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Post by Planetbox on Jul 24, 2017 13:03:14 GMT -5
Thinking fast, you use your Earth Stone to send a large slab of rock through the floor right below your group. The stone platform lifts your group off of the floor, and the electric shockwave just fizzles out or gets sent somewhere else in the room upon making contact with the stone. Unfortunately, YOU weren’t standing on the platform. Wanting to look like a cool kid, you try to jump over the shockwave. You instead land right on it, since it is far too large to leap over, and take 5 damage, getting knocked onto the earth platform in the process. Entrepetron laughs uproariously at your misfortune. A few seconds later, the shockwave completely dissipates. Fueled by your rage, you send the rocky disc out from under your feet and straight at Educatron. Unfortunately, the robot blinks to the right, and out of its path. However, he doesn’t look where he’s going, and ends up stubbing his toe on a lab bench and taking 1 damage. What will you do now?
Steve Johnson (25/65) Entrepetron (42/70) Jeff (45/50) DoomBOTy (20/30) Amythist (43/60)
{{[[Robotic Renegade, Educatron]]}} HP: (25/60)
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Post by OshaliteX2 on Jul 29, 2017 15:45:44 GMT -5
Paint a bunch of benches and throw them at his feet. At the same time, have someone else throw other things at his face.
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Post by Treble Tech on Aug 2, 2017 14:18:03 GMT -5
Assault his self-confidence by laughing at his unfortunate accident.
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Post by Planetbox on Aug 7, 2017 9:17:57 GMT -5
Entrepetron, seeing Educatron stub his toe, bursts out laughing. At this, Educatron clenches his fists and glares at the other robot, his body sparkling wildly with electricity. He begins charging a ball of electricity fueled by his rage, and prepares to shoot it at Entrepetron. Seeing that Educatron is now fairly distracted, you paint a lab bench like the other ones in the room and hurl it at Educatron. The robot, seeing the lab bench, fires the electric ball prematurely and blinks to the right, just a second before the lab bench slams into the wall behind him. Unfortunately for him, the electric ball misses completely, and Amythist uses telekinesis to send another lab bench at him. It slams into his sideways and pins him to the wall, allowing Jeff and DoomBOTy to shoot a fireball and a bolt of lightning at his face. The attacks deal five damage to Educatron, but before you can get in any more attacks, Educatron surges with electricity, and he utilizes this power from this surge to slam his head into the lab bench with extreme force. The bench falls to pieces, and Educatron is freed. He quickly picks up two of the benches legs, and throws them at Entrepetron. They zoom through the air, electricity sparking behind them like a bolt of lightning, and soar past Entrepetron's head on both sides. He turns to watch them hit the back wall, and then bursts out laughing. A second later the next two legs slam into Entrepetron's head, dealing seven damage. Educatron grins smugly. What will you do now?
Steve Johnson (25/65) Entrepetron (35/70) Jeff (45/50) DoomBOTy (20/30) Amythist (43/60)
{{[[Robotic Renegade, Educatron]]}} HP: (19/60)
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Post by OshaliteX2 on Aug 8, 2017 11:56:04 GMT -5
Keep laughing at him and then counter his attacks. Rinse, wash, repeat while healing as necessary.
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Post by Planetbox on Aug 13, 2017 16:09:36 GMT -5
You laugh at Educatron again, but the ploy doesn't work a second time. He remains cool, calm, and collected, and responds by shooting a bolt of lightning at your group. Everyone is able to dodge except Amythist, who takes 5 damage. Seeing that your group is in a slightly dangerous position, you use your Cure stone on yourself, healing by thirty HP. Jeff shoots a fireball at Educatron, who quickly dodges it. He is only lightly singed by the attack, taking one damage. What will you do now?
Steve Johnson (55/65) Entrepetron (35/70) Jeff (45/50) DoomBOTy (20/30) Amythist (38/60)
{{[[Robotic Renegade, Educatron]]}} HP: (18/60)
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Post by Treble Tech on Aug 18, 2017 21:52:02 GMT -5
Combine your power into a mega buster blast.
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Post by OshaliteX2 on Aug 24, 2017 14:01:41 GMT -5
^ seconded Laugh while doing it.
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Post by Planetbox on Aug 26, 2017 11:22:56 GMT -5
You suddenly laugh maniacally, hoping to frighten Educatron into attacking. The plan succeeds, as Educatron dashes straight at your group, ready to attack with his sword. You quickly send an earth platform out of the floor to propel your group into the air. They all scream as Educatron ends up passing beneath you. Right when you reach the apex of your jump, you let out a shout that only vaguely resembles an actual word, inviting your friends to join you, and then charge an orb of darkness on the edge of your sword. Entrepetron quickly adds a bolt of lightning, and DoomBOTy does likewise. The bolts spark across the surface of the orb. Jeff proceeds to set it on fire somehow, and then Amythist uses psychic force to propel the orb at Educatron with considerable force. It hits him in the back and throws him against the wall, dealing 10 damage. Educatron's body sparks wildly as he slowly stands back up. What will you do now?
