first Santrito Place. Info gained at the first Santrito place suggests that they weren't always rock things made to capture people to make more rock things, but that knowledge is kind of in the same boat as Marshall's theory on Min.[/spoilerbox]
[spoilerbox=Barley -- First Appears on Page 7, last appearance on Page 8]An orange-glowing robot enemy from the first Santrito place with several rock-thing bodyguards. Min has a swordy thing from his wreckage after he asploded. It's fused somewhere in her. It definitely wasn't a sword, but Amanda's hunch is that it's not from Santrito. Barley, on the other hand, definitely WAS from Santrito. Destroying him didn't really do much to help you, though. But the first Santrito place was probably understaffed, which is why nothing bad happened either.[/spoilerbox]
[spoilerbox=Reconstructed Pastree -- First Appears on Page 11, last appearance on Page 12]Pastree... kinda.
Taking a page out of Mother 3, Santrito tried its hands at being Mother Nature... or... something like that. The Reconstructed Pastree is a Pastree modified with parts to make its species' saliva be usable in the process of turning normal creatures into rock-things. Specifically the part where their skin is made into rocks. The tech used for it is severely old and outdated compared to what you've seen later in the story, showing that the first Santrito place had been neglected for some time in terms of technology. When you encountered the RPastree, it was deactivated. But due to the old tech, Min couldn't quite identify it and told you to reactivate it. It came back to life, but promptly attacked you, much to Min's chagrin after the battle. The RPastree's defining battle trait was it's stiff, quick, and powerful movements. It was pretty hard to take down, but you did it in the end. After being turned into scrap metal and... parts, Matty-O came in to take it away, probably to repair it. Now, it's exploded along with the rest of the first Santrito place.[/spoilerbox]
[spoilerbox=Jorrahn Zakzik -- First Appears on Page 16, last appearance on Page 17]A large, aggessive speicies of intelligent bird that inhabits the lower parts of Jorrahn mountain. They travel in... er, flocks (I guess?). Each flock has about 5-12 birds, but never any more for some reason. It's been proven that the birds communicate via telepathy and take orders from a "leader" in each flock and are scarily coordinated. If someone is attacked by these creatures alone, there's a slim chance or survival even if they choose to try and run from the attack. Their attacks also seemingly come without warning, making the species very dangerous since they're ALSO pretty common. Fortunately, they have never been sighted closer to Jijena village or above.[/spoilerbox]
[spoilerbox=Ramusai Pastree -- First Appears on Page 17, last appearance on Page 18]A legendary, rare Pastree. Little is known about it, but key differences setting it apart from normal pastrees is that it tastes HORRID and rarely relies on its saliva in fights against... well, there's another thing. It has a tendency to attack not prey, but PEOPLE. In battle, Ramusai Pastrees rely on a seemingly endless supply of spike-bombs and spears and other weapon-y things that it seemingly generates from nowhere. Ramusai Pastrees have killed many over the course of history in civilization on Jorrahn Mountain. In Jijena culture, killing a Ramusai before it claims a life is a sign of true bravery (and stuff like that) that few accomplish. In fact, only one person has ever done it EVER! Amanda might know them, actually...[/spoilerbox]
[spoilerbox=That one young boy who helped in the fight against the Ramusai Pastree]"Human"
A "student" in Jijena village. Actually an elite agent appointed by Easton after a odd rise in claimed Ramusai Pastree sightings. Kinda like a ninja, doesn't talk much, but also rescued you (after stunning you) and brought you to Jijena Village. (I was going to make him a party member, but then Apollo came along and I liked him more)[/spoilerbox]
[spoilerbox=Chief Easton -- First Appears on Page 19, last appearance on Page 24]"Human"
The big guy in charge of Jijena Village. His family has always been known as a family of kind and effective rulers, and Easton is no exception. Unfortunately, that's where his notable traits kind of end. He's the one who sent you to investigate the disturbance on Jorrahn Mountain's peak.[/spoilerbox]
[spoilerbox=Apollo Nighglint -- First Appears on Page 19]"Human"
The first person to talk to you once you bust out of a shack in Jijena Village. An aspiring messenger, Apollo doesn't really talk much at all, but is full of surprises. He's kind of spacey most of the time and when he has to focus he often goes overboard in whatever he's doing. It's hard for him to find balance, and he also has terrible timing. Nonetheless, he's an accomplished electricity mage that can be uncharacteristically reckless on the battlefield. He uses his scarf that he wears around his heavy mage robe to do all sorts of crazy stuff, sometimes damaging himself just to get a better jab an an enemy or pulling off insane "Thunda!" spells on random turns. Despite his reckless battle nature, Apollo is a total softie. He often lets his thought process speak for him when he decides to talk, and nobody ever has the heart to say something mean to him. Even if someone wanted to insult him, he keeps to himself so much that they'd be hard-pressed to find a weak spot besides his aforementioned spaceyness and quiet nature, but those are things he honestly cherishes about himself. He's also easily enamoured, if that's anything. Amanda is his sister, and she's often very protective of him.
As mentioned before, Apollo wears a heavy mage robe that slows him down quite a bit in battle, but makes up for it with great defensive properties. It's green with small fall-leaf-yellow accents on its pockets, around the neck and on the lower part of the pants, but lacks a hood. His scarf was knitted by his parents long ago. It's like a blanket to him, and he repairs small tears in it on a regular basis with many different colors speckled in here and there over the normal dark-green color.
Apollo's birthday is August 27th.[/spoilerbox]
[spoilerbox=Amanda Nighglint -- First Appears on Page 19]"Human"
Apollo's older sister. Before joining you on your quest, Amanda worked as an apprentice to a weapon master and eventually started up her own "shop". In Jijena Village, a shop for weapons was a relatively new idea, so her business had yet to take off. Another part of it's low success was that things had to be paid in proof of favors done to the village, so yeah. Then along came the Iron Head gang and they pillaged her shop, she chased after them, you chased after her... it's a long story. Anyways...
Amanda, having learned under a weapons master, knows a fair deal about many kinds of weapons. Unfortunately her talents in the field are rarely useful where she goes with the group. Out of the entire party, she's often the most worried about what is happening back at her home. At a surface glance, Amanda seems like a lone wolf. In reality, she'd be more that happy to get help from anyone, though she may not show it. Her emotions often stagnate with her slight paranoia and trying to make the most sense of even the simplest of situations. She's very reliable, but also quite indecisive on big decisions. On your travels, she picked up an ancient sword at the strange Jorrahn ruins. It's called the Cutter, and when she acquired Wind Magic abilities later the sword resonated with the way she learned so well and now acts almost like part of her in battle, copying her blinding speed and back-and-forth battle tactics. With all that said, Amanda is probably the most "normal" of your team. Why she's so protective of Apollo is likely due to an incident with their parents when they were both young, but she doesn't want to talk about it.
Amanda used to battle with weak electricity magic and a pair of energy daggers. Back then, she wore clothes similar to Apollo's in color and material, but instead of a robe-looking outfit it was an unsleeved shirt and shorts that barely went down past her knees. After gaining wind abilities, she's changed into a pair of paler yellow-green pants and a shirt with long sleeves that get wide at the end. The outfit also has a hood that she never puts up. If you look closely at her while she's using wind magic, you can just barely see wings of wind form on her back when she uses her powers.
Amanda's birthday is January 5th.[/spoilerbox]
[spoilerbox=The Iron Head -- First Appearance following Amanda and Apollo's until Jorrahn Tundra]A former tribe who got taken over by a rouge Santrito affliate ages ago and became known as a gang over the centuries. Nobody ever fully accepted the cruel and greedy dictatorship, and they weren't even that good (which is why they were known as just a gang). You freed them from the control of the last in line, Benipé, and their tech from Santrito is why their base was so fancy for relatively common thugs. Whoever the first despot was definitely knew how to sling a wrench... or something. (I ended up not exactly knowing what to do with these guys... and the Santrito tie has yet to be revealed in-CYOA.)[/spoilerbox]
[spoilerbox=Snyeeooh -- First Appears on Page 25, last appearance on Page 26]Pronounced "Suh-nee-oo-oh", slurred.
Strange creatures that live in the cold, cold frozen wasteland of Jorrahn Mountain's Tundra. Intelligent almost monkey-like creatures that somehow get all the nutrients they need from snow, they still enjoy feasting on anything... or anyONE unlucky enough to become trapped their under-snow lairs. Capable of using ice powers to freeze opponents in battle. Their call sounds like a "Pshwaazz!".[/spoilerbox]
[spoilerbox=Snow Guardian -- First Appeared on Page 27, last appearance on Page 29]The first of a strange species known as "Guardians" and the final enemy of Jorrahn Tundra.
Probably the most intelligent indigenous creature for you to have almost been killed by. There's even less info on this creature since it kills silently and cleverly. See, it can physically turn INTO a snowstorm, and hides in the cold swirling winds of the Tundra, spying on whomever comes not too far from its cave. Then it takes what it has observed to be a valuable so the unlucky soul is forced to follow it into its cave and confront it. Most of the time, the victim ends up fighting until it gets tired out and then quickly killed and eaten by the creature. As such, the Snow Guardian had a big collection of treasure for you after you beat it with a well-timed Burst Attack. It's battle cry sounded like a bone-chilling "KYEEEEEEEEEEESCH!!".
In terms of looks, imagine a standing lamp about as tall as a person. Okay? Now imagine it to be made of pale blue flesh that becomes darker towards the back and flip the lampshade upside-down and turn the end now facing up into a mouth lined with sharp teeth and stick two snakelike red eyes on the side that poke out and look forward. Put on two arms with fat wrists and three-fingered hands. Now double the height and that's its upper body... the lower body is always in snowstorm form.[/spoilerbox]
[spoilerbox=Medley -- First Appears on Page 30, last appearance on Page 33]"Human"
Astor's loyal and humble second-in-command. Even Astor himself thinks Medley would make a better leader than he, but Medley's perfectly content being second banana. In truth, he doesn't want that much attention.[/spoilerbox]
[spoilerbox=Astor -- First Appears on Page 31, last appearance on Page 33]"Human"
The guy-in-charge for the big tree. Since Medley takes care of most of his work, he's easygoing, friendly, and open to suggestions. Has a face that looks a bit birdlike, a trait unique to the Big Tree Chieftans. An master of wind magic, he was possessed by ancient condensed evil and had to be defeated to put him back to normal.[/spoilerbox]
[spoilerbox=Cheap-Laser-Firing Cutter Guardian -- Appears on Page 30]Whoever designed this thing probably would play like a campy sniper in any sort of shooter game. A large stone golem that guarded the enigmatic Cutter sword, and killed all intruders who get too close to the powerful artifact. The only reason it didn't kill you dead was because of your Min-sense, and now the sword is used by Amanda. It's still a mystery of where it came from.[/spoilerbox]
[spoilerbox=Isra Secelin -- First Appears on Page 33]"Human"
Formerly an accomplished thief, Isra will do anything to reach her goals. As a thief, she would take jobs to earn a living, and was very good at them. However, she didn't like them at all, and always dreamt of living a normal life. Prideful almost to a fault, her final straw was when she was backstabbed by a group of clients from Santrito when hired to kidnap Min. It's very difficult to tell if she's lying, since she is a master at keeping a stoic face. Even joy is hard to see in her eyes when she's not trying to put up an act. She's definitely one of the sharper tools in the shed. Since deciding to go alongside you (mostly out of hatred for Santrito mixed with an slight obligation to you; not that she'd tell you that) she has given up her thief ways... but her battle style still reflects her old job. She uses an extremely sharp sword along with Darkness Magic to avoid attacks while crippling opponents with stat debuffs and poison, techniques she's known since she was a little girl, though she still isn't much of a fighter.
Since turning over her new leaf, she has shed her dark blue stealth clothes for a dark turtleneck, purple skirt, and black fluffy hat. Her shoes are tan colored and very similar to hiking boots, and she keeps a small, single-strap bag full of personal effects on her for most of the time. Rumor has it that Apollo has a crush on her. If she knows, she's definitely not showing it.
Isra's Birthday is May 13th.[/spoilerbox]
[spoilerbox=Battle Music]This is just a little thing I like to do whenever there's a battle. I like to think like the variety of songs *cough* throughout the CYOA's progress reflects what I've been listening to at the time of each update...
Giant BUG - None
Red Pastree - Pokémon XY Wild Pokémon Battle
Giant Hydro-PEDE - Pokémon Battle Revolution Lagoon Colosseum
Those Other Two Pastrees - Pokémon BW2 Rare Wild Pokémon Battle
Barley - Kirby Super Star Computer Virus Boss
Santrito's Puny-Cager - Not sure what happened to the link with this one...
Reconstructed Pastree - Mother 3: Tragic Reconstruction
Matty-O - Pokémon BW2 Colress Battle
Jorrahn Zakzik - None(?)
Ramusai Pastree - None(?)
Iron Head Thugs - Pokémon HGSS Team Rocket Battle
Jail Thug - Pokémon XD Cipher Admin Battle
Iron HeadBoss Despot Benipé - Pokémon DPS Cyrus Battle
Sneeyoohs - Pokémon Battle Revolution Crystal Colosseum
Snow Guardian - Pokémon Conquest: Ice Battle
Cheap-Laser-Firing Cutter Guardian - Kirby's Return to Dream Land Boss Battle
Possessed Astor - Pokémon Mystery Dungeon EOT/D Palkia's Onslaught
Feeling Ruiner - Paper Mario TTYD Battle Theme
Shenanigans One-oh - StreetPass Mii Plaza Warrior's Way: One Problem...
Shenanigans Three-oh Restarter Mech - Ducktales: Remastered Boss[/spoilerbox][/spoilerbox]
[spoilerbox=Inventory]- Trail mix
- Min, the superduperencyclopedia (when did duper get put after super here?)
- Swordy Thing (Fused w/Min, probably not even an actual sword)
- The Cutter (Amanda's somewhat magic sword found at the Jorrahn Ruins.)
- Piece of Some Sorta Technology (Can probably be used... in some way... eventually...)
- Lightbox (Fused w/Min, more light from your little robot buddy)
- Santrito master key (Probably will be useful later, but it's a pretty old model so it's hard to find something that it can be used with.)
- 5 Sweeter Potions (Restores 60 HP)
- 2 2sweet4me Potions (Restores 120 HP)
- 3 Volcano Hoppers (activates Ruby's Burst Attack)
5900 Pwaants[spoilerbox=gear]
- Fire Band*: Triples bonus damage and adds 4 extra when using Eagle Punch and prevents recoil. Probably could be a popular collectible for middle-schoolers.
- Bazookifyer+3**: Enables you to use a more powerful Potato Shot six times in one turn, also decreases Tater Flash recharge to one turn. (Marshall) Falsely advertised to make you jump higher. The producer was sued for obvious reasons. Now cheap as dirt compared to its launch price.
- Scaerf ***: Makes Scarf Attack's random effects more random... in a good way. (Apollo) Stupidly fashionable, if sold at a clothing store it could go for millions.
- Slogan Blades****: Dragonfly Wave hits more enemies with more force, making the attack better for single foes. (Amanda) The sound these things make will get STUCK in your HEAD for AGES.
- Gobberry Extract*****: Increases Poison damage to 5 per turn. (Isra) These things could have been made into a pie. What a waste.
- Nice Shades *: Decreases damage taken from surrounding terrain significantly. 100% guarantee that you'll look cooler and everyone will like you more.
- Majerble's Mask**: Enables you to copy an ally's attack if your HP is at 100%, but then decreases HP by 1. Sold only by the happiest of salesmen.
- Techno Hopper+2*****: 50% chance to dodge enemy attack. A pocket-size pogo stick that warps at random. Not recommended for... anyone, actually.
- Mud Mask: MgAtk-2, Def +1 It's hard to concentrate with dirt in your nose. And eyes. And mouth.
- Ampy Glove: Makes any stat-boosting move boost by two levels. (Ruby) Initially developed for athletes, repurposed for legal reasons.
- Leafy Palm: Gives normal attacks an HP-absorbing effect. (Ruby) May... no, WILL attract caterpillars.
- Dwarf Hat: Strengthens counter and reduces damage taken when it's used. (Ruby) Don't you dare collect seven of these.
- Steamy Trinket: Makes Sauna Pulse heal more HP. (Marshall) Basically an overheating fan.
- Elf Hat: Strengthens Tater Flash stun effect. (Marshall) Think of it like you're giving your enemies a present rather than damaging their vision.
[/spoilerbox][/spoilerbox]
[spoilerbox=Craft Stations & other info (can be requested in posts if not anywhere yet)]This is another regular shop thing, and decisions you make may yield Welding <things>. These can be used to make cool junk to upgrade equipment. I will specify weapon upgrade stats AFTER the process. So just pick from a list of things to do and specify an item (Ruby's item = Ampy Glove, Leafy Palm, Fire Pillow. Y'know) then just wait until OshaliteX2 is ready for a big ol' update where STUFF ACTUALLY HAPPENS!!
Upgrade effects shown in underline on gear description.
Options:
Sharpness: Power-Up Ruby's gear
Accuracy: Power-Up Marshall's gear
Flashyness: Power-Up Apollo's gear
Efficiency: Power-Up Amanda's gear
Stealthiness: Power-Up Isra's gear
Potency: Power Up an any-character equip
Brew: Potiony things. You can mix around potions and items and stuff. Yes, non-potions too. Don't think about it too hard.
Stat Slowerings: When a stat is lowered, it's only by .25 of the normal value. Max is 2 lowerings.
[/spoilerbox]
[zoomer]EDIT: I wonder if anyone ever reads through this to catch up...[/zoomer]
[zoom]Success points:
Planetbox: 0.8
Lenrap: 1
SockOutTheWindow: 3[/zoom]
You find yourself in a mysterious forest of purple rocks and yellow trees, the only things you have are a pack of trail mix, and a high-tech looking oval-ish device.
But before we get into that, what's your name?
[spoilerbox=Party]
[spoilerbox=Ruby "Ace" Aynian]*Fire Band: Triples bonus damage and adds 4 extra when using Eagle Punch and prevents recoil.
[spoilerbox=Stats]Attack: 15
Defense: 12
Magic Attack: 14
Magic Defense: 13
HP: 75[/spoilerbox]
[spoilerbox=Moves]Punch: A basic physical attack.
Counter: Counters opponent's physical or magic move, sending some damage back at them and reducing the damage you take.
Fire Up (II): Raises Attack and Defense by 50% Caps off at 3 boosts w/out modifiers.
Eagle Punch: Does +2 damage for each level (50%) Attack has been boosted, but also causes you to take 1 damage for each buff as well.
Burst Attack: A passive skill. When HP gets low, may allow you to launch an ultra-powerful move.
Min Scanner: Can identify enemy weaknesses and occasionally other things. Doesn't always work.[/spoilerbox][/spoilerbox]
[spoilerbox=Marshall]**Bazookifyer+3: Enables you you use a more powerful Potato Shot six times in one turn, also decreases Tater Flash recharge to one turn
**Majerble's Mask: Enables you to copy an ally's attack if your HP is at 100%, but then decreases HP by 1.
[spoilerbox=Stats]Attack: 12
Defense: 8
Magic Attack: 18
Magic Defense: 7
HP: 100[/spoilerbox]
[spoilerbox=Moves]Potato Shot: Shoots a potato at an enemy with surprising accuracy.
Tater Flash: More damage that Shot, and has a chance to stun enemy. Needs recharge. (stun chance differs between enemies)
Water Magic: A basic water magic attack.
Sauna Pulse: Restores party HP slightly. Takes time to recharge, caps off at 12 pulseness.
Blizzard Blast: An off-type of Water Magic that attacks with frost rather than water. Slower, but flies fast and does more damage while chilling foes.[/spoilerbox][/spoilerbox]
[spoilerbox=Apollo]***Scaerf: Makes Scarf Attack's random uses even more random... in a good way[spoilerbox=Stats]Attack 6
Defense 15
Magic Attack 16
Magic Defense 12
HP 75[/spoilerbox]
[spoilerbox=Moves]Scarf Attack: Flashy scarves can be useful in more ways than you thought! This is a swift whip attack with Apollo's scarf that can be used in nearly any way you can imagine, although don't expect it to do much damage...
Lightning Rod: Latches onto a foe and delivers a supercharged shock that damages both Apollo and the opposition.
Thunda!: ZAP.
Irk-Thunda!: Like Thunda, but does better the less HP opposition has AND hits multiple foes.
Reflectricity: A reflecting electric shield that, when released, sends all tangible projectiles caught in it back at the foe.[/spoilerbox][/spoilerbox]
[spoilerbox=Amanda]****Slogan Blades: Dragonfly Wave hits more enemies with more force, making the attack better for single foes.
[spoilerbox=Stats]Attack 19
Defense 11
Magic Attack 6
Magic Defense 16
HP 50[/spoilerbox]
[spoilerbox=Moves]Air Slash: A slash... but with AIR!! (poke not included)
Dragonfly Wave: A strong multi-hit move on a single foe, but leaves Amanda vulnerable.
Tornado Blast: Hits a single foe by catching them in a makeshift tornado, lowering their defense by 2 levels.
Cutter Cut: Harnesses the mystic power of the Cutter to make a spinning, charged boomerang of
[/spoilerbox][/spoilerbox]
[spoilerbox=Isra]*****Gobberry Extract: Increases Poison damage to 5 per turn.
*****Techno Hopper+2: 50% chance to dodge enemy attack.[spoilerbox=Stats]Attack 9
Defense 3
Magic Attack 21
Magic Defense 2
HP 35[/spoilerbox][spoilerbox=Moves]Thief's Slash: A slash with a cripplingly sharp sword that weakens foe's attack power.
Spy's Stealth: Use Isra's natural stealthiness (and a bit of magic) to disappear in the blink of an eye at the cost of up to 10 HP depending on the situation. Makes Thief's Slash deal bonus damage if that's her next move. Isra will uncloak naturally at the end of a turn, or if hit by light based attacks.
Night's Cruelty: (passive) If Thief's Slash is boosted by Spy's Stealth, it will drain HP from the target and poison them afterwards (2 HP per turn).
Unspeakable Magic: Not even Isra can recall where she learned this technique. Drop her HP down to 1 and restrict healing items for a turn in order for her to unleash her dark magic as an attack on all enemies. This will deal heavy damage, but enemies won't flinch in the slightest and it can't KO. Use with caution.[/spoilerbox][/spoilerbox]
[spoilerbox=C-C-C-COMBOOOOOS!!!]Note: Combos cannot be used consectutively and leave you vulnerable and tired after use.
Hot Potato: A firey potato bomb. Deals damage similar to 3x Ruby's Magic Attack. Ruby+Marshall
MY EYES!!!: A severe strobe electric blast. Does nice damage to groups, but can do heavy damage back if not everyone looks away. Marshall+Amanda
Galvanic Glacier Grieve: A sudden, deadly accurate electric ice strike that freezes an enemy from the inside before zapping them. Apollo + Marshall
Water Spout: A Tornado Blast enhanced by a series of rapidly striking watery arms. Deals major damage to a group of enemies, but tires out Marshall significantly. Marshall + Amanda[/spoilerbox][/spoilerbox]
[spoilerbox=Bios]Here you can browse a list of characters (and a few indigenous enemies) that have appeared in the CYOA! I'll update this thing in between updates so check back if you ever feel like it; it's kind of just for fun. I'll be listing characters in order of appearance as well as I can (i.e. not very well).
[spoilerbox=Ruby "Ace" Aynian -- First Appears on Page 1]Do I have a name for his species? ...We'll just call them humans for the bios. Sound good? Good.
The main character of the CYOA, and often referred to as "you". Around "kid" age. Gets excited at fights and is a usually bit reckless, but due to all the "voices in his head" his personality is hard to pin down in words. His allies often wonder if he's crazy, yet they still stick by him. They're probably the crazy ones. He uses his fists in battle, but is very strong and can lift things several times his own weight. His magical essence is Fire. In terms of backstory... he has none. Not that it's ever bothered him. One of his allies in particular, on the other hand...
Wears basic protagonist clothes, a long-sleeved orange shirt, belt, and sturdy-yet-light red featureless shoes. Has awesome hair. His protagonist pack distorts space and time, but due to CYOA convenience nobody important ever really takes notice. Not even Ace himself.[/spoilerbox]
[spoilerbox=Marshall Undamancipo -- First Appears on Page 2, named on Page 4]"Human"
The first person you meet after escaping the woods of yellow trees. Probably a little over thirty, maybe forty. A water seller who lives in Spiyer Town and helped you out even though in hindsight you put him in needless danger. He has sharp eyes and ears, but is a bit dense and asks questions a lot. He says the opposite, but he's pretty nosy and suspicious of many things. Thank goodness you're not one of them. After getting abducted by strange rock creatures and taken to Santrito (or a branch of it?), you're final quest goal is to get him back to Spiyer Town. He uses a modified Potato Gun (where did he even get that?) and tricky water magic techniques in battle. He learned the latter on a whim when he was a child. Up until he met you, one could assume his life has been pretty calm... right?
Wears somewhat loose-fitting brown work pants and a vest. His shoes are old and worn, but Marshall's totally fine with it. Under his non-sleeved vest is a checkered shirt that's blue and dark gray. He always wears his straw hat, unless he needs to put on a coat for cold weather.
Marshall's birthday is March 20th.[/spoilerbox]
[spoilerbox=Min -- First Appears on Page 1, named on Page 6, art on Page 30]Technology(?)
An item that's made a name for herself. Min is a "superencyclopdia" that acts like a human, but that's all anyone knows about her. Anything else about her backstory is just a horde of theories. She appears to have lost a series of "P-Chips" containing her memory and other features, and for some reason the chips are conveniently placed by whatever path you take. That can't be a coincidence. Min has a scanner that helps you in and out of battle as well as a mind-link sort of jazz with you. Both... yield uncertain results. For a clearly high-tech enigma she's awfully erratic. She also gave you your strengths in fighting and wasn't always so... personality-rich. Marshall suspects that she used to be human, but Min denies it. She clearly has some sort of connection with Santrito, however... and Santrito appears to want her.[/spoilerbox]
[spoilerbox=Giant BUG -- First Appears on Page 1, last appearance on Page 2]The first enemy you faced. It was a nice battle to flex the powers that Min gave you, yet was likely caused by awesome hair attained from the same source.[/spoilerbox]
[spoilerbox=Red Pastree -- First Appears on Page 2, last appearance on Page 3, art on Page 30]Pastree
The token "Pastree", semi-botanical savage creatures that roam the world. Their defining traits are their sharp claws and odd saliva that does different things for each Pastree. The people of Spiyer Town have gone to rather lengthly measures to prevent an attack from Pastrees, as have many others. The creatures are very common. While they are savage, they're quite intelligent and only attack if they have qualms against humans or can't get enough food. No records are known on how they naturally acquire nutrients, but it is known that they eat people.
Pastrees are also quite delicious themselves, but hunting them just for taste is very risky and rarely done.[/spoilerbox]
[spoilerbox=Giant Hydro'PEDE -- First Appears on Page 3, last appearance on Page 4]The first boss creature you fight.
So when you first met Marshall you kinda destroyed part of his stock and he sent you to go replace it. He's a water seller... so when you got to the Gootcha Springs a ways from Spiyer Town to refill his wares this giant bigger-than-house bug attacks you out of the blue from the water. Marshall steps in to save you at the last minute, and at the end of the day you gained a new ally and learned Eagle Punch, so yay! The bug put up a very good fight, but in the end you prevailed over it and it exploded 'a la Mario boss style. I feel kinda bad for shooting down some suggestions in the CYOA updates around this time.[/spoilerbox]
[spoilerbox=There were more Pastrees after that boss but I don't feel like mentioning them in detail. Maybe later. They appeared on Page 5 five and were eaten by Page 6.]:/
:zombie:[/spoilerbox]
[spoilerbox=Pwaaluigi -- Appears on Page 8, 15, 19, 24 (just the shop), 29, 30 and 36]PWAA!!
Yeah I don't even. He sells you stuff. Weapon stuff. Tea. The teas is good. Currency is named after him. He has bad english. He is everywhere.
EVERYWHERE.
(I actually like this character a lot but I can't really think of things to do with him.)[/spoilerbox]
[spoilerbox=Santrito Employee -- Appears on Page 9, last appearance on Page 12 and makes the CYOA kinda dark for a moment]"Human", Not really an enemy. When you first met him, he just went about his job and tried to put you back in your place with a giant "puny-cager" mech 'cuz you were caputured and you escaped and I'm fairly certain that captured things at Santrito aren't allowed to escape. Makes you wonder why there weren't so many guards. You defeated him and he divulged lots of information about Santrito, and gave you a master key containing all sorts of data about Santrito. The key is outdated, however, so nothing can read it. According to him, he had his memory erased and just worked for Santrito because he didn't know what else he could do. Talking to you partially regained his free will, but soon after Matty-O came by and took that away from him. Wonder where he is now... before exploding, the first Santrito place said something about "REGISTERED PERSONNEL" and "TRANSPORTING BACK" so he's got to still be out there...[/spoilerbox]
[spoilerbox=Matty-O -- First Appears on Page 12, last appearance on Page 15]"Human"
Boss number 2! Matty-O is... er, WAS the head of the first Santrito place until you defeated him. He dissolved into electric dust. We'll just... not talk about that. He has crazy elctricity powers gained from various Santrito technologies and isn't entirely sane, who knows how he justifies what Santrito does to people.[/spoilerbox]
[spoilerbox=Santrito Transporter Rock Things -- Appears on Page 7]These things never really got a name but we're classifying them under "rock thing". Don't try to even pretend they aren't from Santrito.
The reason you're on this quest of stuff. They demolished part of Spiyer town, but the lasers they shot at people suck them up and make them black out. You and Marshall were both hit by these laser, and when you came to, you were in the first Santrito Place. Info gained at the first Santrito place suggests that they weren't always rock things made to capture people to make more rock things, but that knowledge is kind of in the same boat as Marshall's theory on Min.[/spoilerbox]
[spoilerbox=Barley -- First Appears on Page 7, last appearance on Page 8]An orange-glowing robot enemy from the first Santrito place with several rock-thing bodyguards. Min has a swordy thing from his wreckage after he asploded. It's fused somewhere in her. It definitely wasn't a sword, but Amanda's hunch is that it's not from Santrito. Barley, on the other hand, definitely WAS from Santrito. Destroying him didn't really do much to help you, though. But the first Santrito place was probably understaffed, which is why nothing bad happened either.[/spoilerbox]
[spoilerbox=Reconstructed Pastree -- First Appears on Page 11, last appearance on Page 12]Pastree... kinda.
Taking a page out of Mother 3, Santrito tried its hands at being Mother Nature... or... something like that. The Reconstructed Pastree is a Pastree modified with parts to make its species' saliva be usable in the process of turning normal creatures into rock-things. Specifically the part where their skin is made into rocks. The tech used for it is severely old and outdated compared to what you've seen later in the story, showing that the first Santrito place had been neglected for some time in terms of technology. When you encountered the RPastree, it was deactivated. But due to the old tech, Min couldn't quite identify it and told you to reactivate it. It came back to life, but promptly attacked you, much to Min's chagrin after the battle. The RPastree's defining battle trait was it's stiff, quick, and powerful movements. It was pretty hard to take down, but you did it in the end. After being turned into scrap metal and... parts, Matty-O came in to take it away, probably to repair it. Now, it's exploded along with the rest of the first Santrito place.[/spoilerbox]
[spoilerbox=Jorrahn Zakzik -- First Appears on Page 16, last appearance on Page 17]A large, aggessive speicies of intelligent bird that inhabits the lower parts of Jorrahn mountain. They travel in... er, flocks (I guess?). Each flock has about 5-12 birds, but never any more for some reason. It's been proven that the birds communicate via telepathy and take orders from a "leader" in each flock and are scarily coordinated. If someone is attacked by these creatures alone, there's a slim chance or survival even if they choose to try and run from the attack. Their attacks also seemingly come without warning, making the species very dangerous since they're ALSO pretty common. Fortunately, they have never been sighted closer to Jijena village or above.[/spoilerbox]
[spoilerbox=Ramusai Pastree -- First Appears on Page 17, last appearance on Page 18]A legendary, rare Pastree. Little is known about it, but key differences setting it apart from normal pastrees is that it tastes HORRID and rarely relies on its saliva in fights against... well, there's another thing. It has a tendency to attack not prey, but PEOPLE. In battle, Ramusai Pastrees rely on a seemingly endless supply of spike-bombs and spears and other weapon-y things that it seemingly generates from nowhere. Ramusai Pastrees have killed many over the course of history in civilization on Jorrahn Mountain. In Jijena culture, killing a Ramusai before it claims a life is a sign of true bravery (and stuff like that) that few accomplish. In fact, only one person has ever done it EVER! Amanda might know them, actually...[/spoilerbox]
[spoilerbox=That one young boy who helped in the fight against the Ramusai Pastree]"Human"
A "student" in Jijena village. Actually an elite agent appointed by Easton after a odd rise in claimed Ramusai Pastree sightings. Kinda like a ninja, doesn't talk much, but also rescued you (after stunning you) and brought you to Jijena Village. (I was going to make him a party member, but then Apollo came along and I liked him more)[/spoilerbox]
[spoilerbox=Chief Easton -- First Appears on Page 19, last appearance on Page 24]"Human"
The big guy in charge of Jijena Village. His family has always been known as a family of kind and effective rulers, and Easton is no exception. Unfortunately, that's where his notable traits kind of end. He's the one who sent you to investigate the disturbance on Jorrahn Mountain's peak.[/spoilerbox]
[spoilerbox=Apollo Nighglint -- First Appears on Page 19]"Human"
The first person to talk to you once you bust out of a shack in Jijena Village. An aspiring messenger, Apollo doesn't really talk much at all, but is full of surprises. He's kind of spacey most of the time and when he has to focus he often goes overboard in whatever he's doing. It's hard for him to find balance, and he also has terrible timing. Nonetheless, he's an accomplished electricity mage that can be uncharacteristically reckless on the battlefield. He uses his scarf that he wears around his heavy mage robe to do all sorts of crazy stuff, sometimes damaging himself just to get a better jab an an enemy or pulling off insane "Thunda!" spells on random turns. Despite his reckless battle nature, Apollo is a total softie. He often lets his thought process speak for him when he decides to talk, and nobody ever has the heart to say something mean to him. Even if someone wanted to insult him, he keeps to himself so much that they'd be hard-pressed to find a weak spot besides his aforementioned spaceyness and quiet nature, but those are things he honestly cherishes about himself. He's also easily enamoured, if that's anything. Amanda is his sister, and she's often very protective of him.
As mentioned before, Apollo wears a heavy mage robe that slows him down quite a bit in battle, but makes up for it with great defensive properties. It's green with small fall-leaf-yellow accents on its pockets, around the neck and on the lower part of the pants, but lacks a hood. His scarf was knitted by his parents long ago. It's like a blanket to him, and he repairs small tears in it on a regular basis with many different colors speckled in here and there over the normal dark-green color.
Apollo's birthday is August 27th.[/spoilerbox]
[spoilerbox=Amanda Nighglint -- First Appears on Page 19]"Human"
Apollo's older sister. Before joining you on your quest, Amanda worked as an apprentice to a weapon master and eventually started up her own "shop". In Jijena Village, a shop for weapons was a relatively new idea, so her business had yet to take off. Another part of it's low success was that things had to be paid in proof of favors done to the village, so yeah. Then along came the Iron Head gang and they pillaged her shop, she chased after them, you chased after her... it's a long story. Anyways...
Amanda, having learned under a weapons master, knows a fair deal about many kinds of weapons. Unfortunately her talents in the field are rarely useful where she goes with the group. Out of the entire party, she's often the most worried about what is happening back at her home. At a surface glance, Amanda seems like a lone wolf. In reality, she'd be more that happy to get help from anyone, though she may not show it. Her emotions often stagnate with her slight paranoia and trying to make the most sense of even the simplest of situations. She's very reliable, but also quite indecisive on big decisions. On your travels, she picked up an ancient sword at the strange Jorrahn ruins. It's called the Cutter, and when she acquired Wind Magic abilities later the sword resonated with the way she learned so well and now acts almost like part of her in battle, copying her blinding speed and back-and-forth battle tactics. With all that said, Amanda is probably the most "normal" of your team. Why she's so protective of Apollo is likely due to an incident with their parents when they were both young, but she doesn't want to talk about it.
Amanda used to battle with weak electricity magic and a pair of energy daggers. Back then, she wore clothes similar to Apollo's in color and material, but instead of a robe-looking outfit it was an unsleeved shirt and shorts that barely went down past her knees. After gaining wind abilities, she's changed into a pair of paler yellow-green pants and a shirt with long sleeves that get wide at the end. The outfit also has a hood that she never puts up. If you look closely at her while she's using wind magic, you can just barely see wings of wind form on her back when she uses her powers.
Amanda's birthday is January 5th.[/spoilerbox]
[spoilerbox=The Iron Head -- First Appearance following Amanda and Apollo's until Jorrahn Tundra]A former tribe who got taken over by a rouge Santrito affliate ages ago and became known as a gang over the centuries. Nobody ever fully accepted the cruel and greedy dictatorship, and they weren't even that good (which is why they were known as just a gang). You freed them from the control of the last in line, Benipé, and their tech from Santrito is why their base was so fancy for relatively common thugs. Whoever the first despot was definitely knew how to sling a wrench... or something. (I ended up not exactly knowing what to do with these guys... and the Santrito tie has yet to be revealed in-CYOA.)[/spoilerbox]
[spoilerbox=Snyeeooh -- First Appears on Page 25, last appearance on Page 26]Pronounced "Suh-nee-oo-oh", slurred.
Strange creatures that live in the cold, cold frozen wasteland of Jorrahn Mountain's Tundra. Intelligent almost monkey-like creatures that somehow get all the nutrients they need from snow, they still enjoy feasting on anything... or anyONE unlucky enough to become trapped their under-snow lairs. Capable of using ice powers to freeze opponents in battle. Their call sounds like a "Pshwaazz!".[/spoilerbox]
[spoilerbox=Snow Guardian -- First Appeared on Page 27, last appearance on Page 29]The first of a strange species known as "Guardians" and the final enemy of Jorrahn Tundra.
Probably the most intelligent indigenous creature for you to have almost been killed by. There's even less info on this creature since it kills silently and cleverly. See, it can physically turn INTO a snowstorm, and hides in the cold swirling winds of the Tundra, spying on whomever comes not too far from its cave. Then it takes what it has observed to be a valuable so the unlucky soul is forced to follow it into its cave and confront it. Most of the time, the victim ends up fighting until it gets tired out and then quickly killed and eaten by the creature. As such, the Snow Guardian had a big collection of treasure for you after you beat it with a well-timed Burst Attack. It's battle cry sounded like a bone-chilling "KYEEEEEEEEEEESCH!!".
In terms of looks, imagine a standing lamp about as tall as a person. Okay? Now imagine it to be made of pale blue flesh that becomes darker towards the back and flip the lampshade upside-down and turn the end now facing up into a mouth lined with sharp teeth and stick two snakelike red eyes on the side that poke out and look forward. Put on two arms with fat wrists and three-fingered hands. Now double the height and that's its upper body... the lower body is always in snowstorm form.[/spoilerbox]
[spoilerbox=Medley -- First Appears on Page 30, last appearance on Page 33]"Human"
Astor's loyal and humble second-in-command. Even Astor himself thinks Medley would make a better leader than he, but Medley's perfectly content being second banana. In truth, he doesn't want that much attention.[/spoilerbox]
[spoilerbox=Astor -- First Appears on Page 31, last appearance on Page 33]"Human"
The guy-in-charge for the big tree. Since Medley takes care of most of his work, he's easygoing, friendly, and open to suggestions. Has a face that looks a bit birdlike, a trait unique to the Big Tree Chieftans. An master of wind magic, he was possessed by ancient condensed evil and had to be defeated to put him back to normal.[/spoilerbox]
[spoilerbox=Cheap-Laser-Firing Cutter Guardian -- Appears on Page 30]Whoever designed this thing probably would play like a campy sniper in any sort of shooter game. A large stone golem that guarded the enigmatic Cutter sword, and killed all intruders who get too close to the powerful artifact. The only reason it didn't kill you dead was because of your Min-sense, and now the sword is used by Amanda. It's still a mystery of where it came from.[/spoilerbox]
[spoilerbox=Isra Secelin -- First Appears on Page 33]"Human"
Formerly an accomplished thief, Isra will do anything to reach her goals. As a thief, she would take jobs to earn a living, and was very good at them. However, she didn't like them at all, and always dreamt of living a normal life. Prideful almost to a fault, her final straw was when she was backstabbed by a group of clients from Santrito when hired to kidnap Min. It's very difficult to tell if she's lying, since she is a master at keeping a stoic face. Even joy is hard to see in her eyes when she's not trying to put up an act. She's definitely one of the sharper tools in the shed. Since deciding to go alongside you (mostly out of hatred for Santrito mixed with an slight obligation to you; not that she'd tell you that) she has given up her thief ways... but her battle style still reflects her old job. She uses an extremely sharp sword along with Darkness Magic to avoid attacks while crippling opponents with stat debuffs and poison, techniques she's known since she was a little girl, though she still isn't much of a fighter.
Since turning over her new leaf, she has shed her dark blue stealth clothes for a dark turtleneck, purple skirt, and black fluffy hat. Her shoes are tan colored and very similar to hiking boots, and she keeps a small, single-strap bag full of personal effects on her for most of the time. Rumor has it that Apollo has a crush on her. If she knows, she's definitely not showing it.
Isra's Birthday is May 13th.[/spoilerbox]
[spoilerbox=Battle Music]This is just a little thing I like to do whenever there's a battle. I like to think like the variety of songs *cough* throughout the CYOA's progress reflects what I've been listening to at the time of each update...
Giant BUG - None
Red Pastree - Pokémon XY Wild Pokémon Battle
Giant Hydro-PEDE - Pokémon Battle Revolution Lagoon Colosseum
Those Other Two Pastrees - Pokémon BW2 Rare Wild Pokémon Battle
Barley - Kirby Super Star Computer Virus Boss
Santrito's Puny-Cager - Not sure what happened to the link with this one...
Reconstructed Pastree - Mother 3: Tragic Reconstruction
Matty-O - Pokémon BW2 Colress Battle
Jorrahn Zakzik - None(?)
Ramusai Pastree - None(?)
Iron Head Thugs - Pokémon HGSS Team Rocket Battle
Jail Thug - Pokémon XD Cipher Admin Battle
Iron Head
Sneeyoohs - Pokémon Battle Revolution Crystal Colosseum
Snow Guardian - Pokémon Conquest: Ice Battle
Cheap-Laser-Firing Cutter Guardian - Kirby's Return to Dream Land Boss Battle
Possessed Astor - Pokémon Mystery Dungeon EOT/D Palkia's Onslaught
Feeling Ruiner - Paper Mario TTYD Battle Theme
Shenanigans One-oh - StreetPass Mii Plaza Warrior's Way: One Problem...
Shenanigans Three-oh Restarter Mech - Ducktales: Remastered Boss[/spoilerbox][/spoilerbox]
[spoilerbox=Inventory]- Trail mix
- Min, the superduperencyclopedia (when did duper get put after super here?)
- Swordy Thing (Fused w/Min, probably not even an actual sword)
- The Cutter (Amanda's somewhat magic sword found at the Jorrahn Ruins.)
- Piece of Some Sorta Technology (Can probably be used... in some way... eventually...)
- Lightbox (Fused w/Min, more light from your little robot buddy)
- Santrito master key (Probably will be useful later, but it's a pretty old model so it's hard to find something that it can be used with.)
- 5 Sweeter Potions (Restores 60 HP)
- 2 2sweet4me Potions (Restores 120 HP)
- 3 Volcano Hoppers (activates Ruby's Burst Attack)
5900 Pwaants[spoilerbox=gear]
- Fire Band*: Triples bonus damage and adds 4 extra when using Eagle Punch and prevents recoil. Probably could be a popular collectible for middle-schoolers.
- Bazookifyer+3**: Enables you to use a more powerful Potato Shot six times in one turn, also decreases Tater Flash recharge to one turn. (Marshall) Falsely advertised to make you jump higher. The producer was sued for obvious reasons. Now cheap as dirt compared to its launch price.
- Scaerf ***: Makes Scarf Attack's random effects more random... in a good way. (Apollo) Stupidly fashionable, if sold at a clothing store it could go for millions.
- Slogan Blades****: Dragonfly Wave hits more enemies with more force, making the attack better for single foes. (Amanda) The sound these things make will get STUCK in your HEAD for AGES.
- Gobberry Extract*****: Increases Poison damage to 5 per turn. (Isra) These things could have been made into a pie. What a waste.
- Nice Shades *: Decreases damage taken from surrounding terrain significantly. 100% guarantee that you'll look cooler and everyone will like you more.
- Majerble's Mask**: Enables you to copy an ally's attack if your HP is at 100%, but then decreases HP by 1. Sold only by the happiest of salesmen.
- Techno Hopper+2*****: 50% chance to dodge enemy attack. A pocket-size pogo stick that warps at random. Not recommended for... anyone, actually.
- Mud Mask: MgAtk-2, Def +1 It's hard to concentrate with dirt in your nose. And eyes. And mouth.
- Ampy Glove: Makes any stat-boosting move boost by two levels. (Ruby) Initially developed for athletes, repurposed for legal reasons.
- Leafy Palm: Gives normal attacks an HP-absorbing effect. (Ruby) May... no, WILL attract caterpillars.
- Dwarf Hat: Strengthens counter and reduces damage taken when it's used. (Ruby) Don't you dare collect seven of these.
- Steamy Trinket: Makes Sauna Pulse heal more HP. (Marshall) Basically an overheating fan.
- Elf Hat: Strengthens Tater Flash stun effect. (Marshall) Think of it like you're giving your enemies a present rather than damaging their vision.
[/spoilerbox][/spoilerbox]
[spoilerbox=Craft Stations & other info (can be requested in posts if not anywhere yet)]This is another regular shop thing, and decisions you make may yield Welding <things>. These can be used to make cool junk to upgrade equipment. I will specify weapon upgrade stats AFTER the process. So just pick from a list of things to do and specify an item (Ruby's item = Ampy Glove, Leafy Palm, Fire Pillow. Y'know) then just wait until OshaliteX2 is ready for a big ol' update where STUFF ACTUALLY HAPPENS!!
Upgrade effects shown in underline on gear description.
Options:
Sharpness: Power-Up Ruby's gear
Accuracy: Power-Up Marshall's gear
Flashyness: Power-Up Apollo's gear
Efficiency: Power-Up Amanda's gear
Stealthiness: Power-Up Isra's gear
Potency: Power Up an any-character equip
Brew: Potiony things. You can mix around potions and items and stuff. Yes, non-potions too. Don't think about it too hard.