Steve Johnson (55/65) Entrepetron (35/70) Jeff (45/50) DoomBOTy (20/30) Amythist (38/60)
{{[[Robotic Renegade, Educatron]]}} HP: (8/60)
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Post by OshaliteX2 on Aug 26, 2017 18:08:49 GMT -5
Jump, flip, and land in front of him. Flourish and pin him with your sword. Then laugh and make a witty one-liner before finishing him off. Then stop daydreaming and just scuttle over and stab him dead.
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Post by Planetbox on Sept 11, 2017 15:41:38 GMT -5
Educatron, clearly no longer as calm and collected as he used to be, briefly surges even brighter with electricity. Then, he suddenly dashes across the room, straight at you. However, you were prepared for the attack. You quickly send an earth platform out of the ground beneath you, hurling you about a foot in the air, and allowing Educatron to pass harmlessly below you yet again. He keeps dashing to the opposite side of the room, but you don’t intend to let him get away. You quickly switch direction in mid-air, and shoot a blast of fire behind you the moment you hit the ground. The force of the attack propels you across the room as well, causing you to slam into the wall a second after Educatron. Of course, you benefit most from this scenario, as your sword slams into Educatron with the force of your dash behind it, pinning him against the wall.
Suddenly, Entrepetron runs to the other side of the room. He leans against the wall where Educatron can see him, and flashes a cocky grin at the other robot.
Educatron, his face pressed against the wall, slowly mumbles, “That... was the stupidest plan I’ve ever seen...”
Entrepetron laughs, and replies, “Well then, you must’ve been pretty stupid to get beaten by it!”
Educatron glares at Entrepetron, the sparks from his body suddenly increasing in intensity. Unfortunately, the electricity is forceful enough to make Steve back away slightly. Educatron seizes his chance, turning within an instant and swinging both of his swords, aimed for Steve’s head. But he doesn’t make contact, as Entrepetron slashes his electric dagger straight through the side of Educatron’s torso.
Educatron screams as the dagger’s electricity surges through his body. His swords disappear as he reaches for the wound. He turns to Entreptron, who grabs him by the neck, and shouts, “Educatron, I’m afraid your class is no longer in session!” Then, he holds up his fists, crackling with electricity, and punches Educatron in the face. The sound of the impact booms through the room, as Educatron is thrown into the air, landing on the floor with a sickening crunch, his head resting in the pool of lava.
You and Entreptron stand over Educatron. Amythist arrives while Jeff lands nearby, carrying DoomBOTy with him.
Educatron lies on the floor, sparking quietly. Educatron slowly tries to raise his head, but it falls back down. Resigning himself to his location, Educatron stares up at the ceiling, and mumbles, “...It was me...”
Jeff asks, “What was you?”
Sparks jump from the wound on Educatron’s torso, as he continues, “I planted the bomb... it was in a... small brown bag...”
At this, no one says anything. No one thinks anything needs to be said.
Educatron continues, “I didn’t have the detonator... I didn’t even know... what was in that truck...”
“Then why did you plant the bomb?” Amythist asks, certain that she already knows the answer.
The white paint begins to drip off of Educatron’s face, melting into the lava. Still, he continues, “I just did the job... Didn’t ask...”
Jeff asks, “And who gave you this ‘job’?”
“Don’t... act like... you don’t know...” Educatron replies, “Besides... it’s too... late... for questions... I’ve outlived... my warranty......”
White paint streams down Educatron’s face, leaving behind the silver surface beneath. Educatron closes his eyes, as electricity continues to spark across his body. From somewhere, a computerized voice remarks, “Backup power depleted. Running final sequence.”
You hold out your hands and back away, inviting the rest of the group to follow you. But, underwhelmingly, all that happens is the opening of a small door in Educatron’s torso. Apparently, that was all the final sequence was, as the computerized voice continues, “Final sequence complete. Commencing shut-down sequence.”
It doesn’t happen all at once, and no one can quite tell when it happens. It could have been when the computerized voice went quiet, or it could have been when the sparks slowly stopped flying, or perhaps it could have been when the last drop of paint slid off his face. Or, perhaps it had happened a long, long time ago. Whichever it was, Educatron now lies in front of you, shut down permanently.
You kneel down at his feet, and reach into the newly opened compartment in his torso. The moment your fingers grasp the object inside, you realize what it is. As you pull it out, the strange key glows in the light shining from the lava. You stand back up, and hear Amythist ask, “Isn’t that the last one?”
You put it in your pocket, turn to her, and nod.
What will you do now?
Steve Johnson (55/65) Entrepetron (35/70) Jeff (45/50) DoomBOTy (20/30) Amythist (38/60)
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Post by OshaliteX2 on Sept 13, 2017 20:06:10 GMT -5
... real quick, recall what the keys do again. Then do that.