Stat Slowerings: When a stat is lowered, it's only by .25 of the normal value. Max is 2 lowerings.
[/spoilerbox]
[zoomer]EDIT: I wonder if anyone ever reads through this to catch up...[/zoomer]
[zoom]Success points:
Planetbox: 0.8
Lenrap: 1
SockOutTheWindow: 3[/zoom]
~~~
Second post. The ovalish device does a thing.
~~~
Okay, your name is Ruby "Ace" Aynian. Ooh, that's pretty good...
Now that that's settled, you wonder what your oval-ish device is. You fiddle with it for a few minutes before accidentally pressing... something on it. The machine's screen blinks and flashes for a second and then lets out a metallic voice...
Powering up... okay, rebooted. Please--enter your name. You enter your name, because why not?
Name registered. Hello, Ruby Aynian. Please selsct your class. Class? What? You wonder what it means... then the screen brings up a holographic image of three people. One looks like a guy who had too much caffeine, one looks like a quack magician, an the last one looks like a guy holding a giant toothpick.
Please select your class.
~Fighter~
~Mage~
~Swordsman~
Which one do you pick?
Okay, here's the lowdown on the hoedown for the classes...
Fighter has mediocre stats, but can alter his own to become more powerful. Learns many stat-changing moves. Mostly well-balanced.
Mage, of course, is all about magic attacks. All magic attacks do freaky high damage, but lacks in Physical attack and defense.
Swordsman just runs up and kills stuff. Lots of attack, but is very weak to magic moves.
~~~
Third post. The ovalish device does even more of a thing, and the awesome hair joke will eventually fall into obscurity.
~~~
You contemplate for a bit and then decide to tap the ~Fighter~ button on your device.
Then you wait...
...
...
...
...
...
FWEEEEEOOOOOOOOOOSH!!!
A huge flash beams from your device! Your muscles become 40% beefier, your wisdom becomes 60% wizzier, and your hair 200% awesomer!
YOU HAVE BECOME A FIGHTER. Says the device. Well done. Powering down...*bink*
Before you can start wondering what in the world just happened, a giant BUG comes out of the forest! It appears to have been attracted by the flash, and it thinks your awesome hair looks mighty tasty... what do you do??
Ace:50/50 Giant BUG:25/25
Aw yeah, you got moves! Lowdown on hoedown time...
Punch: Not much else to say here...
Counter: C'mon, guess.
Fire Up: Raises attack by 50%
~~~
Fourth post. Did I mention we got into a battle last post?
~~~
You use your Fire Up skill twice, doubling your attack. The giant BUG charges at you but you roll to the side and slam it with a double-powered punch, doing a good 9 points of damage. Unfortunately, you are left open to attack and the giant BUG headbutts you into a tree, dealing 7 damage. You are lying at the base of the tree and see the giant BUG charging you again, what do you do??
Ace:43/50, 2x attack. Giant BUG:16/25
One more thing, buffs go away after a few turns. I'll say when.
~~~
Fifth post. We never gain stats from Min again. I hope nobody ever looked at this post and thought “hey what was that about and why did it never happen again?”.
~~~
You guys DO know we have Counter, right?
You act relatively quickly, scooting out of the giant BUG's way before he rams you. It smashes its face into the tree, and gets all dizzy. Taking 2 damage in the process. You proceed to throw several punches at it, dealing 14 damage in total. The giant BUG lets out a sad squeal and scrambles back into the forest. The oval-ish device appears to have powered up while you dealt the last blow, and zips out in front of you.
Well done. You gained 2 Attack, 1 Defense, 1 Magic Attack.
FWOOOOOOSH!! Your face feels shiny.
You wonder why BUG was in all caps, but then kick yourself for breaking the fourth wall.
NOW what?
Ace:43/50
Also, after battle your stat buffs go away.
~~~
Sixth post. Enter Marshall! A character I literally thought up off the top of my head and gave a clever name meaning to. I notice that’s how I get ideas a lot of the time. Ace messes up his job and has to do him a favor.
~~~
You wander around aimlessly looking for things that aren't there. After about 20 minutes of wandering you come across and odd part of the forest. This part of the forest appears to have a fewer trees. You keep pressing on, and the trees become thinner and thinner until you reach a rather large and hilly clearing. You go over one hill and see a town! Thank goodness! You rush down the hill towards the town, and run into a stand where bottles and other sorts of things full of water are sold. Your body slams into one display stand next to it and the vase that was on it tips over and spills on you. You look towards the sky and scream, for no real reason. The owner of the stand looks over his counter and to the side, and sees what you've just done.
"What the--HEY!! You! Kid! What did'ja just do here? Who comes running down a hill and just careens right into a flask full of special water? Not someone with an ounce of sense, that's who!"
You just sit there, dazed, as the stand owner berates you...
6 MINUTES LATER...
The stand owner seems to have calmed down a bit...
"Heefffff... well, that was a bit rude of me. But kid, you gotta watch where you run now! Next thing ya know you'll be crashing through windows! Heh-heh-heh..."
You ask the stand owner what he meant earlier about the water you're now covered in being "special."
"Hm? The speci--oh, right. Yeah, about that... that there H-2-oh you got on yerself is special water from the Gootcha springs. Not sure what's so great about the stuff, all I know is that high-n'-classy customers pay nearly a month's wage for it... they say it's special. Though I think the "specialness" is referring to whatever they have in their noggin! Ha!"
You make a face like this: -.-
"Ahem... anyway, I get most of my cash from selling the stuff. And you've just gone and wasted nearly all of my supply! You got the funds to cover that?"
You have no money.
"Heh, you don't hafta answer, I can see it in your eyes that you, kid, are dead BROKE! But I'll tell you what, if you can get me another flask's worth of water, I'll remove all the money you would've owed me in the first place!"
There's no way to get out of this, you agree with the stand owner.
"Okay, so it's a deal!"
He hands you the metal flasky-thing (More like a vase), a few coins, and a map with scribbles on it.
"That should be the way to Gootcha springs, it's a pretty long trip so you better stock up on supplies. Why'd I give you money? Well, I'm not a monster. I wouldn't send a kid like YOU off to the springs with what? A backpack and a flask that big? No way. Anyway, get a move on. I want that water by sunset tomorrow!"
Siiiiigh... well, nothing else to do HERE. You see other stands that look cool, one sells supplies and another sells... tattoos?
What now? Psst! Go to a stand! One sells items and the other sells gear.
You have gained 20 Pwaants. Pwaants are the currency in this world. Any resemblance to anything in real life is totally coincidental.
Getting drenched in that water was refreshing, your HP has been restored.
~~~
Seventh post. Store time! Does anyone remember deku_link (AKA Villager of Death, but I call him by the former because in my mind he didn’t go nuts until he changed his name, though I know it’s just me denying). That’s where the “Elephant nose” whatever comes from.
~~~
You try to sell one of your Pwaants to a deranged man, who calls you "King ploobafoo Elephant nosed the XII, leader of the elephant faced tribes of zantok in the third reach of the sancock star sector." He then throws 31 Pwaants at you. You now have 50 Pwaants, congrats.
You check out the stores...
~Item Shop~
-Sweet Potion: Restores 30 HP. (3 Pwt)
-Sour Potion: Allows 5 max stat buffs.(6 Pwt)
-Spicy Potion: Nullifies damage that turn.(10 Pwt)
-Power Blitzer: Counters ALL damage that turn. (15 Pwt)
~Gear Shop~
-Downercut Arm: Raises attack power for all attacks 50% as long as you have no buffs. (11 Pwt)
-Ampy Glove: Doubles stat boosts. (20 Pwt)
-Leafy Palm: Punch restores 1 HP with every attack. (33 Pwt)
-Techno Hopper: 20% chance to dodge an attack. (40 Pwt)
You buying?
~~~
Eighth post. I’m starting to think putting all of these into a doc was a mistake… anyhoo, right now Ace is in a battle.
~~~
I guess since Sock posted first his post has priority.
You buy an Ampy Glove and two Sweet Potions. (-26 Pwt)
Now that your supplies are all supplied, you head out the way the map says... back through the forest. Great. After an hour or two of hiking, your oval-ish device lights up and flies in front of you.
Dangerous threat detected. Proceed with caution.
You look around quickly but see nothing... so the machine can detect unseen threats. Fantastic. Suddenly it spins behind you and lets out a red flash! A strange creature lies on the ground stunned. It looks like... a... living... toaster pastry. It looks up and glares at you, with menacing snake-like eyes. It lets out a mix between a snarl and a small child chewing gum. I dare you to think what that sounds like... SNAMCK.
Threat identified: Red Pastree.
You have no idea what it's talking about, but decide to fight. You equip your Ampy Glove, and prepare for the worst. (cue music...)
The Pastree jumps at you, act quick!
Ace:50/50 Red Pastree:16/16
~~
Ninth post. “Sugary barf sap boogers”. I think this is when I started calling these updates...
~~~
There is nobody around but yo--ah forget it. I'm just gonna update.
Thinking quickly, you swing your left fist at the Pastree's face in an uppercut of sorts, sending it flying backwards and doing 5 damage. It makes a sloshing/hissing sound and glares again. You notice your left hand has been covered in a gel, that is now hardening and getting heavier. You lick it, and it tastes like sugary barf sap boogers. You can barely move, and the Pastree lunges again and slashes you for 8 damage. It appears to charge something, as its back is shining. It rolls up and springs at you, it's claws and legs now one big spike!
WHADDYA DOO??
Ace:42/50 Red Pastree:11/16
~~~
Tenth post, but second “update”. I really should call them updates because I do toss in little whatevers during the starting days of the CYOA. This time, Ace eats a monster and then immediately fights another one. Also I used “HUUUUUUUGE” before I even knew what a “The Donald” is. Am I psychic or what?
~~~
Am I updating too often? 'Cause I like updating too often. It's not bad, is it...?
You use Fire Up and Counter, giving you a burst of speed. You use the speed to jump out of the way, and the Pastree slams into the ground. You use your boosted strength to swing your left arm over your head and onto the Pastree's back, dealing... like 37 damage. "The Red Pastree stopped moving!" Your arm is now free, huzzah!
Your device zips out. Very well done!
FWOOOOOOSH!! Your face is shiny once more. +10 max HP.
After looking at the not moving Pastree, it seems quite edible. You eat it, and your health is replenished.
You proceed on...
After many hours of hiking, you come across a clearing. You set up camp and go to sleep...
When you wake up, your device is in front of your face. Your eyes snap open, and your device goes back into your bag pocket. Weird.
You proceed for another 3 hours and finally come across an aqua colored spring. You check your map... yup, this is the place. Suddenly, your device zips out again. This is getting old... Monsterous threat detected. Leave. Leave. Leave.
You get a chill down your spine, and decide to go fill up the flask quickly before the "Monsterous threat" shows up. You go down to the spring but before you can even get a drop of water a giant water BUG zips come out of the lake! It's HUUUUUUGE! Like, bigger than a house huge!
Threat Identified: Giant hydro'PEDE.
...This could get messy. cue music...
Ace:60/60 hydro'PEDE:65/65
~~~
Eleventh update. Ace learns Eagle Punch and gets on the path to becoming broken.
~~~
You throw your flask at the 'PEDE in hopes of catching it. It bonks off it, doing 1 damage and lands in the patch of grass behind you. *womp-waaa* You jump out of the way of a bite, and Fire Up 3 times before getting smacked in the face for 5 damage. You jump up and PUNCH its FACE for a good 12 damage--time then stops around you... no color... your device zips out in front of you, still a metallic blue. It flashes, now heard in a weird computery voice in your head:
Skill learnt: Eagle Punch.
Time resumes and where you just hit the 'PEDE there is a huge explosion of blue fire! You get caught in the blast and take 6 damage, but the 'PEDE has also taken an extra 12 damage. The 'PEDE's body begins to bulge, and it blasts a huge jet of water straight at you!
AAAAAAAAAAAUGH!!!
Ace:46/60, 4x Atk. Hydro'PEDE:40/65
Falc--EAGLE Punch will be added to Ruby's moves in a sec...
~~~
Update 12. Just gonna do numbers now. Hydro-’PEDE phase two! All bugs must be in all caps, but since there aren’t any bugs again for ages that isn’t really relevant for much longer. But I hope it will be eventually.
~~~
You sorta dodge by rolling to the side, but then get a faceful of water anyway. You get water up your nose and are stunned, the 'PEDE lunges at you and grabs you in its maw and throws you at the ground for 10 damage. Owch. You get up and jump at it screaming: Eagle... PAWNCH!!!
You punch it with tremendous force! CRIT!! You deal 24 damage and explode for another 24, but you still take 6 damage. The 'PEDE writhes in pain and goes under and glows and eerie puple before jumping out of the water and onto land. It screeches and changes color from a shiny gray to a bright marune. It's health is restored as well as boosted, and the background music suddenly changes to this.
Uh-oh...
Ace: 30/60
Hydro'PEDE 2.0: 80/80
Now health in battle will be displayed vertically like this.
~~~
Update 13. I was a JERK this update and feel really bad about it. Like, really bad. It even bugs me to this day.
~~~
Time stops, and you see in a vision a person facepalming in front of his computer. You think: Why are we talking about girls in white and minions? This thing CLEARLY isn't a minion of any type. Then you name a nearby rock a strange name that should never be brought up in this CYOA again EVER. You also break the fourth wall by telling Asphoxia that we don't have any wolves and that girls in white who have minions are in a different universe entirely. Time resumes, and you use a Sweet Potion, restoring all your health (1 remain). You try to reason with the 'PEDE, but it doesn't speak english. It just goes "RAAAAAWR" at you.
You think: Gee, I hope I actually get to ATTACK next turn.
Ace; who has nothing to do with wolves or girls in white: 60/60
Hyrdo'PEDE 2.0 who isn't a minion: 80/80
~~~
Update 14. Battle battle battle.
~~~
You do a funky dance that enrages the 'PEDE. It charges, and you dodge out of the way all epic-like. But the 'PEDE is done slouching and U-Turns into you for 8 damage! It then stands up, but you use the opportinity to Eagle Punch it multiple times, causing many small explosions. This does a good 20 damage (5 to you) and knocks the 'PEDE backwards. It appears stunned, but then curls up and rolls at you! You get bashed pretty badly for 6 damage, but now the 'PEDE is stunned as it's having trouble unrolling itself.
Quick! Use the opportunity!
Fire Up has worn off
Ace: 41/60
Hydro'PEDE 2.0: 60/80
~~~
Update 15. Marshall joins the fight and your group just in the nick of time! I can’t believe I didn’t say “party”.
~~~
When you say "charge Eagle Punch" It basically means use Fire Up more. No charging here... yet.
You spam Fire Up to get the awesome 3x attack boost, then Eagle PAWNCH the 'PEDE for 21 damage, explodifying yourself for 6. It appears fed up with this game and uses all its energy to uncurl and lunge at you with lightning-quick movements! It grabs you with its mandibles and throws you up into the air. It opens its mouth wide and you begin to fall in, you brace yourself for the end...
*smack!* you hear a "skwee" and fall to the ground for 2 damage. You open your eyes and see the 'PEDE being assaulted by a barrage of... potatoes? You open your eyes more and focus to see a guy in front of the 'PEDE, taking it on with what seems to be a sort of potato gun. You hear his voice, and it sounds oddly familiar...
"Ha! That enough for you, you sad little worm?"
It's the water-seller man! How'd he get here? As soon as you think that he fires a larger, red potato at the 'PEDE that explodes and dazes it. The man rushes over to you.
"Well look at that, my hunch was right. I knew a kid like you couldn't make the trek alone! I'm surprised that you didn't collapse on the way here though... it's impressive. Anyway, the name's Marshall. Now enough talk, let's squash this bug for good!"
His potato gun did 12 damage.
Marshall, the water seller has joined your group!
Ace: 33/60
Marshall: 72/75
Hydro'PEDE 2.0: 27/80
Okay! You got a new party member! Here's the lowdown-hoedown on Marshall...
Marshall is a ranged attacker/support. His moves deal light damage, but have cool effects.
Potato Shot: shoots a potato at an enemy with surprising accuracy.
Tater Flash: more damage that Shot, and has a chance to stun enemy. Needs recharge. (stun chance differs between enemies, I'll say when Flash has recharged)
Water Magic: a basic water magic attack.
Sauna Pulse: restores party HP slightly.
Also people, don't forget we have Counter.
~~~
Update 16. The battle has been won.
~~~
Lenrap, just I'm not going to change one of my character's names because... potatoes. And Marshall is NOT the wolf. Nobody here is a wolf.
The 'PEDE snaps out of dazedness and lasers your group. You counter by using your will to throw some laseryness back at it for 3 damage, also softening your damage down to 2. You then leap up and Eagle Punch it for 20 damage, once again recklessly 'asploding for 6. Marshall concentrates and releases a soothing aura, healing him to full and you by 12. He then whips out his potato gun and shoots the beastie for 2 damage. The 'PEDE is weak and can hardly move.
"Y'know..." Marshall says. "I think killing this bogey in such a mundane way as punching or potato guns would not be all too kind... how about we give it some glory by finishing it with a combo move, eh?"
You talk and brainstorm a bit, before concluding on a idea. Marshall shoots a potato at you and you catch it, you build up a static Eagle Punch to infuse the spud with, and before too long it flashes and starts glowing a shiny red aura. You chuck the tater at the 'PEDE and it ex-PLODES in it's face! Doing what would've been 39 damage to it! The 'PEDE lets out a final "skwaaaaeeeeeek...!!" before crumpling on the ground and exploding in a puff of shining dust. Your device zips out in front of both of you.
New personell detected. Scanning... ... ... Registered. Hello, Marshall.
Marshal looks puzzled.
"Uh... what's that?"
You don't know.
"Fine by me, just tell it to not kill us or anything."
Like I would do that.
"Did it just sass me?"
No.
"Yes, it did."
No, I did not.
"Yes."
No.
"Yes."
No.
...
Now what?
Also, the dust restored your health for some reason.
Okay, you just learned a Combo Move! This is good. The one you just learned in called Hot Potato: It does damage about equal or more of Ruby's Magic Attack. More info on it as you use it more. Also, combo moves can NOT be used consecutively. In fact, they leave you open to attack if they don't finish a foe. REMEMBER THIS!!!
~~~
Update 17. I was a jerk AGAIN. Geez how does this keep happening??? Ace gets water for Marshall’s favor, though, which is really the only good thing to come out of this update. On the way back to town he and his new buddy also get into a fight.
~~~
You go to fill up the water THANK YOU Koopario, and relay thoughts in your mind while doing so...
You are abosutely certain that Marshall isn't a wolf because your device would've said so, and you briefly break the fourth wall to ask OshaliteX2 if your device is a wolf and he says:
"Absolutely not! Why would you think THAT?" Confirming that there are no wolves in the party right now.
You wonder why Deku Link keeps on suggesting King ploobafoo nonsense when it will never actually DO anything and just speeds up the time needed to find a certain post for reference.
You briefly consider pushing Marshall into Gootcha Springs but decide against it.
...Now that you're all done filling up the flask, you head back towards town through the forest. On the way back, you're ambushed by... more Pastrees. Yay. Your device recognizes them as Blue and Yellow Pastrees, stronger variants of the common Red Pastree.
Get ready to fight! Maestro!
Ace: 60/60
Marshall: 75/75
Blue Pastree: 30/30
Yellow Pastree: 20/20
~~~
Update 18. There was also a text Red Pastree before this. More fighting.
~~~
Here's your Pastree:
___________________________________
l------------------------------------------------l
l------------------------------------------------l
l----------------AAA-----------------AAA-----l
l----------------IIIII-----------------IIIII-----l
l----------------oOo-----------------oOo------l
l------------------------------------------------l------------------------------------------------I-----
l------------------------------------------------l---------------------------------------------I-----
l-------------IIIIIIIIIIIIIIIIIIIIIIIII-------------l ----------------------------------------------I-----
l------------------------------------------------l
l------------------------------------------------l
l------------------------------------------------l
l------------------------------------------------l
___________________________________
I----------------------------------------------I
I----------------------------------------------I
I----------------------------------------------I
I----------------------------------------------I
I----------------------------------------------I
I don't have a drawing thing so... yeah.
Anyway, I'll update later tonight. Stay tuned!
Update time!
You Fire Up once and punch the Yellow Pastree for 17 damage. Marshall KOs it with Potato Shot and you grab it and throw it into the other for 3 damage. The Blue Pastree seems unfazed and revives its ally with 6 health remaining... WELL. The combo you with a jelly shot , doing 5 to you and 8 to Marshall and both you and Marshall are unable to move! They lunge at you, like many Pastrees tend to do.
WAAAAAAAH!!!
Ace: 55/60, 1.5x Attack. Unable to move.
Marshall: 67/75, Unable to move.
Blue Pastree: 27/30
Yellow Pastree: 6/20
By the way, how was my text Red Pastree?
~~~
Update 19. Fight fight fight.
~~~
You use Eagle Punch and heat the Jellyjam to boiling, then bust out! You sock both Pastrees in the face, doing 7 damage to both. Yellow Pastree is revived with 5 HP.
Keep it up!
Ace: 55/60, 1.5x Attack.
Marshall: 67/75
Blue Pastree: 20/30
Yellow Pastree: 5/20
~~~
Update 20. Skirmish skirmish skirmish.
~~~
You kill the Yellow Pastree by ripping it up, but it just gets regenerated with 4 health. You Eagle Punch the Blue Pastree for 8 damage (1 to yourself) and get slashed for 5 damage. Marshall is glared at menacingly for 4 damage.
Ace: 49/60, 1.5x Attack
Marshall: 63/75
Blue Pastree: 12/30
Yellow Pastree: 4/20
~~~
Update 21. Ooh, shiny.
~~~
You punch both Pastrees and then use an ingeniously named combo move on them. Then you eat them for a total of 70 damage to both. Your HP is restored, and you continue on to the town... but before to get there, you find a shiny laying on the ground. What to do you do with it?
Sorry about the shortness. I just needed a break for a day.
~~~
Update 22. It’s not a shiny, it’s a PIECE! (music joke)
~~~
You INVESTIGATE the shiny. It appears to be part of something. You pick it up and your device zips out.
Piece found. Please, let me examine the piece.
Let your device examine the piece?
~~~
Update 23. Ovalish device becomes Min, who is eager to help you even though her seemingly deus ex machina abilities get nerfed HARD later on. Also question marks that I’m too lazy to fix (and I forget what they were).
~~~
Three updates in one day! Let's do this!!
You give the shiny to the device. It absorbs it, and instantly goes like this:
���~>\�!~>\��|��|�|�\�\<\<<\~\<]%\�|?.%(/&)2))9)7>8>7>6-9-$7hhYcayHhygYgy))))gahg6%)uuobOnPlOk@k@@ko@@koo@@�@bing!!
It glows a blue aura and displays a face on it's screen. It says...
Aaaaaaah... It's good to be back!
Its once-computerater voice now sounds like that of a young woman. It continues...
Mm-hm, processors intact, optical sensors a-okay, everything else just peachy!
You and Marshall just stare at it, dumbfounded. It turns towards you.
Hellooooooo, Ruby! You too, Marshall. I... uh... never got to introduce myself! I am Min. Uh... what else... Oh, right. Nice job finding this P-Chip.
You ask what a P-Chip is.
P-Chip? Oh, a P-Chip is part of the missing me! You did a fanTABulous job finding my personality. I simply must thank you. You see, I once was a--- FZHAPP!! Min's face fizzles for a bit and displays ERROR for a moment Urk--! Memory... blank... after. Haahhhhh... Ugh, no dice. You only found the P-Chip containing my personality. But it's pretty sweet right? Min does a little spin. Hahaha! Anyways, I'm basically a pocket superencyclopedia. I'll tell you whenever baddies are on your tail and stuff like that. That's basically all I know right now.
Marshall interrupts, "Wait, if you had no personality before how did you sass me earlier at the springs?"
"sass me earlier at the springs"
"What?!"
"what?!"
"Stop that!"
"stop that!"
"Augh!"
"augh!"
Min laughs and says "Okay, now I think we should head back. It's late and you're probably tired. C'mon. No use just sitting here. Stop staring at me...
What now?
~~~
Update 24. Min is your voice, which gets you a shelter from your nice new friend. Also shops.
~~~
You stuff Min in your pocket and head back towards town. Marshall sells his special water to a hoity-toity looking man for 800 Pwaants. Wow.
"Hey, thanks a bunch kid. Since you went to all the trouble to find that water, have some money."
You gained 200 Pwaants.
"Now how about you run along now."
Min zips out.
"Hey! Y'know we kind of don't have a house?"
Marshall is surprised.
"Wha--?! Then where did you all come from?"
You tell him that you don't know.
"Hmmm... well that's troublesome. Tell you what, you can rest at my place tonight. I have a spare room, so feel free to rest yourself there. It's about time I close up shop, so come talk to me whenever you want to come with."
You thank Marshall for his hospitality.
The stores now have new stock!
~Item Shop~
-Sweet Potion: Restores 30 HP. (3 Pwt)
-Sour Potion: Allows 5 max stat buffs.(6 Pwt)
-Spicy Potion: Nullifies damage that turn.(10 Pwt)
-Power Blitzer: Counters ALL damage that turn. (15 Pwt)
-Good Viberizer: Restores 30 HP to party. (13 Pwt)
-Sweeter Potion: Restores 60 HP. (11 Pwt)
~Gear Shop~
-Downercut Arm: Raises attack power for all attacks 50% as long as you have no buffs. (11 Pwt; Ruby)
-Ampy Glove: Doubles stat boosts. (20 Pwt; Ruby)
-Leafy Palm: Punch restores 1 HP with every attack. (33 Pwt; Ruby)
-'Splodey Ash: Increases bonus and recoil damage of Eagle Punch. (70 Pwt; Ruby)
-Shootshoot Mod: Enables you to hit two enemies with one Shot. (50 Pwt; Marshall)
-Eye of Peewpeew: Increases damage of non-magic attacks. (58 Pwt; Marshall)
-Glubglubglub: Makes Water moves a LOT more effective. (80 Pwt; Marshall)
-Bazookifyer: Enables you to shoot 5 potatoes in one turn. (100 Pwt; Marshall)
-Techno Hopper: 20% chance to dodge an attack. (40 Pwt; All)
-Chunkomatic: Increases damage of all attacks if you are at low HP. (70 Pwt; All)
Music.
You buying?
~~~
Update 25. Ace buys some stuff, most relevantly the Bazookifyer. Then Ace and Marshall get abducted and put in a weird place and the CYOA kind of kicks off.
~~~
Sorry about the wait, I didn't know what I would do next. But I think I got it now...
You purchase a Techno Hopper, four Sweeter Potions, a Leafy Palm and the Bazookifyer.
-217 Pwaants
You run back to Marhsall and show him your loot.
"Hoo! It's amazing what kids can get their hands on these days!"
Marshall equips the Bazookifyer. If an item can be equipped by anyone, that character can also equip an item specific for themselves.
"Wow! This thing is nice! Now I kind of feel bad for sending you off on that errand for me. Now are you ready to head back?"
You nod your head and Marshall walks you back to his house down a fews streets.
"Okay." Marshall says. "We're here."
For a water sellers house, Marshall's is pretty cozy-looking. It has a pretty log exterior with glass windows and a landing by its door.
"I have a garage in back, you can rest there. I'll get you up and out in the morning." Says Marshall. "Have a swell stay."
You go back around Marshall's house and you go into his garage. It's nothing too special, it has lots of flasks and bottles. A nice carpeted are in the corner. You could get used to this. Marshall sets up the carpeted area with a small light and floor pad.
"G'night." He says. He then leaves.
You set up your sleeping bag and munch on a bit of trail mix and water. Still good. Right before you crash Min zips out... again.
Hey! Where are we going after Mr.Marshy kicks us out?? Don't you have any plans?
You shrug and fall asleep. Min groans and goes nighty-night as well.
Zzzzzzzzzzzz...
You are awakened by a loud BOOM!!!
You awake with a start and quickly gather up your stuff and run outside to see a huge ship above town, shooting lasers down at everything! You see a man get hit by one and get sucked up into the ship with a "FawawawasssssssszzzzzzzzzIP!" He didn't even get a chance to react. You see one coming and dodge it, running over to Marshall's house and nearly breaking down the door to get in. You see him hiding under his kitchen table, cowering. You ask him what's going on.
"I-I don't know! I woke up and was making breakfast when the sky turned purple and lasers shot down at everything! You gotta stay down!"
Suddenly, the roof of his kitchen blows up and a large, stony-mechanical being steps in.
TARGET... FOUND. COMMENCING TRANSPORTATION.
You step out of the way, but Marshall is hit by a laser and gets sucked into the machine. You run into Marshall's room and grab all the stuff you bought the other day and stuff it in your backpack. The wall in blown down and before you can say "Ermagherd lazors!" you are sucked into the machine, along with all of you and Marshall's stuff...
You black out.
You awaken in a small, jail-ish cell-tube with no clue where you are. You see various other cells with other people in them, they are unconscious. But two cells from the one across from you you spot Marshall. He's awake! He sees you too and starts waving at you. You wave back, and he begins moving his mouth, but you can't tell what he's saying. He points to what looks like a control panel on his cell. You look around yours, and find a similar pad. This must be what you need to get out... or something.
What do you do?
~~~
Update 26. Wheatley reference, and nothing else much.
~~~
Wow you guys catch on fast.
You take Min out of your pocket, and wake her up.
Mwuuuhh...? Wuttizzit?
You poke Min.
Maaaaah--I'm UP. Geez, what's wrong with--HOLY CARP WHERE ARE WE?!?
You tell Min what you know of the current situation, and then aske her to check out the tech-pad.
Darn laser. Okay, let's have a look at this pad... I could probably hack it easy. Lemme think...
Min plugs herself into the pad.
A-A-A-A-A? Nope. A-A-A-A---B! Nope. A-B-C... D... G-H. Oh, hey! It worked!
The pad glows a similar color to Min and the door on your cell unlocks. You step outside the cell and look both ways. You use Min's hacking "skills" to get Marshall out of his cell.
"Thanks. I don't know where we are or what we're doing, but I'm glad to be out."
Your party is back together.
Equip different gear? What do you do?
~~~
Update 27. The dawn of the split paths.
~~~
You look around the cells. Nobody seems to be conscious... huh. Freeing them at the moment would probably attract attention and wouldn't be a good idea. One employee-looking fellow is wearing a nametag that reads "Planetbox." Min does a mental facepalm.
You look around and see that the hallway you're in has two ways to go. One way has a sign that reads "EXIT." But it's locked. You go the other way, at the end of the hallway the path splits. One way has a purple light and the other has a yellow light.
Which way do you go?
~~~
Update 28, ooh that rhymes! Also WHEATLEY REFERENCE that I failed at. Looking back on these old CYOA pages I cringe a lot, and also notice that I could have created a lot of plot holes for what I planned for later.
~~~
I'm going somewhere this weekend so I wanted to update before I went.
You and Marshall head down the Yellow Path. After going a way, you come across a technologically locked door. Min unlocks it, and you are greeted with a huge room filled with... nothing. But before you can head back, a spherical object is lifted down by an arm-like structure. It lights up with an orange color and speaks with an Australian accent...
Well, well, well. It appears I have guests! Welcome, to my lair. I am Barley, and I will be your host tonight. Now, If you'll excuse me...
Barley stops and the speakers throughout the area boom: ALERT. SUBJECTS ESCAPED IN SECTOR B-2-e. In no time flat, multiple humanoid stone creatures storm the room. There are four of them, and they don't look friendly. CUEING MUSIC.
Ace: 60/60
Marshall: 75/75
Barley: 50/50
Rocky: 25/25
Stoney: 25/25
Bouldery: 25/25
Mineraly: 25/25
~~~
Update 29. Rumble rumble rumble (as in fight).
~~~
You grab Rocky and use all your might to swing him at the others. They all take 5 damage and are now lying in a heap. You then turn towards Barley and use Hot Potato on him, but he blocks it with a large shield out of nowhere!
Hahaha! Do you REALLY think your mundane tricks will stop me? Don't make me laugh! I'm not a moron, you know. Oh, and Mineraly says hi.
Before you can react, Mineraly zips up behind you and backhands your head! You try to counter it, but fail. You take 13 damage. Marshall Bazookifies* Mineraly for 15 damage.
You're a bit dazed, but otherwise okay. Now what?
Ace:47/60
Marshall: 75/75
Barley: 50/50
Rocky: 20/25
Stoney: 20/25
Bouldery: 20/25
Mineraly: 5/25
*When you use all of your multiple Potato Shots on one enemy with the Bazookifyer, I'm going to say it as "Bazookify" or "Bazookifies" etc.
~~~
Update 30. Attack attack attack.
~~~
You pose and Fire Up twice. Then Grab Mineraly and use him as a club to smash the others. Mineraly is defeated, and everyone else takes 8 damage. You decide to throw Mineraly at Barley! Mineraly is surprisingly aerodynamic, and smashes into Barley's shield. The shield breaks off and You use it as a frisbee to attack Barley for 18 damage!
Augh! H-hey now! What in the world was that?!
Barley Brings down many other shields, but these ones form a barrier around him. But one shield is different... because it swings at you, knocking you into the wall for 7 damage. Barley shoots Marshall with a laser for 11 damage. In that time, the stone beings have gotten up and are simultaneously charging at you!
Think fast!
Ace: 40/60, 2x Attack
Marshall: 64/75
Barley: 32/50
Rocky:12/25
Stoney: 12/25
Bouldery: 12/25
Mineraly: 0/25
~~~
Update 31. Brawl brawl brawl.
~~~
You dodge to the side and give a low kick to Bouldery, causing him to trip and take 7 damage. You scream I LIKE CEREAL and Eagle Punch him for a finishing blow, you take 2 damage. Rocky and Stoney, a bit surprised, join their arms to form a huge cannon! They shoot a HUGE boulder at your group, and the both of you just barely dodge it! Barley attempts to smash Marshall, but he dodges. Marshall attempts to Bazookify Barley, but the potoatoes just bounce off his barrier harmlessly. Rocky and Stoney begin charging their cannon again.
Marshall's Tater Flash has recharged
Ace: 38/60,2x Attack
Marshall: 64/75
Rocky: 12/25
Stoney: 12/25
Bouldery: 0/25
Mineraly: 0/25
~~~
Update 32. Victory! And frisbee shield AND swordy thing that becomes relevant WAYYYYY later. If you’ve read ahead and are thinking about that one time, nope! It’s going to become even more relevant even LATERER.
~~~
Just so you know, I probably won't update unless there are at least three actions suggested.
Thinking quickly, Marshall shoots Tater Flash right inside the cannon. Rocky and Stoney look at each other wide-eyed, and they blow up for 18 damage each! Stoney flies backwards and hits Barley's shield with a *BANK* and the shield shatters and Stoney hits Barley's face for 2 damage. While Barley is stunned, you and Marshall run up and grab the detached cannon. You hold it up, and Marshall fills it with potatoes. You both prop it up and hold the non-blasty end and charge it with Fire Up and Water Magic. The potatoes bake to a perfect temperature, and you both scream "SHORYUKEN!!" A huge mass of tatery deleciousness is launched at Barley, and before he can react it hits him directly in the core for 45 damage!
Barley begins to whirr and smoke and click and beep and steam. You and Marshall turn and strike awesome poses. Barley explodes.
Ka-PSSSH!!!
A shield whizzes over your head and smashes the door open. You are now free to leave. What now?
Ace: 38/60
Marshall: 64/75
~~~
Update 33. Enter Pwaaluigi! He will be shop-man later on.
~~~
You loot the room, and find loads of cash hidden in Barley's arm-body-robot-thing.
+400 Pwaants
You also find a swordy-looking thing and a Purple hat with an upside-down "L" on it. Weird.
You exit the room and head back towards the purple light. After walking a long time, you feel see a large, purple-yellow sign reading "Pwaaluigi's SHOP"
You approach the stand near the sign and see a small, pale being with no arms and a large nose muttering to itself...
"Hrmmnyhrmmstupidrockshmmrmmr..."
You ring a bell at the counter and the creature jumps up and surprisedly speaks!
"Hrmm--Oh?! Customers! Uhh... greeting. Pwaaluigi is me, and this is Pwaaluigi's shop! Pwaaluigi would want you to buy, but Pwaaluigi is currently lost with one of his special things. Please come back later. But Pwaaluigi wants you to remember him for comebacks, so Pwaaluigi will give customers Pwaaluigi's secret spiced tea! It is not charged.
"Pwaaluigi" talks with a thick accent, but you can't tell where it's from. You drink his tea, and it's surprisingly good! HP has been restored. Now... is there anything to even DO here?
~~~
Update 34. Jokes and a shop, but the shop is no joke!
~~~
You say "TOO BAD, PWAALUIGI. TIME!" Pwaaluigi says, "3:30." Bad-dum, ching!
You give Pwaaluigi the purple hat, and he goes wide-eyed.
"Y-y-you found Pwaaluigi's hat!! Thanks you ever so much, friends! Now Pwaaluigi can open shop!"
He turns around and does something and then turns back with a pointy mustache and a nasal voice.
"Heeeeh! Pwaaluigi's back in business! Buy something!"
~Pwaaluigi's SHOP~
-Happy Masher: Makes you auto-Punch an enemy at the end of a turn. (300 Pwt; Ruby)
-Elf Hat: Increases effectiveness of Counter. (450 Pwt; Ruby)
-Fire Pillow: Doubles bonus damage of Eagle Punch and prevents recoil. (900 Pwt; Ruby)
-Steamy Trinket: Makes Sauna Pulse a LOT more effective. (400 Pwt; Marshall)
-Dwarf Hat: Increases effectiveness of Tater Flash. (500 Pwt; Marshall)
-Snipifyer: Makes potato shot always do 10 damage. (700 Pwt; Marshall)
-Iced Tea: Random effect. (50 Pwt, item)
You don't HAVE to buy something. Even if you leave, Pwaaluigi isn't going anywhere.
~~~
Update 35. Forgive me but I totally blank on what happens here. What was the “cellroom” again?
~~~
You buy an Iced Tea.
-50 Pwaants
You give Pwaaluigi the swordy and ask him to look at it.
"Hmmmm... Pwaaluigi has never seen an item like this before. Pwaaluigi has apologies, but Pwaaluigi has not clue of what the item is or does."
Discouraged, you wonder what to do. You begin to leave, but Pwaauigi catches you right before to turn the corner.
"Wait! Friends! Pwaaluigi almost forgot!"
He runs up to you and hands you a golden pointy stick.
"Um, what's this for?" Asks Marshall.
"Friends, that is the key to the gate at the back of the cellroom. Pwaaluigi yoinked it from the rockies that stole Pwaaluigi's hat. Pwaaluigi tried to use it earlier, but Pwaaluigi has no hands."
Marshall interjects, "Then how'd you make that tea then?"
"That is not of your business."
An awkward silence ensues...
...
...
"Ehm. Well anyways, you have the best be going. Good luck with whatever you're doing!"
You now have the key to the back of the "cellroom," what is your next course of action?
~~~
Update 36. I’m just going to assume “cellroom” is a thing that younger me came up with to try and sound cool. Anyway this update contains foreshadowing to Ace’s eventual broken-ness as well as more split paths.
~~~
You attempt to equip the swordy, but as you do Min zips out and zaps your face.
UNEQUIPABLE ITEM YOU DOOFUS. Try something more... handy. Like a pillow taped to your fist.
...Well that failed.
You dance through the cellroom and notice that many people that were here unconscious before are now gone... strange. You reach the end of the room and looks for a keyhole. You see a hole on the left of the door. You take the key and jab it into the hole with a satisfying SHNLINK. The door glows green and slides open. You are met with... more split paths. GREAT.
One way has a red light and another has a green light. Which way do you go?
~~~
Update 37. Fight against an employee. Who’s Matahall? There also was music but… something happened to it.
~~~
You go down the green hallway and find a large room filled with huge computers. In the middle there is a man sitting at a table singing a tune about locks...
"If I a-catch you, I'll use this lock! If you try to e-scape, the exit is blocked! Nobody can get out, so don't you go pout, lunchtime is around twelve!"
(this goes on for another minute or two)
You and Matshall stand there, trying to make sense of this. Eventually Matahall shouts "HEY!!"
The man turns and looks at you surprised.
"W-w-whaaaat?! Nobody was supposed to escape!"
Marshall interjects,
"Yeah, and now we want to get out! We've already destroyed one robot, I'm sure a scrawny guy like you won't be much more of a task!"
"W-w-waaagugh!" the man scrambles back behind a computer and a loud beeping noise in heard. You stand firm as a huge robot slowly rises, with the man inside of it at the top.
"Hahaw! Try and say that now, you puny ant! Santrito's puny-cager will set you straight; WITH PAIN!"
The robot booms: PAIN MODE ACTIVATED. What happened to the music here?!
Oh dear.
Ace: 60/60
Marshall: 75/75
Santrito's puny-cager: 70/70
~~~
Update 38. Quarrel quarrel quarrel.
~~~
Dear Koopario, what is happening is that this fellow is attempting to squash and cage you with a giant robot.
You use Fire Up and imagine yourself as a donkey. You Eagle Punch the whoop out of the 'bot and it crashes to the floor for 9 damage. The 'bot quickly and mechanically gets up and does a spinning robot kick to your face for 12 damage. While it's getting back into position, Marshall Bazookifies it for 10 damage, but it seems otherwise unfazed and lasers him for 7.
"Pfft, you guys are LAME." says the man. "I bet you eat lame soup! HA!"
You counter with an amazing burn that gives you the effect of Fire Up and has him take 1 damage. It's that good.
Next move?
Ace: 48/60, 2x Attack
Marshall: 68/75
Santrito's puny-cager: 60/70
~~~
Update 39. Combat combat combat.
~~~
You use fire up again, then do a Punch-Eagle Punch combo on the 'bot for 18 damage! The man seems unfazed again.
"Ugh. You guys are seriously annoying. Take THIS!!!"
The man presses a button on his control panel and the bot get surrounded by an electric field. Marshall attempts to fire a potato at it, but it gets burnt to a crisp. It begins to fire large bolts of electricity at your group for 6 damage each.
"Hahaha! Now what are you gonna do?? I'll just shock you two LOSERS into unconsciousness then put you back in your cell. I bet I'll get paid double for capturing escapees!"
You can't punch the shield, and any potatoes will get burnt if the get too close! WHADDYA GONNA DOOO???
Ace: 42/60
Marshall: 62/75
Santrito's puny-cager: 30/60
~~~
Update 40. More fighting, but with a failed Phoenix Wright reference! Yaayyy…
~~~
THANK you deku_link...
You go all Phoenix Wright on the man.
WITNESS TESTIMONY...
"Heehee, you can't break my shield, you're too LAME! > My shield it totally invincible, your dumb physical attacks won't even scratch it! Ha!"
"HOLD IT!! You said that the shield will be invincible to physical attacks, what about magic...?"
"H-huh?! W-w-well you guys don't HAVE magic! So ha!"
Battle record > page 1 > Party > Marshall > Moves > Water Magic
"OBJECTION!!!
It says on the first page of this CYOA that Marshall knows a basic water magic move! Also, why would any CYOA creator put in a foe that's completely invincible? It's clear that your shield is WEAK TO MAGIC ATTACKS!! Marshall!!"
"You got it!" Marshall focuses and a deep blue aura surrounds him, he shouts and blasts a streamlined jet of water straight at the 'bot. It collides and the shield dissipates into nothingness and the 'bot begins to short-circuit. It is shaken and crumbled by multiple small explosions until it only has 1 HP remaining.
"Eeeeeeeeeeeeeeeeek!" the man squeals. He does a dramatic twitch inside the control spot...
Finisher?
Ace: 42/60, 2.5x attack
Marshall: 62/75
Santrito's puny-cager: 1/60. FINISH IT!!!
~~~
Update 41. Intimidation by potato gun.
~~~
You leap into the air and do a light homing poke on the 'bot. It beeps: NOT GUILTY... GUILTY... GUILTYGUILTYGUILTYGUILTYGUILTYGUILTYGUILTYGUILTYGUILTYGUILTYGUILTYGUILTY--Fzaarp! FWEEEEEEEEE... BOOM!!!
It explodes into a huge blast of scrap metal and flames, you endure the explosion. The man then comically falls to the floor with a *thwap*.
"Uuurrrrgghhuuuuuh..." He slowly gets up, and retains his marbles. "Gahr! Why'd you have to do that?! That cager was my pride and joy!"
Marshall aims his potato gun at him.
"WAAAH! IDUNNOHYIAMSCAREDOFAPOTATOGUNBUT Okay! Okay! Spare me, please! I'll tell you anything you want, even about the transformation room!!"
"The what?" Says Marshall.
"Uh! Mmmm... nothing..."
*cli-click*
"WAAAAAAAH OKAY FIIINE ASK AWAY!"
What will you ask him?
~~~
Update 42. This employee man is one of my favorite characters, I should mention. Also Santrito is a thing and is where Ace kind of is. I forget when this is mentioned. Also also, the employee man even says mentions the number 42 and this is update 42! WOW. Am I just that psychic??
~~~
What is the meaning of life?
"I dunno. Life. 42. The whole sh-bang."
What is the Transformation Room???
"Uhhhh... It's... hard to explain... it's like a place... where our captives are... turned... into... rock monsters..."
You, Marshall, and Min shout in union,
"WHAAAAAAAAAAAAAAAAAT?!?"
"What IS this place??" Marshall says, shocked. "How do you turn LIVING BEINGS into those Crag Thingies?"
"Hmmm..." The man thinks for a bit before responding. "Well, we have a thing... that has a special saliva. When its saliva is mixed with cement and chocolate it turns into a strange syrup that if an organism is soaked in for long enough it literally turns to living stone. The stone beings can function almost identically to their normal state, but have extreme durability and strength. This facility, Santrito, exports these beings for profit."
"Wait... but how do you turn them into slaves?" Marshall asks.
"SERVANTS!"
"Fine, but answer our question."
"The process leaves beings numb in their memory. The scientists here have modified the sludge to overwrite said memories with just a single message: OBEY. Of course, the memories are still THERE, but they are very vague. Only two stone beings have been able to overcome the sludge's message. The scientists believe it to have been a glitch in the process or a particularly strong memory that could not be overwritten. That happened a long time ago, and no similar mistake has been made since. It's honestly quite sad..."
You and Mina are still awed at this. How could a place live with itself turning living, independent BEINGS into SLAVES just for money.
Marshall interrupts your thought process.
"Well then what are YOU doing helping them?"
The man ponders for a moment...
"I... don't... know..."
"Well then why were you so enthusiastic about TRYING TO KILL US?!?!" Min screams.
"Yeesh, people these days... Okay, here's the scoop. I was brought here as a young kid, but escaped with my sweet lock skillz *with a z*. But despite my best efforts, I couldn't escape. I was brought to a person who I can't remember, and then all I recall is getting put in this room with a sudden urge to make locks and catch intruders. The thought of WHY never crossed my mind until you people showed up..."
"That didn't answer our question..."
"And you guys escaped and came here. Normally I would've stopped you before you even took a few steps out, but lately I've been working on a new part for the spit-creature."
"Wait... a PART?"
"Yep... geez you guys are nosy. I don't know what the creature is, but when something goes wrong with it I have to make a new tank for it to hold its spit. It pretty easy, but as of late I've been trying to make an indestructible one. In fact, I had just sent it when you guys came busting in here and TRASHED MY CAGER."
Okay, this is some good info. Any more questions?
~~~
Update 43. Question question question.
~~~
Where is this room?
"To the red light."
To Marshall and co... Why are we doing this?
"I don't know" says Marshall. "But I DO know that to get out of this crazy place we need to go through the transformation room."
"Marshy's right." Says Min. "There are absolutely no other ways to go other than that room."
So now what? Ask more questions?
~~~
Update 44. Inquire inquire inquire.
~~~
Are there expansion suits in the Transformation Room?
I dunno... we have inflatable life jackets.
Can the Room turn things other than people into rocky servants?
Well DUH! Of course it can! We've shipped out rocky puppies and bunnies for those who want more of a cutesy factor on their workers.
What is this swordy-looking thing?
Huh... this looks like it'd make a neat weapon. But unfortunately, I have NO clue what in the world it is. Surprising, right?
What about those two stone beings that escaped in the past?
Huh? Oh right. Those two were abducted at the same time I was. I don't remember who they were... probably some philosophers, you know how THOSE people are. They managed to override the syrup's mind control. If a being does this, their rocky exteriors turn into smooth stone and they regain the ability to speak. Normal stone beings can communicate with each other silently though, this just allows them to communicate with non-stone beings. This duo escaped through the shipment corridor and have never been seen since. That's all I know.
Do you want to join us?
Naw, I need to think. Like, a LOT.
Anything else?
~~~
Update 45. Marshall has an Idea.
~~~
Can you turn people into things besides rocks?
I guess... if you count nonsentient sludge as a thing. But those don't tend to be all too helpful.
Can you turn me into a rock.
Nope. I don't have the authority to activate the transformer.
You thank the man for his help and leave the room. You take the red-light path down to the Transformation Room. When you get there, you are appalled by what you see. There are several hundred or more large test tube-looking things, each filled with a red liquid and a floating almost-rock person. You continue down the room and eventually come across a series of conveyor belts with the tubes on them. Above them is a large hose that clamps onto the row of tubes under it and inserts a gross-looking reddish-brown goo. You see the man you saw get abducted when you left Marshall place get slimed, and then you can't see anything in the tube... You continue down the line, trying to keep your lunch down. As you move down, you notice that the brown-ness of the sludge dissipates as it ages around a person, becoming more transparent as the rest of the color appears to turn into stone inside and outside of the person... now the person who's writing this is getting nauseous just thinking about this. Fill in the blanks. You keep on trudging along, looking for an exit. You see none, and are almost about to give up, but then you are stopped.
"I have an idea!" Says marshall. "What if we could stop this process somehow? If we can do that, someone from maintenance would have to check on us. If we can see where they entered maybe we could find the way out!"
Min responds, "But how are we gonna do that? There's really no SELF-DESTRUCT button anywhere. Believe me, I checked."
"Well maybe you need to get your scanners replaced, because I just found our way out!"
Marshall points to a elevated platform near the middle of the room.
"You see that? My instincts tell me that somethin' really important to this place is atop there. We just need to shut it down! Notice how all the ooze is coming in tubes from that ONE SPOT?"
"Oooh, I guess Mr.Marshy isn't as dumb as he acts!"
"Hey!"
"Hey!"
"Stop."
"Stop."
"Seriously."
"Seriously."
"Oh my goodness..."
...
...
...
Trust Marshall's instincts?
~~~
Update 46. Min messes up, fight against the Reconstructed Pastree begins.
~~~
You're somewhat skeptical about Marshall's idea, so you have him climb to the platform to check first. You and Min wait at the bottom and try smashing a tube open. The writer doesn't want to give details about what happened, least to say it was a mess you're not going to clean up anytime soon. After a few minutes Marshall comes back down.
"Yep. I was right, there's a strange-looking THING on top of the platform. Come see for yourself."
You and your party climb up to the top of the platform and see a huge... robotic... THING there. It has huge tubes sticking through its back, as well as a rubbery-metal sack under its mouth. It appears to be sleeping now... you have no idea what it is, but Min scans the area and gets a clue.
According to my observations and all the code in these machines, I can confirm that this creature is a RECONSTRUCTED PASTREE."
"Someone really went to all that trouble to bring back one of THESE things??." Say Marshall.
"Not quite, according to this bit of info I inferred from the machine next to you and what that man before said, this thing has been modified to be practically immortal. All it needs to survive is a power source and it's good to go. I think this is the thing that the man earlier was talking about, notice how it has a tank filled with goo, and then notice how it shrinks when one of the tubes sucks the spit out of it? This is obviously a very important creature to the production of the stone beings." "Good. Let's smash it."
"My thoughts exactly. BUT WAIT--"
Before Min can yell at you you attempt to punch the beast, but it shocks you for 2 damage.
"Are you blind?! There's a lever right next to it that says DEACTIVATE SHOCKFIELD! Pull that, THEN smash it. I bet even Masrhall noticed that!"Marshall just looks away...
You go up to the lever and see a smaller sign next to it that reads: WARNING. DO NOT DEACTIVATE SHOCKFIELD UNLESS YOU HAVE THE PASTREE DEANIMATOR, AS DEACTIVATING THE SHOCKFIELD WITH SEND THE PASTREE INTO A RAGE."
You tell Min.
"Don't worry about it. This thing's like 200 years old. It's DEAD! All it's doing is nonsentiently creating goo with some help from it's robot parts."You trust Min and pull the lever with all you might, the lights around you dim and the tube detatches. You are quite pleased with yourself... until the platform gets encased in a huge metal box. At first it's dark...
What?? This wasn't in my scan of the area!"
"Well I don't suppose THAT was either." Says Marshall. Where the beast was two red eyes glow to life. and the lights on top of the box flicker on. You see the Reconstructed Pastree slowly get up and twitch... it looks around, before finally becoming fixated on your group. It lets out a spine-tingling screech that sounds like microphone feedback and a foghorn. A sound can be heard from the walls.
PASTREE REANIMATED AFTER TWO---HUNDRED---TWELVE---YEARS. PLEASE USE YOUR DEANIMATOR NOW.
"We don't have a deanimator!" Marshall screams.
"Oops... hehe... my bad."
Marshall whips out his Bazookifyer and you take a fighting stance, the beast roars again. Music.
Ace:58/60
Marshall: 75/75
Reconstructed Pastree: 100/100
~~~
Update 47. Min Scanner becomes an official thing. Otherwise just melee melee melee.
~~~
You Punch the RPastree for... 2 damage. It immediately counters by kicking you with its roboticized left leg for 6, you swiftly get up and try pulling the lever for the Shockfield again, but nothing happens and the RPastree does a spinning slash to Marshall for 7 damage. Marshall bazookifies it for 5 damage. You have a moment of opportunity as the RPastree wipes the taterness off its face, and have Min do a scan. NEW MOVE: Min Scanner: Can identifies enemy weaknesses and occasionally other things. Doesn't always work.
Min states that the RPastree has to take time to analyze foes before attacking, but then can attack super fast. It's also a robot. Speaking of fast moves, it does a speedy slash to you for 4 damage.
Move... idea... stuff...
Ace: 50/60
Marshall: 68/75
Reconstructed Pastree: 93/100
~~~
Update 48. I was a jerk again. Punch punch punch.
~~~
You run around the RPastree and sock it for another 2 damage, then wait... you and it have a staring contest until it quickly tries to slash you. You recklessly slide to the side, taking 3 damage, and do a countering kick to its back for 3. Marshall sidesteps it and uses Water Magic for 9 damage. You wish YOU had a way to make your attacks so much more powerful... *COUGH COUGH*
Ace: 47/60
Marshall: 68/75
Reconstructed Pastree: 81/100
~~~
Update 49. Scuffle scuffle scuffle.
~~~
Marshall shoots the RPastree every few seconds, stalling while you get a 4x Fire Up. From the barrage, the RPastree takes 5 damage. You then do a solid 14 damage with Eagle Punch, and explode for 4. This knocks the RPastree back into the wall, and you rush in a uppercut it for 6 damage. It flies into the air, but stabilizes itself and launches electricity at your group for 8 damage.
Ace: 39/60
Marshall: 60/75
Reconstructed Pastree: 61/100
~~~
Update 50. Strife strife strife.
~~~
You use Hot Potato in the RPastree for 26 damage. It flinches backwards but then does a powerful spinning attack on your group for 10 and 15 damage! You then use Eagle Punch for another 14 damage with the 'splodey for 4.
Ace: 25/60, 3x Attack
Marshall: 45/75
Reconstructed Pastree: 21/100
~~~
Update 51. I was kind of a jerk AGAIN. And AGAIN afterwards (not shown). AUGH. Duel duel duel.
~~~
You look for girls in white but there aren't any. The RPastree facepalms at the uselessness of that action.
You have Marshall use Sauna Pulse, restoring 12 HP to both of you. The RPastree attacks, but gets a bit sluggish around the sauna waves. Seeing an opportunity, you wind up a punch and sling it at its exposed gut for 6 damage. It attempts to damage you again, but right as it swings its claws you duck and kick your foot upward into its stupid half-metal face for 7. It squails and readies a laser at you.
Uhh...
Ace: 25/60, 3x Attack
Marshall: 45/75
Reconstructed Pastree: 8/100
~~~
Update 52. Triumph! Marshall’s plan works and Ace gains access to the next area.
~~~
You stand your ground, and when the laser fires you PUNCH IT BACK AT THE RPASTREE OH YEAAAAHHHHHHHHHH!!!! CRITICAL FINISH!!!!
...Least to say, it did more than 8 damage.
The RPastree lies in a smoldering heap of syrup and scrap metal, the big box-cage is lifted and the robo-intercom beeps: TRANSFORMATION ROOM DOWN. GEL MACHINE HAS BEEN DAMAGED. PLEASE FIX.
"Okay." Marshall says. "That should've gotten their attention." Then he looks at Min. "Now someone tell me HOW YOU DIDN'T SEE THIS COMING? There's a monster, right THERE, with a bunch of tubes sticking through it. It has a lever with a warning that reads HAVE A DEANIMATOR, and you thought this thing wouldn't try to KILL US?!"
"Okay, I get it Mister Grumpy. But my scanner does not scan text like that."
"But it should've scanned that the monster would've been reanimated if we pulled the lever!"
"Yeahh... about that... for some reason, my scanners wouldn't read the Pastree. I mean, they knew that's what is was, but they didn't have record of any other time I've encountered a RECONSTRUCTED Pastree..."
"Pfft. Fine. Just next time, READ. I don't want to get used to having to inspect anything that might want to kill us."
"Yes, my liege."
"WHAT."
"Nothin'."
Suddenly, a pathway opens up across the room. It's a hidden hole in the wall, and it spits out a line of stairs connecting to the platform. You hurriedly tell everyone to hide behind one of the big computers. A man walks down the path, muttering to himself. He has long green hair and a pair of purple-green glasses. He's wearing a robe with many green stripes and a backpack with a few tools sticking out of it, as well as a large antenna. Despite all this, he looks relatively normal. When he sees the remains of the RPastree lying in heap, he runs over to check on it. He mumbles to himself as he uses his tools to measure and check the heap, before taking it and leaving through the way you came. The stairs are still there.
What do you do?
By the way, your health wasn't restored.
~~~
Update 53. Before heading forward, Ace checks up on the employee. RIP him, kinda. This part got kinda dark kinda quickly. Ace also gets an item that doesn’t become relevant until later, the Santrito Master Key.
~~~
You try to use Sauna Pulse, but it only recovers 2 HP to both of you. Guess it can only be really used in battle. You instead use a Sweet and a Sweeter Potion to pick up the slack.
You grab a metal foot from where the RPastree was and use it to ensure a way t the next area, then follow the guy. It's pretty easy because in his wake, there's a line of soot, sticky junk, and scrap metal. This trail leads to the room where that guy who told you about the Transformation Room was. You peer around the door and see the green-haired man talking to the other guy.
"What do you mean? You think what we're doing isn't just? My, you just keep getting dumber. You don't QUESTION my authority. I run this place and I say what goes. Simple. As. THAT."
"Augh, you're not even listening to me!" The guy shouts. "You mutate innocent PEOPLE, replace their MEMORIES, and then ship 'em off to who-knows-where! Heck, I'm not even sure of my real name! This has gone on for TOO LONG and it needs to stop right... now."
"Mmm... this is a predicament... if you keep thinking like this there won't be anyone to repair our facility. I'll tell you what, wait here and I'll come back in a while to refresh your mind. That'll relieve your stress and bring back one of our most valued employees."
"But... but... what about the people?"
"Oh they'll be FINE. Now just wait here, m'kay? Don't try anything funny, I've rigged your mind to go unconscious the moment you would leave this room. Oh my! I really AM genius! Hmhmhm..."
"..."
The green haired man turns and leaves the room through a door in back. The guy sees you and gestures frantically to be quiet. You hide behind the wall as the green haired man says: "My goodness. Stop flailing, it's no way to represent."
After a few seconds you look back in. The guy sees you and whispers loudly.
"WHAT are you doing here???"
"We followed that creep back from the Tranformation Room." Says Marshall. "What was that all about?"
"Huh... so you're the ones who scrapped the Pastree. I'm not sure if I should be happy or sad... either way, I should thank you for letting me see for a moment. I mean, like, what I was doing. I feel horrid. And now the boss is gonna re-brainwash me. Heh, funny."
"But what about other workers? Can't you call them?" Asks Min.
"Pfft. I WISH. No, this guy and the occasional rock-person are the only visitors I get here. The rock-people bring me food and boss usually supports me with my work. I've now noticed he puts up quite a front, he's usually all cheery and robust. Now he's just... scary and unfeeling. But it doesn't matter, I'm going to forget it all anyway..."
Wow. This guy is a serious downer all of a sudden.
"But there has to be SOMETHING we can do!"
"Yeah, there maybe is. Though whatever it is, I'm not gonna be the one to do it. Please get outta here, STAT. I want someone to know what this place is, take this."
He hands you a golden key with small bumps along it.
"This is the master key to the entire place. I can unlock anything, EVER. I have a ton of 'em. Also, if inserted into a computer, it gives all the secrets of this facility. Please, use it to bring this place down."
"But what about you?" Asks Marshall.
"I... don't care. That key contains everything I've ever done in my memory. It's more bad then good. Just... go. Boss'll be back soon. Just destroy this place."
With that, he pushes you out of the room and you leave.
And with that, this part of the CYOA just got really dark.
You go back the way you came and head up the stairs and through the door. Guess what? MOAR SPLEET PAFTHZ. YAY.
One way is dark, the other bright. Which way do you go?
~~~
Update 54. Boss battle incoming.
~~~
I've said it before and I'll say it again, I forgot to update the inventory and you guys catch on FAST.
Marshall stops Min.
"Wait a sec, don't you remember we got that master key from that one guy? We can use THAT! Seriously, first you miss TEXT and then you forget we had a... KEY ITEM!!!"
-.-
"...Erm, anyway, let's use that."
You take the bright path and nearly go blind. Eventually you reach the end, but it's too bright to see! You have to turn back...
Yep, forced boss time.
You go down the dark path, which really isn't that dark. Just ominous and spooky. You feel an evil, twisted presence behind the door at the end of the hallway.
Get ready... but first, CHANGE GEAR?? Dun-dun-duhhhhh...
Ace: MAX
Marshall: MAX
~~~
Update 55. Fight start vs Santrito Head Matty-O! Fun fact: He is DEFINITELY based on a real person. In fact, a good friend of mine. Spoilers, he kinda dies. Good thing that friend doesn’t read this… I think.
~~~
You try to give Marshall the swordy, but he's such a klutz with non-shooting weapons that he almost kills himself. You quickly take it and swap it with your Techno Hopper. You give yourself a pre-battle Fire Up and then enter the room...
You're met with the boss, at tea time. He sees you and waves.
"Oh, hello. You must be those escapees. I'm kind of in the middle of tea time now... my you're early for capture. Could I ask you to just go step into that room over there? Just wait and soon you'll be right back--"
"HOLD IT!!" Interrupts Marshall. "We've seen what you did, and we're not about to let this horrid place continue with its malicious business. We're stopping you right HERE, right NOW!"
"My, my. How rude you are, when face with one with so much more authority than you. I don't like saying this twice in a day, but it seems I must. This is MY domain. ANYONE here has to follow MY rules. Here at Santrito's, we have a zero-telerance policy for rule-breaking. Now get in the room, NOW."
"No."
"Whaaat?! UNACCAEPTABLE. It seems I have to do this myself. Santrito Head Matty-O will end your antics once and for all!" 3... 2...1...
AREA BOSS: Santrito Head Matty-O
Ace: 60/60, 1.5x Attack
Marshall: 75/75
Santrito Head Matty-O: 300/300
~~~
Update 56. Challenge challenge challenge.
~~~
You get a very freaky image in your mind for a second but then break the fourth wall to slap a certain forumer in the face.
You have Min examine Matty-O.
"Okay, so from what I can tell this guy can conduct electricity without getting hurt. And that backpack will help him do that, he also can summon electricity with his mind after that, and control various machines around this room. Like that panel below us... oh dear."
Matty-O grunts and the floor below you shoots up and you go flying. While you're in the air, he whombo-combos you with various electric blasts for 17 damage to you and 21 damage to Marshall. He then summons a bunch of nanobots to storm you. You try to punch them, but they're too thick. What do you do to get rid of them?
Ace: 43/60
Marshall: 54/75
Santrito Head Matty-O: 300/300 Hint hint, try water or fire.
~~~
Update 57. I’ve ran out of synonyms for “fight”. I also mess up but I don’t think anyone noticed...
~~~
EAGLE PUNCH.
Actually, If we don't have a Fire Up, Eagle Punch does absolutely nothing extra. Soooo...
You use Fire Up repeatedly (2.5x Attack now), incinerating any nanobots that are too close. Once you're free, Marshall blasts Matty-O with Water Magic for 7 damage. Matty-O accidentally zaps himself for 2. You use your now-Fired-Up-ness to sling a powerful Eagle Punch at him for 9 damage, with a kablooie for 3 in recoil damage. For a last move, Marshall Bazookifies him for 5 damage. Matty-O seems a bit shaken up, but quickly overcomes it and whips out an electric blade. He then rushes at your group with surprising speed and pretends to try and slash you, but instead trips you and does a spin attack for 10 damage. From this, Marshall also receives 4 damage.
Ace: 30/60, 2.5x Attack.
Marshall: 50/75
Santrito Head Matty-O: 282/300
~~~
Update 58. Bat till. Praise the Koopario.
~~~
Wow Koop you're gooooood... also guys, don't forget we have potions.
When Matty-O strikes with his blade again, you're ready. You dodge around him while he furiously tries to slash you, and when he open up, Marshall blasts him with water. Marshall then adds more magic to the mix to have the now-electrified water spin around him in a whirlpool, splashing and zapping him at the same time. This entire awesome-looking combo does 43 damage in total. Matty-O is stunned for a moment, you use the opportunity to restore 9 HP each with Sauna Pulse and do an extra Fire Up. Marshall also Bazookifies him for 5. Matty-O gets up. Next move?
Tater Flash is now recharged.
Ace: 39/60, 3x Attack
Marshall: 59/75
Santrito Head Matty-O: 234/300
~~~
Update 59. Brawl melee smash. I also tried to tell deku_link to stop with the “Expand Dong” thing he was into around this time.
~~~
Please. Stop.
You have Marshall use Tater Flash on Matty-O for 3 damage. He's stunned, and you take out that canister of Iced Tea you bought. Min and Marshall scream "CHUG CHUG CHUG" and you gulp it down in one go. It has a spicy tang, yet sweet to the throat. It gently slides down and into your stomach, relieving any hunger and leaves a satisfying tingle in your mouth. You feel an odd sensation in your hands, and you know what it means. You can now shoot jelly out of your fingertips! (for now) You then Eagle Punch on Matty-O for 12 damage, 4 in recoil, and shoot five potatoes face down and end your turn. (5 damage)
Ace: 35/60, 3x attack
Marshall: 59/75
Santrito Head Matty-O: 214/300
~~~
Update 60. Jelly.
~~~
You suddenly get hyper. Guess caffeine was in that iced tea as well... You go on a Jelly rampage and saturate the area in Jellyjam, not dealing damage but instead making Matty-O and any minions he summons very vulnerable to any fire moves. Now everyone's too sticky to move. But if you can escape quicker, you have some time to do some serious smashing!
I'm lazy, just look at the HP stuff on the last update. And yes, that was a completely random effect.
~~~
Update 61. JELLY!!!
~~~
Marshall soaks himself and you with water to break free of your deliciously devious bonds, and you do a self-combo move; JELLY EAGLE PAWNCH!! You spurt jellyjam into the palm of your hand, and use it to fuel your fist-fire. You lunge at Matty-O while he's still struggling to break free and deliver an jelly-fueled inferno punch for 21 damage with no recoil! This knocks Matty-O back and into the wall. He gets up and says,
"My, you ARE formidable. I remember how much fun it is to fight now... I also hope it's still as much fun to smash my foes into dust."
He summons a metal arm to enlarge his right arm, and then swings at your group with its surprising range. Marshall's Techno Hopper dodges it, but you get slapped violently and electrified for 14 damage.
Ace: 21/60, 3x attack
Marshall: 59/75
Santrito Head Matty-O: 193/300
~~~
Update 62. Wow I forgot I made Matty-O this tough. That or Ace just go broken later on. Probably the latter.
~~~
You drink a Sweeter Potion to fully restore your HP, and then stuff Marshall's Bazookifyer full of jelly.
"Are you sure this is gonna work??" He says. You nod and have him set up Hot Potato, when the jellied enerspud flies out you jelly it to a searing, crusty state. This newly created taste sensation in lobbed at Matty-O, who sidesteps but gets caught in a blast of mashed jelly-potato for 20 damage. He breaks his fall while you still recover from using the powerful attack, and calls upon numerous metal lizards. All this while not saying a word. These supposed creations of his rush your group in a biting and nibbling frenzy for 5 and 8 damage, but you use the last of your jelly-ness to stop them. But during this small scuffle, Matty-O has charged his electric hand and brings it down right on your group for 9 and 14 damage.
Fire Up has now worn off.
Ace: 46/60
Marshall: 37/75
Santrito Head Matty-O: 173/300
~~~
Update 63. Whackasmacka.
~~~
Marshall blasts Matty-O with water, but he blocks the worst of it with his huge arm, so his attack only does 2 damage. He then tries to swing at you again, but you do a high jump and stomp his face for 2 damage. He stumbles backwards and Marshall blasts him again for 7 damage.
Ace: 46/60, 1x Attack
Marshall: 37/75
Santrito Head Matty-O: 162/300
~~~
Update 64. Bloopastoopa.
~~~
Matty-O swings at you again, but once more you dodge under and Fire Up while he's stunned by momentum. (2x Attack) you then create an improvise dagger out of sheer Fire Up and throw it at him. He blocks it with his large-handed palm but the dagger sticks in it and melts it to a sludge. Marshall also blasts him with water for 8 damage. Matty-O looks rageful now that you've destroyed his power arm, so he takes the liberty of sending its melted sludgeness back at you for 6 and 9 damage.
Ace: 40/60, 2x Attack
Marshall: 28/75
Santrito Head Matty-O: 154/300
~~~
Update 65. GAH THIS IS TAKING SO LONG.
~~~
Marshall sits back and goes into a meditation like state with Sauna Pulse, this restores 9 HP to him. Matty-O attempts to make an attack on him, but you block it and throw him into the wall for 7 damage. You also achieve max Fire Up, and sock him in the gut for 3 damage.
Ace: 40/60, 3x Attack
Marshall: 37/75, 0 pulseness
Santrito Head Matty-O: 144/300
~~~
Update 66. Probably one of my favorite moves I ever wrote for the idea itself.
~~~
This looks really cool in my head, thanks Sock!
Marshall uses Water Magic to create a spout of water beneath your feet, quickly launching you into the air! You flip around a bit, and ignite an Eagle Kick (basically the same things as Eagle Punch, but with your feet) and smash it down on Matty-O before he can sidestep it, doing 15 damage. When the 'splodey kicks in [/badpun] you use the recoil to do another jump, and this time you bring both fists down on his head for a seriously hurty-looking attack that does 9 damage. You flip back and strike a pose. For a finishing touch, Marshall bazookifies him for 5. You mentally applaud yourself, Matty-O hasn't been able to do any damage for a while. But now he looks like he's doing something... but you can't tell what.
Ace: 40/60, 3x Attack
Marshall: 37/75, 1 pulseness
Santrito Head Matty-O: 116/300
~~~
Update 67. Laser mech. This is still battling Matty-O, by the way (if you’re just looking at titles).
~~~
You tell Marshall to brace himself. And keep an an eye on Matty-O. He finishes whatever he was doing, and several laser cannons flip out on the side of the room. But instead of attacking you, they all target the space around Matty-O and form a shining mech around him. Said mech then launches a laser bomb at your group, you counter what you can for 3 damage back, but you both still take 7 and 10 damage. Marshall tries Water Magic, but the gush dissipates as it reaches the laser mech armor. You do a high jump in an attempt to get inside his mech, but you just get forcefielded back.
Tater Flash is now recharged.
Ace: 33/60, 3x Attack
Marshall: 27/75, 2 pulseness
Santrito Head Matty-O: 113/300
~~~
Update 68. Ace is in trouble but gets a… Burst Attack…?
~~~
You have Marshall Target the laser launchers with Water Magic, the water makes the laser go awry and spread out, greatly weakening Matty-O's laser mech. You destroy it with a well-timed punch, but Matty-O was prepared for this. He jumps backwards and blasts electricity at you, you dodge it all but his backpack opens up mid-fire and blasts a sonic laser at you, knocking you back and dealing 19 damage. Marshall decides to use all his concentration to blast a high-power torrent of water at Matty-O for 13 damage, but Matty-O gets back up and lasers him for 3. Time stops around you and get a strange sense of Deja-vu (please excuse my spelling). Min floats out.
Skill acquired! Burst Attack. Your high damage level has given you a Burst Attack.
Time resumes, and you can only wonder what Min meant by that. Matty-O is beginning to look fatigued.
Ace: 14/60, 3x Attack, Burst. DANGER
Marshall: 24/75, 3 pulseness
Santrito Head Matty-O: 100/300
~~~
Update 69. HOT DANG BURST ATTACK. Literal “hot” dang. Matty-O seems a bit crazy.
~~~
You let out a battle cry and activate your Bust Attack! Your vision goes blurry except for a focus on Matty-O, you jump high into the air and your skin glows a menacing red. You unleash your power in a swirling tornado flame punch, that hits Matty-O square in the face for 51 damage! Of course though, now you can't feel your arms and legs. But neither can Matty-O, you presume. Marshall rushes over to you and forces a Sweeter Potion down your throat.
"That. Was. Insane. Now can we finish this guy now? I'll ask questions later."
Matty-O gets up, slowly. His skin seems to be short-circuiting... Or something. His backpack is in shambles, and he looks anything but sane.
"That was f-fun! No more mess--ing around now!"
You figure this could be some sort of mental trick, but regardless he still seems very capable of fighting. He lifts his arms up and the panel floor below you begins to get wavy and uneven. Matty-O floats above it, his eyes now a deep crimson-yellow. You brush yourself off and get up, ready to finish the fight.
Ace: 60/60, 3x Attack
Marshall: 24/75, 4 pulseness
Santrito Head Matty-O: 49/300, somewhat insane
Main page inventory & moves updated
~~~
Update 70. More normal fighting now.
~~~
Should make some kinda area-of-effect burning potato attack.
You mean like Hot Potato?
Marshall heals 9 damage on himself and then you both use Hot Potato on Matty-O for 13 damage. He stumbles a bit in the air, but rights himself and launches a crimson bolt of electricity at you for 15 damage! Marshall uses Water Magic on him for 8 damage, and Matty-O makes the floor panels go nuts and toss you both around for 11 damage, but Marshall's Techno Hopper evades it. While hopping, Marshall bazookifies Matty-O for 5 damage.
Ace: 34/60, 3x Attack
Marshall: 33/75, 0 pulseness
Santrito Head Matty-O: 23/300
~~~
Update 71. Same.
~~~
You attempt to finish it with Eagle Punch, but Matty-O floats higher and out of the way. He brings down a huge thunder bolt that you both narrowly dodge for 2 and 3 damage, then springs the floor panels up and combos you as you fly into the air for 7 and 9 damage. But as he attempts to do a combo finisher, you swing you foot upward in a flying kick to send him back down to land for 6 damage. Marshall Bazookifies him for 5, and you finish this update with a punch attack for 3.
Ace: 25/60, 3x Attack
Marshall: 21/75, 1 pulseness
Santrito Head Matty-O: 9/300. REALLY CLOSE!
~~~
Update 72. You kind of kill Matty-O and have to escape the exploding facility… somehow. But you do, and end up at the base of Jorrahn Mountain at Pawaaluigi’s shop.
~~~
As Matty-O gets up, you Eagle Punch him with all your might! For the people he abducted, for trying to kill you, for the guy! You strike an EAGLE PAWNCH for an epic finisher of finishingness! Matty-O slides backwards, his body is now becoming shocked with flashes of electricity over and over and over until he dissipates into an electric dust. Suddenly, an alarm blares in the facility and almost all the lights go out.
ALERT. CENTRAL CONTROL PERSONNEL DEFEATED. FACILITY AIR STABILIZERS OFFLINE. DANGER. FALLING IN--120 SECONDS. POWER CORE DISSIPATED. RUNNING ON RESERVE POWER. LIGHTS DIMMED. TRANSPORTING ALL REGISTERED PERSONNEL BACK. SANTRITO DOWN. SANTRITO DOWN. SANTRITO DOWN. ALL UNREGISTERED PERSONNEL, YOU ARE PROBABLY AN INTRUDER. GO DIE IN A FIRE. SANTRITO DOWN!!!!
"Uh... what did that mean??" Yells Marshall over the noise.
"It MEANS that this place is gonna blow up with us in it!" Min shouts. "We HAVE to get out of here! Quickly! Go to the... uh... transportation room or something! QUICK!!
You leave the room in a panicked fashion. The alarm blares 90 SECONDS. You sprint down the hall and jam the Master Key into the transportation room's door, which is now visible due to the dimmed lights. You rush into the room after taking the key back only to see a hallway filled with packaging materials, a shrink ray, and a mail chute. None of these will help. You notice that the end of the hallway is slowly falling apart. The alarm blares 30 SECONDS. You all make a mad dash to the end of the hallway, and fall. And fall. And fall. Santrito explodes above you, and you continue falling.
"WAAAAAAAAAAAH I'M GONNA DIEEEEEEEEEEEEEEE!!!!" Screams Marshall.
You decide to close your eyes, and let it go. You had a good run, stopped a bad guy, and according to the alarm everyone was transported back to safety... You wonder what that guy will do without his memory. Either way, he's probably better off than you right now. You await your demise...
...
...
...
...
...
...
BWOIANG
You hit a huge bouncy thing and go flying off of it and onto the ground. You open your eyes. You're alive! You see Marshall in a nearby small pond half unconscious. You rush over to him and pull him out and wake him.
"Huh? Ruby? Are... are we dead...?"
"NOIPE." Min pops out. "I admit, this outcome was completely off my sensor until just now! We landed on... a big... inflatable... thing.
You turn around and see a huge bouncehouse looking purple structure. Boxy-round in shape with a familiar-looking "L" on the side. You walk around to its front, and see--
"Pwaaluigi's friends fall from sky?!? Madness, Pwaaluigi thinks! How did Pwaaluigi's friends escape! Sit down, have some Spiced Tea. Ahpahpahp--no resist. Trust Pwaaluigi, it will do Pwaaluigi's friends well."
You gulp down Pwaaluigi's Spiced Tea and restore your health.
"Now is not that better? Come come, tell Pwaaluigi about your sky-falling!
"Uh..." Stutters Marshall, "We actually have a few questions for you first."
"Hmm?! Well, burn away then!"
"Right... first, HOW DIDJA GET DOWN HERE FROM WAY UP THERE?!?!"
"Huh? Is it not simple? Pwaaluigi used the exit! Pwaaluigi has to keep moving to find new customers, see? Simple, it is! And a good reason as well!"
"What."
"Pwaaluigi is no longer interested in your sky falling. Pwaaluigi should be helping his friends. Firstmost, Pwaaluigi's friends DO know where they are, hmm?
"Uhh..." You all look around. "Actually... no. Could we find out?"
"Heehee! Excellent! Pwaaluigi's friends are at the base of Jorrahn Mountain! In factoids, Pwaaluigi loves it here! The climates are ever so differentiating... one time it could be dry and heat like now, but after an hour of hiking and it's suddenly a snowfield! The climb is also takingofbreath once you reach the tippy-top! But Pwaaluigi wonders... what is your business here?
"I think we might be in for a long walk back home..."
"Right! We should get you back. Since we stopped that crazy guy, our first priority is to get back to that town--"
"Spiyer town. It's called Spiyer town."
"Right, SPIYER town and get this all over with. I think I'll have deserved a break after all that..."
"Even though I could argue against that last part, she's right. We should be getting back home. I've heard of this place on a map, if we head south we should get there. We're pretty far north now... and we'll have to cross that mountain."
Jorrahn Mountain looms over you... beckoning you to face its wrath.
"Welp... I guess we'd best be moving out. You still a shop, Pwaaluigi?"
"Pwaaluigi though you would never inquire!"
A bag of money drops from the sky too, almost clobbering Marshall.
"WAH."
+700 Pwaants
~Pwaaluigi's SHOP~
-Happy Masher: Makes you auto-Punch an enemy at the end of a turn. (300 Pwt; Ruby)
-Elf Hat: Increases effectiveness of Counter. (450 Pwt; Ruby)
-Fire Pillow: Doubles bonus damage of Eagle Punch and prevents recoil. (900 Pwt; Ruby)
-Steamy Trinket: Makes Sauna Pulse a LOT more effective. (400 Pwt; Marshall)
-Dwarf Hat: Increases effectiveness of Tater Flash. (500 Pwt; Marshall)
-Snipifyer: Makes potato shot always do 10 damage. (700 Pwt; Marshall)
-Iced Tea: Random effect. (50 Pwt, item)
~Normal Items~
-Sweet Potion: Restores 30 HP. (3 Pwt)
-Sour Potion: Allows 5 max stat buffs.(6 Pwt)
-Spicy Potion: Nullifies damage that turn.(10 Pwt)
-Power Blitzer: Counters ALL damage that turn. (15 Pwt)
-Good Viberizer: Restores 30 HP to party. (13 Pwt)
-Sweeter Potion: Restores 60 HP. (11 Pwt)
1057 Pwaants
Also, Pwaaluigi gives you a message �from the fourth wall.� You don�t know what that means, but it says:
Ruby: +2 Atk, +2 Def, +3 MgA, +2 MgD, +15 Max HP, +1 Stat boost Level. (current max: 3.5x)
Marshall: +2 Atk, +1 Def, +4 MgA, +1 MgD, +25 Max HP
You then feel somewhat stronger because reasons...
I�ll update the first post later, buy stuff or something first.
~~~
Update 73. After having bought stuff in an update that I don’t really feel the need to cover, you get into another fight. This time against some birds.
~~~
You and your group decide to begin the climb up Jorrahn Mountain, to get back to Spiyer Town. Pwaaluigi tells you a bit more about the mountain...
"This Mountain, although being very north up, has some of the wackiest climate changes in the land! This is because, according to legend, when our world started the gods made this place the controller of the world's weather! All the snowy patches and dense tree areas are representing a basic interpretation of different spots in the world. Although none have provified this legend, none have debunkified it either!"
"That's... nice." Says Marshall.
"Indeed! Good lucks to all of Pwaaluigi's friends!"
You begin your trek up Jorrahn Mountain, after stocking up on food as well, first. Pwaaluigi said it came with the letter.
After Hiking for several hours, you can still see Pwaaluigi's shop. This is going to be a long hike... You keep going, and night begins to fall. You decide to set up camp.
While you prepare dinner, Marshall boils some water for a pasta.
"Marshall..." Min asks, "I've been wondering, my database has a lot of knowledgey things in it, but none say how people can use magic... Or more precisely, how they find what magic they CAN use. How'd you learn to use Water Magic?"
"Well why don'tcha just ask Ruby over there?"
"I would, but he's kiiiiiind of a silent protagonist. I don't think he'll directly talk too often over the course of this--OW!!"
You kick Min for breaking the fourth wall.
"Uh--I mean he's kinda shy. Anyway, how'd you learn?
"Ugh, fine. One day, when I was just a li'l guy, I spilled a vase containing my Mom's flowers. They weren't special or anythin', I just spilled them. I worried so much about what I'd do, I wanted to just float the water back to the vase and put the flowers back. And... I did. Simple as that."
"Waitwhat? No big backstory? No dead father?? Just a vase of regular FLOWERS?!?!"
"Yep. My Mom even still found out about the incident too. A real shame, that was."
"Ugh, why do I even TRY."
After a nice meal of baked potatoes with pasta, you all go to sleep...
You dreams remind you about the guy at Santrito, and that Master Key. You've already tried giving it to Min, but she couldn't unlock it... you see a vision of a young boy with eyes that look menacing albeit interesting to look at, but you are woken up by Marshall.
"Yeesh, kid. You sleep like a tuber. I'll keep this quick, we're heading out soon. I'm making hash browns, get 'em before they cool."
After he leaves, you get out of your sleeping bag and do some warm up stretches. Then you get out of your huge tent and see... a group of Large Birds harassing Marshall. Ugh, does this CYOA ever get a break from fighting?
Ace: 75/75
Marshall: 98/100, max pulseness
Head Bird: 45/45
Bird 1: 30/30
Bird 2: 30/30
Bird 3: 30/30
Bird 4: 30/30
~~~
Update 74. This fights is for the birds.
~~~
You try to say something but Min speaks over you,
"Why'd you pick a fight with a buncha birds you doofus!?"
"Hey! They attacked me first!"
Marshall Blasts them all with Water Magic for 5 damage each, "accidentally" hitting Min as well. You remember what happens when you punch birds; so you just leap into the fray, grab three by their beaks, and "Counter" them into the dirt for 3 damage each. Their leader squacks and they all suddenly get up and throw a flurry of peckage at your group for 8 damage, then blow you away with a perfectly timed wing flap.
"Gah! What kinda birds ARE these?!" Says Marshall.
"Lemme scan them..." Min scans the birds, now flapping still in the air in impeccable synchronization.
"Okay... this species is called a Jorrahn Zakzik. They are very aggressive, and follow their leaders orders without question via telepathy. But unlike most pack creatures that use telepathy, the smaller ones can still fight if their leader goes down. I suggest picking these guys off one-by-one rather than just smashing them all at once.
You nod and Fire Up twice.
Ace: 67/75, 2x Attack
Marshall: 90/100, max pulseness
Head Bird: 40/45
Bird 1: 25/30
Bird 2: 22/30
Bird 3: 22/30
Bird 4: 22/30
~~~
Update 75. Ace punches a bird.
~~~
I'll take some creative liberty with this update...
You realize that there's no music playing! As soon as you notice, there suddenly is.
You Eagle Punch the Lead Bird for irony and 12 damage, and Marshall uses Water Magic again for 3 on the leader and 5 on the rest. The birds all rush at you and slam into you with their bodies for 5 damage, but Marshall's Techno Hopper dodges it and he finishes the turn with a 5 damage Bazookification on the leader.
Ace: 62/75, 2x Attack
Marshall: 90/100, max pulseness
Head Bird: 20/45
Bird 1: 20/30
Bird 2: 17/30
Bird 3: 17/30
Bird 4: 17/30
~~~
Update 76. Bird! Bird! Bird! Bird! Word!
~~~
You "counter" several times, throwing the birds into each other. 9 damage on all the little ones and 4 on the leader. Other than looking a bit beat up, they are unfazed. They do a graceful swirling wing smash attack for 7 and 11 damage.
Ace: 62/75, 2x Attack
Marshall: 90/100, max pulseness
Head Bird: 16/45
Bird 1: 11/30
Bird 2: 8/30
Bird 3: 8/30
Bird 4: 8/30
~~~
Update 77. A winner is Ace! He finds another P-Chip, this time containing Min’s memories of “home”.
~~~
You jump back a reasonable distance and taunt the birds. This gets the Leader so reasonably angered that he charges at you himself! You Fire Up and then Eagle Uppercut him right when he's in front of you! This hit gets him, and the rest of the fight is relatively easy. After those spoony bards fly off, you sit down for a good, complete breakfast of Hash browns and eggs. Fortunately, it's not too cold. After cleaning up and packing up, you notice a sparkly on the ground. You pick it up, and Min instantly identifies it as a P-chip!
"Huh... first time we've seen these in a while. Should I let you have it...?" Says Marshall, as he snatches it out of your hand.
"Of COURSE! This is important! Lemme re-integrate it!"
"Huh... if ya ask NICELY."
"Can I have it, NICELY??"
"Close enough."
Marshall hands Min the chip, and she absorbs it and begins to shine.
"Hey, uh... should we stand back... maybe?" Says Marshall.
"Yep. Probably. 1... 2... 3... HERE GOES NOTHING!! P-CHIP, ON!!!"
You and Marshall duck behind a nearby tree and Min shines even brighter, going "YyrYYt&^*uOhBncts$%tIhy&*&tg8n8*y(my(899999999AZDSS***BONG!!
You peer out from behind the tree and walk over to min, who appears to be done with the re-integration. You ask her what the chip did.
"Hm? Oh, yeah. Sorry, I feel a bit frazzled after regaining a key part of my circuitry. Anyway, the chip contained a part of my memory! I'm still decoding it, so it may be a while before I can tell you. What I CAN say though, is that it's about my first... home."
"Sounds deep." Says Marshall, "We'll give you some think-time."
Now what?
~~~
Update 78. Sneakiness is detected.
~~~
You check your bags and head up the mountain in relative quietness. Suddenly, the area becomes a forest full of evergreens and other cone-ish trees.
"We must be getting close to the snowfield." Says Marshall.
"Since when do wintery-looking trees mean snow?" Replies Min.
"I dunno. Just a hunch."
You break up what was looking to be a start for a serious argument.
"THANK you, kid. I'm glad SOME people around here don't judge."
"Hey! Who was judging anyone?!"
"Well I think--" "SHHHHHHHHHH!!!"
"Don't shush me--"
"No...! Shh! Someone's here. I can detect sneakiness coming from somewhere around here... Ooooooh it's a high level too..."
"But how can--" "SHHHHHHH."
You all huddle up. What do you think is happening? Who could be here? What do you do?
~~~
Update 79. You follow the sneaky but are caught up in a battle with a Ramusai Pastree. The sneaky turns out to be a young boy who wields electricity magic, and assists you in the fight.
~~~
After a brief and frantic discussion, you all decide to RUN. Marshall makes surprising pace with you as you all speed through the forest, dodging trees and rocks. After sprinting a decent distance, you stop to catch your breath.
"I think... we lost it..." Pants Marshall.
"Think again. I'm still detecting the same sneakiness as before. I'd suggest playing dead before too long..."
You both heed Min's advice and lay down on the ground in a way that'd make an actor cry. Suffice to say, it doesn't work. Before you can try to steady your breathing, an electric projectile whizzes over your head. You immediately get up and grab Marshall and hide behind a large rock.
"Didn't work?"
You tell Marshall to try and use Water Magic to flush out your hider. He nods, and sends a torrent of water through the trees. But instead of the suspected one, TWO figures jump out! One is small, humanoid, and wielding a big stick. The other large, boxy, and covered in showy hard-leaf armor. You tell Min to scan both.
"With pleasure."
As Min fires up her scanner, the small humanoid jumps in front of you, back turned. It appears to be trying to defend you. The other creature screeches in a hollow, yet impressing tone.
"Okay. So the small one appears to be a young boy, same species as you, of whom wields electricity Magic. The other is, without a doubt, a Ramusai Pastree. This variety has many legends surrounding it, according to my database. It's also extremely rare. Maybe we shouldn't kill it?"
The Pastree shoots a volley of sharp bombs at your group. You and the young boy barely dodge out of the way.
"Never mind. It's going DOWN.
The young boy will assist your group in this fight.
Ace: 75/75
Marshall: 100/100, max Pulseness
Ramusai Pastree: 20/20, 70/70 Armour
Armour works like this, until it breaks the enemy won't flinch at ALL. That's basically it, and don't forget to Fire Up. Assist is basically an assist. Like Assist Trophies in Smash, if I will.
~~~
Update 80. Feud feud feud. Have I used that one already?
~~~
You initiate a battle and music begins to play. The Pastree is relatively slow to act, but lashes out with a spear that comes out of nowhere. It suddenly gets a burst of speed and attacks you with said spear. You try to dodge, but The monster anticipates this and whacks you sideways for 6 damage. You get Back up and Fire Up 3 times, then Punch the creature for 13 damage. Its armor blocks the knockback, though, and it hits you with a broad, hard leaf for 2 damage. Marshall Bazookifies it for 5. You notice the young boy has disappeared, but before you can assume he cowardly ran away, a lightning projectile hits the Pastree's foot and it topples over. The boy leaps out of a tree, spinning his Stick while charging up, and strikes the Pastree on the back for 8 damage. He then disappears again.
Ace: 67/75, 2.5x Attack
Marshall: 100/100, max Pulseness
Ramusai Pastree: 20/20, 44/70 Armour
~~~
Update 81. Referring at the top, Planetbox notes in the forum that I’ve been doing a lot of fights. I can’t say that he was mistaken. Speaking of fighting...
~~~
Yeesh, did my CYOA just SUDDENLY get boring or something?
You run up to the Pastree and Eagle punch it for 25 damage! It's still relatively unfazed, and thrusts a giant dull stick into your gut area for 20 damage! Marshall tries Water Magic on the Pastree, but it blocks it with it's armor. He then tries to shoot it again, but it apparently learned the pattern and blocks all the shots. It then throws some spike bombs, this time hitting you and Marhsall for 8 and 12 damage. It readies some more, but this time the young boy appears behind it and whacks it in the back of the head, making it fall forward and land on the spikes for 2 damage. He then disappears... again. The Ramusai Pastree uses the remains of its would-be spike bombs to repair its armour by 8 points.
Ace: 39/75, 2.5x Attack
Marshall: 88/100, max Pulseness
Ramusai Pastree: 20/20, 27/70 Armour
~~~
Update 82. Yep.
~~~
It's probably that you haven't been doing much other than fights lately.
Well I promise a big exploration after this if we can just KILL this thing. And not just SPLEET PAFTHZ either.
You make a witty verbal jab and call over Marshall to combo all its armour off with Hot Potato! It's armour falls, but it's body seems relatively unscathed. It now appears a shiny gold color, and has a firey red color in its eyes. It's skin is also pretty and swirly, like glitter glue. Buy... you jump in front of it and kick it into a tree for a great deal of satisfaction to you and 5 damage to the Pastree. But then the Pastree does what all unarmed Pastrees do best; Spit. Goo. Quite a lot as well, you and Marshall are completely bound in a hard, liquid gold gluey substance. What now? The Pastree approaches...
Ace: 39/75, 2.5x Attack, BIND
Marshall: 88/100, max Pulseness, BIND
Ramusai Pastree: 15/25
~~~
Update 83. Stuck in Pastree gunk, Ace and Marshall are saved by the young boy!
~~~
It's probably that you haven't been doing much other than fights lately.
Well I promise a big exploration after this if we can just KILL this thing. And not just SPLEET PAFTHZ either.
You make a witty verbal jab and call over Marshall to combo all its armour off with Hot Potato! It's armour falls, but it's body seems relatively unscathed. It now appears a shiny gold color, and has a firey red color in its eyes. It's skin is also pretty and swirly, like glitter glue. Buy... you jump in front of it and kick it into a tree for a great deal of satisfaction to you and 5 damage to the Pastree. But then the Pastree does what all unarmed Pastrees do best; Spit. Goo. Quite a lot as well, you and Marshall are completely bound in a hard, liquid gold gluey substance. What now? The Pastree approaches...
Ace: 39/75, 2.5x Attack, BIND
Marshall: 88/100, max Pulseness, BIND
Ramusai Pastree: 15/25
~~~
Update 84. Aaaaaand you end up “caught”, or so to speak.
~~~
You just stand there while Marshall makes it his duty to push you over to where the kid is. You poke him, he's still breathing. You almost ask Min to scan him, but before you can the jumps up in a flash and then flips backwards while throwing a smoke bomb at your party's feet. But this is no ordinary smoke, because you are soon unconscious before you can say "Zzz."
You wake up in a straw bed, your face feeling similar to pudding. You wake yourself up using sheer willpower, and then fall out of the bed. Accidentally. Once you get your sense of balance back, you stand up and look around the room. It appears you are in a small hut of sorts, with a dome-shaped roof made of finely carved wood. There's also a box with a glowing nub attached to it next to your bed. You see Marshall, sprawled out on another bed near yours, and walk over to him and shake him awake.
"Wuhbuzzatabbowt... guh... Rubbykid, one sec..."
Marshall pinches a spot right above his shoulder, screams in pain, and then begins again.
"What in the world happened back there?? We killed some sort of rare Pastree, then that other kid goes and puts us to sleep with some sort of smoke bomb! AUGH this journey just keeps getting weirder and weirder by each beast. Now lemme just get up--"
Marshall falls out of bed, regains his balance, and then begins again.
"Ehm, so uh... do you know where we are?"
You shake your head "No."
"Huh... maybe we'd best check out this room to see if there's anything of interest... I'm not seeing a door, so I think we have some time to kill."
What do you look for in the room?
~~~
Update 85. Question time: Min special!
~~~
Because using your eyes nowadays is unnecessary because TECHNOLOGY, you take out Min to scan the area. As she does so, she seems pretty groggy herself. Which of course causes Marshall to inquire,
"Uh, Min. Aren't you mostly some sorta techno-bot? Because if I'm right, bots don't need to sleep. Why are you all sleepy sometimes?"
"That'll be a fairly simple question to answer, but right now I'm in the middle of scanning. If you don't want to PRESUMABLY sit in this shack for the rest of your life, I suggest you keep quiet for a sec, Mr. Nosy."
As Min finishes scanning, her pixelated "eyes" suddenly light up!
"Oooh! That P-Chip I loaded up has been fully processed!
"Great!" Says Marshall, "Let's hear it!"
"Uhp-uhp-uhp! I think there are more IMPORTANT things that might be at hand. Let's have Ruby ask questions.
They both turn to you, giving you equally pressuring looks...
What will you ask?
Sorry, holiday happenings and whatnot. This first part of this new area will be a bit slow, so just bear with me here.
~~~
Update 86. Prod prod prod.
~~~
How many Newtons of force are released when you eat a Fig Newton?
"2 yOhms per package."
What was on the chip?
"Memories of a home that I once had, it's pretty deep stuff. Lemme just bring up a visual aid..."
Min brings up a holographic projection displaying what seems to be a perfectly normal family in perspective of a young child.
"Wait..." Says Marshall, "So is this supposed to be telling me that you were once a <insert name of Ruby's humanoid species here>??"
"Mwuhh?? No, nonono, I have no recollection of that, even if it IS possible. Tapping into the data a bit more, I have NO data on the person who this data seems to be memories of. Maybe a past partner, like Ruby here."
"Any sound-y stuff?"
"One sec... okay, here you go Mr. Nosy."
The video says a bunch of weird things you wouldn't expect to hear a parent say to their child, such as "No mercy" and "Infinite correctness."
"Uh... I think this MAY have been edited just a TAD..."
"Really? Huh... never came to me... then whaddabout THIS??"
Min whips through a bit more tape when the child is looking away from the suspected parents, and all that is heard is "Come back safe now!" from a woman's voice and "Indeed" from a man's.
"Huh... if these WERE parents the dad seems oddly uncaring for his kid..."
"Well we all can't care as much as YOU Marshy."
"Uh... thanks?"
"By that I mean you ask too many dumb questions."
"But didn't a wise man one say that 'there are no--"
"Stop."
"H-hey! Wait! I had a theory just about to state--"
"Ruby, do YOU want to hear his theory?"
*Silent protagonist-ness...*
"That's just mean..."
Any more questions?
Also Koop, you gotta be more specific. In truth, I didn't see how Min was being all obvious.
~~~
Update 87. I think this post just paves a path to plotholes. I should read it more. If you forget a character’s trait and accidentally disregard it does it count as character development?
~~~
What's Marshall's theory?
I don't know! Ask HIM!
"Okay, so I was thinking that maybe Min COULD have been a <Ruby's humanoid species> before she was a computer-thing like she is now. It's a stretch, but remember at Santrito there was a special mind-washing thingamadoo serum to control those stone creatures? Well maybe a similar mastermind devised some sorta consciousness-transferring machine with similar tech to try and create something only a few steps shorta' immortality?"
"But what about those supposed "edits" in my chip? What do those do to your theory?"
"Huh. Good point. Maybe INSTEAD they were trying to... eh... create a kind foolproof-ness for the 'bots so that they wouldn't accidentally jump into a crusher machine or somethin' like it."
"Okay. Sure."
"Or MAYBE they were bein' similar to what Santrito did and creating a 'bot army to take over with??"
"Yeah, that seems valid enough, but then that brings me to your "bots don't sleep" question earlier on how I'm sleepy when Ruby's sleepy. Y'see, even if I don't have a personality or anything like that I always have a super-secured part of my system making it so that I always have a partner like Ruby here ready to go. Me and my partner have a sort of basic mind-link so that I can feel what my partner feels physically. I'm honestly not sure on why it's helpful, but it's still there and there's nothing I can do about it. If Ruby's in pain, I'm in pain. Sort of. Sometimes the link goes a bit weird and some feelings that you wouldn't or would expect to pass along do so. Like if Ruby's puzzled, I'm still focused and ready to go. But if he's sleepy, I have trouble staying active and my thinking gets fuzzed up. I could list 'em all, but that'd take a while. Just observe whenever I go in and out." *This is important!*
"I see. Well, there goes my theory, unless Sir Mastermind was trying to create robo-buddies and went overboard."
"That's possible."
"I don't know..."
Any more questions, or do you want to try and see where you ARE? Or maybe just be a lazy and break the walls down…
~~~
Update 88. Ace busts down the hut you were trapped in and NEW CHARACTER! Enter Apollo, the wannabe messenger who has mild self-esteem issues and wields a scarf and electricity magic. NOT the boy from the forest.
~~~
Gonna update now...
After a brief discussion and some failed attempts to short-circuit your partner, you and your group finally decide the best next course of action is to not wait around and just go and bust down the walls of the hut. Marshall stands back and you charge an Eagle Punch before slinging it at the wall of the hut, decimating it. When the dust settles, you and Marshall walk out and tae a look around. There are several people gawking at your relatively reckless act in shock and/or disgust, they wear baggy clothes that appear to be made out of things found in the forest. There are also many other huts of varying sizes spread throughout their forest-y land. Looking up, you can also see some placed in between branches of large trees. You decide to finally ask min where you are.
"Hm. I thought you'd never ask. This village is a place called Jiiejna Town by those who pass through it. It is home to a clan of peoples called the--wait for it--Jiiejna. Thanks to their relative friendlyness they tend to rescue those found by their hunters and bring them back if they seem to be in trouble or on the verge of death. They also train fierce and quick warriors, out of tradition. Since not too long ago they have developed powerful and effective defensive systems to protect agains invaders and monsters. But they still train, and no one really knows why."
"Maybe it's in case of a disaster here on the mountain?" Suggests Marshall.
"Well how about you go ASK. That's what I'd think too, but Jorrahn Mountain has been undisturbed for a long time. I'd doubt they need to worry about that."
"I'm sure you just caused a disaster just by sayin' that out loud."
"Can it. Here comes somebody."
Min gestures to something behind you and you and Marshall turn to see a man seemingly in his early twenties running toward you with a hurried expression on his face. He wears similar baggy clothes, but has a cape-robe thing covering every part of his body except his front and his face. He stops in front of you to catch his breath. He has bright yellow hair and a slightly pudgy face.
"Can we help you?" Says Min.
"One... second... please..." The man gasps for a while then finally stands up. He continues... "Huh... ehem, I am pleased to meet you, travelers. I go by the name Apollo, pleased to meet you--oh I already said that! Uh... well, you kind of already got out... y'know patience is a good thing to have and... AUGH what am I saying?? So sorry, please, just come with me. The chief has wanted a word with you since you got back here. I'll answer your questions later just come PLEASE! This is my first job and I don't want to mess up! You'll see how important it is in a moment just, please come!"
Go with him?
~~~
Update 89. Chief Easton of Jijena village! Which is where you are. He’s very to-the point. Apparently the young boy (not Apollo) was a scout doing a survey and blah blah blah you helped him. Chief Easton is very not-condescending.
~~~
You try to calm Apollo down by singing. It doesn't work, but at least makes him puzzled enough for you to say that you'll go with him.
"Oh, excellent! Thank you!"
He takes you through the village and finally to a clearing with a huge mansion of a tree hut overhead. Leading you into the middle of the clearing and onto a metal plate, he mumbles a chant for a bit until a lightning yellow aura flows down his body into the plate. You feel something underneath shifting into place, and then bars pop out on the sides and you are lifted up into an opening near the center of the hut-mansion. When you reach the top, you find yourself in a huge room lit by electricity. After your eyes adjust to the light you see you are surrounded by many people wearing cloaks similar to Apollo's, but more big and shiny. Directly in front of you is someone with an especially big and shiny cloak. It's not a vague hunch to think this is the "chief" Apollo was speaking earlier. As soon as you think that, Apollo steps forward. He bows, then speaks,
"Chief Easton, I have fetched the travelers you wanted to meet. But may I add that they weren't exactly all too patient with their--"
"That's enough, Apollo." The chief interrupts him, "You have already done a splendid, and may I add timely job of bringing these travelers to me. You may take a rest."
"R-right!"
Apollo goes through an opening behind you and down what looks like stairs. You then turn and face the chief, and wait to see what he has to say...
"Welcome, travelers!" He booms, "I have seen you've already been acquainted with our new messenger, Apollo. Nice fellow, eh? But yet he's always trying to do extra work on the most easy tasks... but. I needn't let my mind wander at this time. I have a pressing matter I need to discuss with you strangers, if that is all right with you."
"Well, uh, sir." Marshall speaks up, "We would like to know WHY we were brought her and such."
"Hm! A curious one! Very well then..." Easton whispers to the people at his sides and a soft mumble goes around the circle until it dies down and he continues, "Lately we have recorded a disturbance at the mountain's peak. We know not what it is exactly, but we can tell it's certainly something natural. But this does not stop us from wanting to stop it, as it could cause an eruption at almost any time. We sent a scout out to try and find some travelers seeming capable of defeating it. Our scout was surveying you from the shadows, until he got caught up in an incident with that Ramusai Pastree. Now do you see?"
Well...? Any questions?
~~~
Update 90. EXPOSITION. I think this might need to be read...
~~~
Okay, that was a very not-smart place to just stop. Update time!
Marshall steps forward, and speaks with a surprisingly loud voice,
"Yes, we see. And we'd be happy to help if that's what y'all are implying. Right guys?"
You nod your head.
"Aheheha! Excellent!" The chief laughs, "Well, before we let you fine travelers go I'd best say the peak is still a ways away. Feel free to explore the village and its features before you go."
You gesture goodbye to the chief and the others before heading back down the same stairs Apollo used. You get back to the bottom back where the clearing was. As soon as you stop to survey the area, you see a differently colored hut. Walking around it to see what it is, you're a tad unsurprised seeing it's Pwaaluigi attending his shop. Marshall is first to pipe up,
"Pwaaluigi?? When'd you get ahead of us."
Startled, Pwaaluigi swivels around, almost falling off his pedestal.
"Friends?? Pwaaluigi is surprised by your startlyness. Try saying hi before friends go "BWAP." Now sit down, have a Spiced Tea. Pwaaluigi is here with all your item needs. Oh! Wait!"
He goes into the back of his shop and returns with a flyer of sorts.
"Pwaaluigi found this other day while walking through village. It says about a weapon expert not too far from Pwaaluigi's shop. Pwaaluigi remembers his friends's Swordy-thing. Pwaaluigi thinks this may have what friends need. But enough of that, friends check it out later. Or now. Pwaaluigi smells no good moneys on you. Shoo until you find some moneys. Pwaaluigi will be right here!"
Where will you go?
-Current: Pwaaluigi's SHOP
Smashed hut
Weapon expert
Other place?
Marshall steps forward, and speaks with a surprisingly loud voice,
"Yes, we see. And we'd be happy to help if that's what y'all are implying. Right guys?"
You nod your head.
"Aheheha! Excellent!" The chief laughs, "Well, before we let you fine travelers go I'd best say the peak is still a ways away. Feel free to explore the village and its features before you go."
You gesture goodbye to the chief and the others before heading back down the same stairs Apollo used. You get back to the bottom back where the clearing was. As soon as you stop to survey the area, you see a differently colored hut. Walking around it to see what it is, you're a tad unsurprised seeing it's Pwaaluigi attending his shop. Marshall is first to pipe up,
"Pwaaluigi?? When'd you get ahead of us."
Startled, Pwaaluigi swivels around, almost falling off his pedestal.
"Friends?? Pwaaluigi is surprised by your startlyness. Try saying hi before friends go "BWAP." Now sit down, have a Spiced Tea. Pwaaluigi is here with all your item needs. Oh! Wait!"
He goes into the back of his shop and returns with a flyer of sorts.
"Pwaaluigi found this other day while walking through village. It says about a weapon expert not too far from Pwaaluigi's shop. Pwaaluigi remembers his friends's Swordy-thing. Pwaaluigi thinks this may have what friends need. But enough of that, friends check it out later. Or now. Pwaaluigi smells no good moneys on you. Shoo until you find some moneys. Pwaaluigi will be right here!"
Where will you go?
-Current: Pwaaluigi's SHOP
Smashed hut
Weapon expert
Other place?
~~~
Update 91. You go to a weapons shop and meet a NEW CHARACTER! Enter Amanda, she’s a weapons expert (somewhat in-training) who wields daggers and weak electricity magic… for now.
~~~
Before going to the old smashed hut, you and Marshall decide to go to the weapons expert that Pwaaluigi showed you on his sheet. A brief walk put you in front of a regular sized building made more of leaves than anything else. Walking in, there are many hurty-looking sticks and stones and swords on display. TO the side of the room on a leaf carpet there are several young kids sitting in front of what seems to be a presentation being done by an older man and a younger woman. You hear the man say, "Okay class, which sword is better for cutting through natural obstructions?" He holds up two in his hands, and all the kids point to the smaller one.
"That's right! The special edges and smooth sides of this one make it near perfect for getting through a dense thicket! But why's the other one less of use?"
As he tutors the kids, Marshall whispers in your ear,
"This must be that weapon expert Pwaaluigi was talking about. Not sure about the other one."
After a relatively brief lesson, the man has the children thank the lady... and then HE leaves. The lady goes back to a counter and sits down. She then looks at your group, she has a relatively normal-looking face dotted with a few freckles and green eyes. She wears clothes similar in color to other residents of the town, but these clothes are less... large. Her hair goes down to slightly above her shoulder, and is a deep golden color. She speaks,
"You people have been standing there for quite a while now. Are you gonna buy stuff or something?
A bit baffled, you take a bit to respond. Min instead comes out for you.
"Not quite, we're here for an appraisal of a sword-like object we found a while ago. Maybe you could help us? We were directed here by a traveling merchant."
Now it's the lady's turn to be baffled. She leans forward in her desk trying to get a better look at Min. She stares for a moment before letting loose a barrage of questions,
"What kind of lightbox are you? Have they already made a new model already? HOW are you talking?"
Marshall steps in, "One question at a time now. I believe since we're the CUSTOMER, we'd get to ask first."
"Ehm, right. Come over here, please. I heard you have a sword in need of examining?"
"Well the thing IS we're not quite sure that it is, in fact, a sword. That's why we came here. Now I'm sure your questions are good an' all but from what I heard I'm not sure if either of us can answer 'em. Min'll maybe answer your questions, but AFTER you check out the swordy thing."
You reach into your protagonist-pack and set the swordy on the counter. The lady reaches over to it with a fancy-looking magnifying glass.
"Y'know, I'm a tad new to this business because my mentor's out of town for quite a while and hasn't come back. I've been holding down the fort for a few months now, so that's why I'm the one examining your item instead of him."
"That's funny." Says Marshall, "We were dragged into town just the other day by some sort of assassin-scout."
"Oh, you mean the Jijenas? Those are our scouts. They basically protect the village from would-be threats by stopping them before they get too close. We usually have little ones in training, like you saw back here a moment ago, come in to buy their first weapon. We have everything from sticks to daggers, all made in-town. By the way, my name's Amanda."
"Marshall."
Amanda says she'll need some time to look at this swordy, but it seems a tad unfamiliar to her so it'll be a while. You leave the shop and go back to the old hut you smashed. Looking through the rubble, you see a box with a flickering transparent glowy nob sticking out of it. You stick in in your protagonist-pack. Any ideas on where to go next?
(Just suggest places that you think'd be in a village like this--GO!!)
"That's right! The special edges and smooth sides of this one make it near perfect for getting through a dense thicket! But why's the other one less of use?"
As he tutors the kids, Marshall whispers in your ear,
"This must be that weapon expert Pwaaluigi was talking about. Not sure about the other one."
After a relatively brief lesson, the man has the children thank the lady... and then HE leaves. The lady goes back to a counter and sits down. She then looks at your group, she has a relatively normal-looking face dotted with a few freckles and green eyes. She wears clothes similar in color to other residents of the town, but these clothes are less... large. Her hair goes down to slightly above her shoulder, and is a deep golden color. She speaks,
"You people have been standing there for quite a while now. Are you gonna buy stuff or something?
A bit baffled, you take a bit to respond. Min instead comes out for you.
"Not quite, we're here for an appraisal of a sword-like object we found a while ago. Maybe you could help us? We were directed here by a traveling merchant."
Now it's the lady's turn to be baffled. She leans forward in her desk trying to get a better look at Min. She stares for a moment before letting loose a barrage of questions,
"What kind of lightbox are you? Have they already made a new model already? HOW are you talking?"
Marshall steps in, "One question at a time now. I believe since we're the CUSTOMER, we'd get to ask first."
"Ehm, right. Come over here, please. I heard you have a sword in need of examining?"
"Well the thing IS we're not quite sure that it is, in fact, a sword. That's why we came here. Now I'm sure your questions are good an' all but from what I heard I'm not sure if either of us can answer 'em. Min'll maybe answer your questions, but AFTER you check out the swordy thing."
You reach into your protagonist-pack and set the swordy on the counter. The lady reaches over to it with a fancy-looking magnifying glass.
"Y'know, I'm a tad new to this business because my mentor's out of town for quite a while and hasn't come back. I've been holding down the fort for a few months now, so that's why I'm the one examining your item instead of him."
"That's funny." Says Marshall, "We were dragged into town just the other day by some sort of assassin-scout."
"Oh, you mean the Jijenas? Those are our scouts. They basically protect the village from would-be threats by stopping them before they get too close. We usually have little ones in training, like you saw back here a moment ago, come in to buy their first weapon. We have everything from sticks to daggers, all made in-town. By the way, my name's Amanda."
"Marshall."
Amanda says she'll need some time to look at this swordy, but it seems a tad unfamiliar to her so it'll be a while. You leave the shop and go back to the old hut you smashed. Looking through the rubble, you see a box with a flickering transparent glowy nob sticking out of it. You stick in in your protagonist-pack. Any ideas on where to go next?
(Just suggest places that you think'd be in a village like this--GO!!)
~~~
Update 92. Craft station. Oh boy. These are too boring to go over right now, I’m tired. Also a thing happens via Deus ex Machina.
~~~
You decide to go try and find a hut for crafting while Amanda checks out your item. A brief walk around town in search of one puts you in front of a very do-it-yourself looking shop. You enter, and see many kinds of villagers about working on bombs, stabby things, and POTIONS! The sign reads "seat yourself" so you go sit down at an empty table with what appears to be a brewing stand and a miniature welding block. You rummage around in the provided drawer trying to find stuff to create with. You almost start but then the teacher from before at the weapon shop walks up to you and talks.
"Excuse me? I've been living here a long time and I can tell you're not from here. I bet you wanted to make some potions with your supplies? From the looks of it, you almost melted the tabletop with that knob there."
"Well, yes." Says Marshall, backing away from the equipment, "Nice seein' you, and you're right on. Is there anythin' we need ta know?"
"Ah good, I'm glad you say so. Indeed..."
He shows you how to properly mix and brew and craft, but before he exits he leaves you with a Welding Bubble.
"Think of it as a gift from me made from first-class fresh Pastree skin. I always like helping out travelers. Especially ones who know how to fight."
You and Marshall thank him for his services and get to work with the supplies provided at your station, and wonder how he knew of what you did... but anyway, what will you make?
Whoa this is a thing with RULES!! This will be another regular shop thing, and decisions you make may yield Welding <things>. These can be used to make cool junk to upgrade equipment. I will specify weapon upgrade stats AFTER the process. So just pick from the list of things to do and specify an item (Ruby's item = Ampy Glove, Leafy Palm, Fire Pillow. Y'know) then just wait until OshaliteX2 is ready for a big ol' update where STUFF ACTUALLY HAPPENS!! I'll put all this info on the first page so just check back. Now this will most likely be the last piece of info to memorize besides new party member movesets. STAY TUNED!!
CRAFT STATION
Welding Bubble: Pick 2
-Sharpness: Ruby's item
-Accuracy: Marshall's item
-Potency: Anyone's item
-Brew: Potion stuff
"Excuse me? I've been living here a long time and I can tell you're not from here. I bet you wanted to make some potions with your supplies? From the looks of it, you almost melted the tabletop with that knob there."
"Well, yes." Says Marshall, backing away from the equipment, "Nice seein' you, and you're right on. Is there anythin' we need ta know?"
"Ah good, I'm glad you say so. Indeed..."
He shows you how to properly mix and brew and craft, but before he exits he leaves you with a Welding Bubble.
"Think of it as a gift from me made from first-class fresh Pastree skin. I always like helping out travelers. Especially ones who know how to fight."
You and Marshall thank him for his services and get to work with the supplies provided at your station, and wonder how he knew of what you did... but anyway, what will you make?
Whoa this is a thing with RULES!! This will be another regular shop thing, and decisions you make may yield Welding <things>. These can be used to make cool junk to upgrade equipment. I will specify weapon upgrade stats AFTER the process. So just pick from the list of things to do and specify an item (Ruby's item = Ampy Glove, Leafy Palm, Fire Pillow. Y'know) then just wait until OshaliteX2 is ready for a big ol' update where STUFF ACTUALLY HAPPENS!! I'll put all this info on the first page so just check back. Now this will most likely be the last piece of info to memorize besides new party member movesets. STAY TUNED!!
CRAFT STATION
Welding Bubble: Pick 2
-Sharpness: Ruby's item
-Accuracy: Marshall's item
-Potency: Anyone's item
-Brew: Potion stuff
~~~
Update 93. Craft stuff, but Amanda’s mad now! Except she’s not! Except Iron Head gang! A buncha thugs who cause trouble for Jijena village! Amanda is taken hostage! How cliché! Min knows where they went, though.
~~~
You think for a moment before deciding to do some brewing and 'Zookimprovifying. Using the provided materials, you put together 2 Iced Coffees* and an on-the-go baking attachment for Marshall's gun. This will make Marshall's Tater Flash recharge in a jiffy. Marshall takes the attachment and plugs it into his gun.
"Whoa! Talk about your fancy thingamabobs! You're really good at this, y'know?"
After cleaning up your area you begin to head back to the weapon shop. A bit of small-talk happens on your way there...
"So what do you think the swordy-thing will be?" Wonders Marshall.
"Maybe a sword?" Min retorts.
"Yeah, that's possibility, but we found it from the wreckage of a giant robot. What would a robot have with this sorta thing? Also, how're we gonna explain this to Amanda?"
"As long as nobody asks, we'll never have to explain anything. And if a robot has no use for a swordy-thing, how come you had a battle-ready potato gun back at your hometown when you were a WATER SALESMAN?"
"For a robot, you're pretty nosy."
"Says the nosy one."
"..."
"That's what I thought."
You walk in silence for the rest of the way. When you get back to the shop, nobody's at the counter. You wait a moment until Marshall sees a "for service, press here" button on the top. Of course, he pokes it and a bell is heard behind the wall. Amanda soon appears from the room behind.
"Yes? Oh! It's you travelers! You came back at an impeccable moment, I JUST finished looking at your sword-thing."
She goes back to her room and brings it back, but now it's opened up with an odd holographic light show in it's side.
"After tweaking with it for a while, THIS suddenly happened. I'm not sure what it is, but before it did this I went to get some tools. When I came back all the lightboxes in my room disappeared and it's been like this since. But I've done all I could, now for your PAYMENT...?"
"What?" Says Marshall, now looking intimidated.
"Well, you wouldn't expect an experience merchant like me to just examine a potentially dangerous weapon object for FREE would you."
"You never said you were a MERCHANT, I think..."
"Specifics, Shmepifics. All I want is a few questions I've been wondering ANSWERED. FIRST: What is that fancy lightbox you had earlier?"
"You mean me?" Says Min as she zips out.
"Yes, you. What ARE you??"
"A high-tech superencyclopedia, complete with scanners and a charming personality."
Marshall snickers.
"But as of late I have lost my necessary P-chips for full functionality. That is all I can tell you about myself."
Amanda just looks, before refocusing.
"Ah... right. TWO, where'd you get that weapon-light thing?"
Urk! She asked!
"Ahe... welllllll..."
"A robot in a factory in the sky. Good?" Marshall says speedily.
"Normally I'd say you're nuts for travelers, but with that fancy lightbox at your side I'd believe anything you'd say now."
"Wait, you've been saying this for a LONG time, so I must ask what IS a lightbox?"
"A box with a lightning nob attached to it. It uses ancient tech and magic to provide a light source many times safer than fire or candles."
"Like this?"
Marshall reaches into your protagonist-pack and takes out the box you found at the smashed hut.
"Yep. Keep it, we have tons of them. Now, MY last question... where are you from and what are you doing here?"
As she's saying this she hits a button behind her counter, you and your group are suddenly stuck to the floor by ropes appearing from seemingly nowhere.
"No travelers have come by with special tech and haven't had anything to do with something. Now..."
She leans in intimidatingly close.
"What is your business here?"
Your mind rushes with ideas of what to say, until someone come knocking at the front of the shop and walks in. It's Apollo. An extremely awkward silence ensues...
"Uh..." Begins Apollo. "Bad... time?"
Amanda curses the way she didn't block off the door with that button, then responds,
"Hello, again, Apollo. Come to help again? Can't you see I'm busy??"
"Yeah... but I thought you might need help with sorting... OH WAIT ARE THESE THOSE TRAVELERS?!?!"
He rushes up to you and frees you with powerful magic.
"APOLLO??!?!?!!" Screams Amanda, "WHAT IN KNIFE'S END ARE YOU DOING????? THESE COULD BE DANGEROUS TRAVELERS TRYING TO WRECK THE VILLAGE!!!!!"
"Agh! Amanda! Hold it for a sec, remember I'm the messenger now? I KNOW stuff. These folks were hand-picked by the chief to take on the disturbance at the peak of the mountain! I even have a memo on it, look!" He digs around in his bag and hands her a seemingly hurriedly written paper saying "Bring Traveelrs to cheif: 12:15"
"This proves nothing. You could just be trying to destroy your town too!"
"Amanda, I'm your BROTHER, why would I lie about these people who A. YOU think are evil destroyers, and B. Who I was supposed to bring to the chief?"
"Huh, fine. I guess you ARE right..."
After a while of back and forth between these two, you all are standing in a circle in the middle of the shop, the doors NOW closed so you can now all talk in private. Marshall starts,
"So, you two are bro an' sis, right?"
"That's correct." Replies Amanda, "Apollo here is my little brother, and I his older sister. Our parents were highly respected warriors when we were kids so they were never home. As such, I had to raise Apollo nearly all by myself."
"And I made it my duty to repay her for her kindness!" Shoots in Apollo.
"Yes... Apollo here says he can't live with himself until he either saves me from death or surpasses me in relative skill. I say he's already good enough with magic, but he wants to be 'even better that that' apparently"
"And I'm almost there! This job'll get me on an equal standing with my sister!"
"...Right. Anyway, sorry about going all off on you before. Since the disturbance at the peak, I've been highly suspicious of travelers. It tends to well up like that under my skin, but after I... well, SLIPPED back there and gave you my name by accident I thought it was my duty to get the info out of you. But if the chief trusts you, I suppose I should as well."
~~~
Update 94. Enter the Iron Head lair! Literally!
~~~
You try to throw Min into the air, but she's too well in-place to budge. Well there goes that.
Min scans the ground,
"Scan complete, there's apparently an entrance to an underground area right under us, but it's firmly sealed by dirt and earth. Before we try to bust it down, how do you think they sealed it back up so QUICKLY?"
"Glue?" Suggests Marshall.
"Anyways, I got this."
Marshall uses his water magic to shoot powerful thin beams of water around the entrance. After the last bit of soil is cleared away, the entrance spins on its sides and your group goes directly into the Iron Head's hideout. It's dim, and open fire torches light the walls.
"Wow, these guys really know how to make guests feel welcome." Says Marshall, as he taps the metal walls.
"Everything around here seems like metal, but not all iron. What a misleading name..."
"Yeah, yeah. But if we want to save Amanda we should do it quick. Even though we've found their base, we have no clue what Amanda could have gotten herself into. And I have a hunch Apollo is going to try something dumb if we take more than twenty minutes."
"Okay miss speedy. As you wish. There's only one way to go so whaddya think we should do?"
"... WAIT."
"Wha--?"
"Shhhh! Someone's coming!"
OH NOES! WHATEVER SHALL YOU DO?!?! These guys just stole from a weapon shop, so fighting them is a BAD badbadbad idea. Brainstorm quickly and wisely!
Min scans the ground,
"Scan complete, there's apparently an entrance to an underground area right under us, but it's firmly sealed by dirt and earth. Before we try to bust it down, how do you think they sealed it back up so QUICKLY?"
"Glue?" Suggests Marshall.
"Anyways, I got this."
Marshall uses his water magic to shoot powerful thin beams of water around the entrance. After the last bit of soil is cleared away, the entrance spins on its sides and your group goes directly into the Iron Head's hideout. It's dim, and open fire torches light the walls.
"Wow, these guys really know how to make guests feel welcome." Says Marshall, as he taps the metal walls.
"Everything around here seems like metal, but not all iron. What a misleading name..."
"Yeah, yeah. But if we want to save Amanda we should do it quick. Even though we've found their base, we have no clue what Amanda could have gotten herself into. And I have a hunch Apollo is going to try something dumb if we take more than twenty minutes."
"Okay miss speedy. As you wish. There's only one way to go so whaddya think we should do?"
"... WAIT."
"Wha--?"
"Shhhh! Someone's coming!"
OH NOES! WHATEVER SHALL YOU DO?!?! These guys just stole from a weapon shop, so fighting them is a BAD badbadbad idea. Brainstorm quickly and wisely!
~~~
Update 95. Now YOU’RE a sneaky!
~~~
This is technically a 2x post, but nobody noticed my CYOA... Original update v
Sorry, busy day. Update time!
Using the cover to your advantage, you prep a max Fire Up and sneakily punch both guards from behind, KOing them both. You decide to use their armor for disguises, and hide the guards in a nearby closet. Now in your foolproof disguises, you make your way down the hall the thugs came from. When another guard comes around the corner, he sees you. And greets you like a fellow member of the Iron Head. At least that means the disguises work... and that the Iron Head doesn't have many good security measures. A secret handshake wouldn't kill would it? As you continue down the hallway passages, you eventually come across a huge mechanical component slapped onto a door. Finding an odd windup key in the armor disguise allows you to open up the door, and you find yourself in a mediocre-sized room apparently for sleeping.Search the room?
(Yeah... that was a junky update. Hate me later.)
Continuation to make a little less junky...
Looking around, you see no one in the room.
NOW do you search the room?
Sorry, busy day. Update time!
Using the cover to your advantage, you prep a max Fire Up and sneakily punch both guards from behind, KOing them both. You decide to use their armor for disguises, and hide the guards in a nearby closet. Now in your foolproof disguises, you make your way down the hall the thugs came from. When another guard comes around the corner, he sees you. And greets you like a fellow member of the Iron Head. At least that means the disguises work... and that the Iron Head doesn't have many good security measures. A secret handshake wouldn't kill would it? As you continue down the hallway passages, you eventually come across a huge mechanical component slapped onto a door. Finding an odd windup key in the armor disguise allows you to open up the door, and you find yourself in a mediocre-sized room apparently for sleeping.
(Yeah... that was a junky update. Hate me later.)
Continuation to make a little less junky...
Looking around, you see no one in the room.
NOW do you search the room?
~~~
Update 96. SPLIT. PATHS. AHHHHHH~
~~~
Looking around the room, under beds, covers, in lockers, et cetera, you find a key. This will undoubtably be useful later. Now done and done with this boring room, you begin to exit. Right as you do you narrowly avoid being caught by more thugs with truly stellar acting. You notice several paths and rooms up ahead, three in total. Each one probably goes to the same location, but each room is full of thugs. How will you go about this?
~~~
Update 98. Ace’s cover has been blown! Steamscreen and escape!
~~~
Yes, we're still in disguise.
You go up to the friendliest looking thug in the second room and ask him "What's up?" He looks at you for a second and then says "Metal."
What a clown.
You proceed to ask him what's beyond the paths.
"You should know this, Jon. You're acting pretty strange for someone who just left that room. You also seem shorter too..."
He seems to recognize you as "Jon" by your suit. This may be a bit troblesome...
"Th-thats because Jon here got hit on the head with a big slab of iron!" Marshall says, "Isn't that right, Jon?"
You fake a headache to try and seem convincing. But the thug seems unfrazzled. Now every thug in the room is looking at you, and one guy reaches for an alarm string. The thug continues...
"All members of the Iron Head know that there are NO slabs of iron in the base, the only iron in the base is in the suits and the weapons. And even a guy like me can tell these suits aren't slabs... are you guys really real?"
"Yes! A-a-absolutely!" Says Marshall.
"Yeah... I'm not buying it. Where's the alarm?"
Thinking quickly, Marshall whips out his gun and shoots a Tater Flash into the thug's face and then turns before it explodes. While everyone's stunned you and him create another steamscreen to cover your escape. You get rid of your heavy armor and run down the hall, steamscreening in your wake. When the alarm sounds you hear a rush of thugs headed your way, how will you evade all of them?
You go up to the friendliest looking thug in the second room and ask him "What's up?" He looks at you for a second and then says "Metal."
What a clown.
You proceed to ask him what's beyond the paths.
"You should know this, Jon. You're acting pretty strange for someone who just left that room. You also seem shorter too..."
He seems to recognize you as "Jon" by your suit. This may be a bit troblesome...
"Th-thats because Jon here got hit on the head with a big slab of iron!" Marshall says, "Isn't that right, Jon?"
You fake a headache to try and seem convincing. But the thug seems unfrazzled. Now every thug in the room is looking at you, and one guy reaches for an alarm string. The thug continues...
"All members of the Iron Head know that there are NO slabs of iron in the base, the only iron in the base is in the suits and the weapons. And even a guy like me can tell these suits aren't slabs... are you guys really real?"
"Yes! A-a-absolutely!" Says Marshall.
"Yeah... I'm not buying it. Where's the alarm?"
Thinking quickly, Marshall whips out his gun and shoots a Tater Flash into the thug's face and then turns before it explodes. While everyone's stunned you and him create another steamscreen to cover your escape. You get rid of your heavy armor and run down the hall, steamscreening in your wake. When the alarm sounds you hear a rush of thugs headed your way, how will you evade all of them?
~~~
Update 99. SPLIT. PARTY. AHHHHHHHH~ also fighting. Also LARRY. (a name I picked out of a hat) Apollo fights with Marshall! Ace is still… doing stuff. Sneaky stuff.
~~~
You continue dashing down the halls until you reach a number of split paths. In your panic, you and Marshall both take different ones, and before you know it you're separated from one another.
-Ruby
You stop in a room with a similar look and feel to that one sleeping quarter you wandered into earlier. Although this is clearly a dining hall. It's emptied out probably due to the alarm, and it's not a stretch of the mind to think to block off the entrance from which you came. After a successful albeit temporary barricade of tables and lunch trays you hide behind the lunch counter. There's an air vent nearby, what do you do?
-Marshall
Marshall is substantially more panicked than Ruby, blasting through several rooms before finally slowing down to a stop in a boiler room. It's a dead end... but huddled around the control panel is... Apollo?!? Marshall walks over to him and taps him on the shoulder. Apollo whips around,
" HAIIIYAAAAAH!! Don't make me uh... whammify--oh wait. It's you! H-hey! I found you and Ruby! Okay, you guys can take me to my sister right? Oh that's great! I bet--"
"Whoa, whoa, hold it Apollo." Stutters Marshall interrupting his fanfare. "I never said anything about finding your sis. And I never said we knew where she was either, right Ruby? Uh... oh..."
"What? What is it?"
"Well y'see..." Marshall goes on a long story of what conspired while you were in the Iron Head's base. It's a lot longer than it needs to be, to say the least.
"... and that's how me and Ruby got split. You?"
"Well... I just followed you guys... but then I got lost. I thought I'd try to blow the p;ace up with this boiler, but I don't know how. If I can, It should make a good distraction. But I need more heat..."
"Ahgh, If only Ruby were here..."
Suddenly a loud voice interrupts Marshall's thoughts, it's coming from a group of thugs at a nearby hallway.
"There they are! Larry! Call the other guys!"
Larry says he doesn't have a caller...
"WHAT?!?! Ah, fine then, we can take these guys ourselves!"
Marshall whips out his gun.
"Hey, Apollo." He says, "You know how to fight?"
"U-uh... I guess..."
"Good."
The thugs charge at you! BATTLE TIME!!
Loud thug: 40/40
Slim thug: 20/20
Greedy thug: 30/30
Heavy thug: 50/50
Larry: 10/10
(Don't forget to give actions for Ruby as well...)
Woooo! Apollo's gonna fight here, now, right here and right now! Here's the downlow on the down... ho... for him... yeah.
Apollo
Atk 6
Def 15
MgAtk 16
MgDef 12
HP 75
Scarf Attack: Flashy scarves can be useful in more ways than you thought! This is a swift whip attack with Apollo's scarf that can be used in nearly any way you can imagine, although don't expect it to do much damage...
Lightning Rod: Latches onto a foe and delivers a supercharged shock that damages both Apollo and the opposition.
Thunda!: ZAP.
Irk-Thunda!: Like Thunda, but does better the less HP opposition has AND hits multiple foes.
-Ruby
You stop in a room with a similar look and feel to that one sleeping quarter you wandered into earlier. Although this is clearly a dining hall. It's emptied out probably due to the alarm, and it's not a stretch of the mind to think to block off the entrance from which you came. After a successful albeit temporary barricade of tables and lunch trays you hide behind the lunch counter. There's an air vent nearby, what do you do?
-Marshall
Marshall is substantially more panicked than Ruby, blasting through several rooms before finally slowing down to a stop in a boiler room. It's a dead end... but huddled around the control panel is... Apollo?!? Marshall walks over to him and taps him on the shoulder. Apollo whips around,
" HAIIIYAAAAAH!! Don't make me uh... whammify--oh wait. It's you! H-hey! I found you and Ruby! Okay, you guys can take me to my sister right? Oh that's great! I bet--"
"Whoa, whoa, hold it Apollo." Stutters Marshall interrupting his fanfare. "I never said anything about finding your sis. And I never said we knew where she was either, right Ruby? Uh... oh..."
"What? What is it?"
"Well y'see..." Marshall goes on a long story of what conspired while you were in the Iron Head's base. It's a lot longer than it needs to be, to say the least.
"... and that's how me and Ruby got split. You?"
"Well... I just followed you guys... but then I got lost. I thought I'd try to blow the p;ace up with this boiler, but I don't know how. If I can, It should make a good distraction. But I need more heat..."
"Ahgh, If only Ruby were here..."
Suddenly a loud voice interrupts Marshall's thoughts, it's coming from a group of thugs at a nearby hallway.
"There they are! Larry! Call the other guys!"
Larry says he doesn't have a caller...
"WHAT?!?! Ah, fine then, we can take these guys ourselves!"
Marshall whips out his gun.
"Hey, Apollo." He says, "You know how to fight?"
"U-uh... I guess..."
"Good."
The thugs charge at you! BATTLE TIME!!
Loud thug: 40/40
Slim thug: 20/20
Greedy thug: 30/30
Heavy thug: 50/50
Larry: 10/10
(Don't forget to give actions for Ruby as well...)
Woooo! Apollo's gonna fight here, now, right here and right now! Here's the downlow on the down... ho... for him... yeah.
Apollo
Atk 6
Def 15
MgAtk 16
MgDef 12
HP 75
Scarf Attack: Flashy scarves can be useful in more ways than you thought! This is a swift whip attack with Apollo's scarf that can be used in nearly any way you can imagine, although don't expect it to do much damage...
Lightning Rod: Latches onto a foe and delivers a supercharged shock that damages both Apollo and the opposition.
Thunda!: ZAP.
Irk-Thunda!: Like Thunda, but does better the less HP opposition has AND hits multiple foes.
~~~
Update 100! Woo! And the first turn in battle with a new party memeber! I am psychic! And the Iron Head’s base is dumb!
~~~
-Ruby
You quickly scoot into the vent and get as far away from that room as possible. You decide to try and listen for Marshall in case he got himself into trouble. Scuttling around in your vent some more, a grate below you gives way and you end up hanging from the sides of the vent above... a vault room! What luck! But it's pretty stupid to put an air vent that leads to your main vault in your secret HQ because... well, you leave the thought at that. What do you do here?
-Marshall
Marshall kicks of the fight by casting Water Magic on all the thugs for 6 damage each, except for the Slim thug and Larry, Slim dodges it and Larry trips before he can charge.
Slim then does a frontflip in the air and lands in front of Marshall before Sparta kicking him in the gut for 21 damage. Marshall shoots him back with Water Magic for 2 damage, and now all the thugs ('cept LARRY) are in a neat little puddle. Apollo knows what to do next. He whips his scarf like it's a rubber sticky hand and latches onto the Heavy thug's arm, he then glows a bright golden yellow aura and a strong electric charge ripples down the scarf to the baddies doing 13 damage to all of them and 11 to Apollo. Apollo snaps his scarf back and then collapses, exhausted from the move.
"Whoaly tater tots!" Says Marshall. "I din't know you could do THAT!"
"Yeah..." Says Apollo, out of breath. "That's a technique I accidentally discovered during my training. But it tends to work well... *huff*..."
"Well, don't defibulatize yourself or somethin'. Now get up, these guys aren't going to KO themselves."
Next move?
Marshall 79/100
Apollo 64/75
Loud thug: 21/40
Slim thug: 5/20
Greedy thug: 11/30
Heavy thug: 31/50
Larry: 10/10
You quickly scoot into the vent and get as far away from that room as possible. You decide to try and listen for Marshall in case he got himself into trouble. Scuttling around in your vent some more, a grate below you gives way and you end up hanging from the sides of the vent above... a vault room! What luck! But it's pretty stupid to put an air vent that leads to your main vault in your secret HQ because... well, you leave the thought at that. What do you do here?
-Marshall
Marshall kicks of the fight by casting Water Magic on all the thugs for 6 damage each, except for the Slim thug and Larry, Slim dodges it and Larry trips before he can charge.
Slim then does a frontflip in the air and lands in front of Marshall before Sparta kicking him in the gut for 21 damage. Marshall shoots him back with Water Magic for 2 damage, and now all the thugs ('cept LARRY) are in a neat little puddle. Apollo knows what to do next. He whips his scarf like it's a rubber sticky hand and latches onto the Heavy thug's arm, he then glows a bright golden yellow aura and a strong electric charge ripples down the scarf to the baddies doing 13 damage to all of them and 11 to Apollo. Apollo snaps his scarf back and then collapses, exhausted from the move.
"Whoaly tater tots!" Says Marshall. "I din't know you could do THAT!"
"Yeah..." Says Apollo, out of breath. "That's a technique I accidentally discovered during my training. But it tends to work well... *huff*..."
"Well, don't defibulatize yourself or somethin'. Now get up, these guys aren't going to KO themselves."
Next move?
Marshall 79/100
Apollo 64/75
Loud thug: 21/40
Slim thug: 5/20
Greedy thug: 11/30
Heavy thug: 31/50
Larry: 10/10
~~~
[/spoiler]
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