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Post by Planetbox on Sept 26, 2017 15:16:42 GMT -5
Entrepetron, quite confused, asks, “Hey, does anyone actually remember what those key things do? Cause I honestly have no clue. No one ever bothered to tell me.”
You subtly nod your head in a way that suggests that you are having the same issue as well.
Amythist explains, “Honestly, I’m not certain myself... I’ve heard legends that told of several keys scattered across Ectoscape, that, when combined, allow the holder access to a tower containing unknown riches... Then again, I also heard that the keys could combine into a powerful apple peeler... I’m not entirely certain which story should be believed...”
“...I’d imagine it’s the former...” Jeff continues, “That tower sounds like the demon’s home base. It’s a large tower with some kind of giant lock on the front that the Demon Overlord apparently got into somehow. I’ve never been... but perhaps the keys open the tower?”
“Wait, hold up...” Entrepetron asks, “If these keys are supposed to unlock that tower, then how the heck did the demons get inside?”
Jeff explains, “Apparently there’s an alternate entry route near the top of the tower. The only way to get in that way is to fly, though, which the rest of you would probably have considerable trouble with. Not to mention it’s heavily guarded.”
Entrepetron remarks, “Wow, whoever built that ancient tower should have put a little more effort into security...”
“Well, the tower’s security isn’t our primary concern...” Amythist replies, “We should be focusing on finding out what these keys open, and investigating this tower seems like the best place to start...”
“Yeah, I agree!” Entrepetron exclaims, “We can complain about the security after we get to the tower!”
Jeff responds, “...I’m sure the demons would be very interested in hearing your criticisms...”
“Oh, you think it’s a good idea, too?” Entrepetron asks, “Honestly, I thought it was a pretty stupid idea, so it’s a good thing you’re interested!”
Jeff sighs, and quickly starts walking out of the room. Entrepetron shrugs and follows him, and the rest of the group quickly does so as well.
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After a long period of walking through the silent, poisoned city, your group finds their way to the entrance. After walking through the gaping hole you left in the fence surrounding the city, the minecart finally comes within sight. Entrepetron leaps into the air, performs a triple front-flip, and then lands in the passenger seat of the minecart. Jeff gives him an annoyed look and then climbs into the minecart himself. You attempt to climb into the driver’s seat, but are interrupted when someone grabs your shoulder, stopping you from entering the vehicle. You turn and see Amythist standing behind you, with a grave look on her face.
“Steve, I think it’s very likely that this will be the last stop on our journey. Once we reach the tower, I don’t think we’ll ever come back. If you have anything to do first, you’d best get it done quickly.”
After delivering the warning, Amythist climbs into the minecart herself, and you follow her. The buttons representing each destination are laid out in front of you, representing every step of your long journey.
What will you do now?
Hospital, Capitol, Fire Station, Travel Organization, Gym/Pool, City Complex, School, [smudged] Tower, Robopolis.
Steve Johnson (55/65) Entrepetron (35/70) Jeff (45/50) DoomBOTy (20/30) Amythist (38/60)
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Post by OshaliteX2 on Sept 26, 2017 16:56:58 GMT -5
Hmmm... Try to remember if there's anything that you can be doing. If that fails, then LET'S GOOOOOOOO!
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Post by Planetbox on Oct 24, 2017 17:39:34 GMT -5
Without hesitation, you press the button with the mysterious tower’s smudged name branded next to it. The button lights up, and the minecart slowly accelerates away from the city complex.
The trip, though fairly brief, is filled with an uncertain silence. It quickly dawns on the five heroes that this may be the last stop they make on their journey. Their fate, either bad or good, will be decided here.
Soon, the minecart finally squeals to a halt. You look out at the tower, which stands only a few feet from the minecart. You gasp at the unnerving sight (which you’ve technically already seen but let’s just ignore that). The tower is made of some kind of blood-red stone, which seems to slowly pulse with light like arteries in a heart. The walls are coarse and uneven, and the tower thins near the center before splitting off to the left and right and forming two pointed, black spires. Inbetween the spires is what looks like a small platform, its uniformity contrasting with the rest of the tower.
Still, the most interesting feature of the tower is the large outline of a door carved into the front of its surface. The doors themselves are made of a flat, dark red stone, but a large circular plate of black obsidian is suspended on them. A circle of seven holes, the interior of which glow bright yellow, take up the center of the plate.
Immediately, you understand what to do. You turn to your group for support, and they all nod (some with more excitement than others). With renewed determination, you retrieve the seven keys from your pocket. Assuming the order doesn’t matter, you plunge the keys into the holes one by one. Each key reminds you of a step on your journey: the gym, the school, the hospital, the capitol, the fire station, the travel agency, and the city complex... Soon, all the keys are in the locks.
You take a step backwards, waiting for some reaction from the tower. For a few seconds, nothing happens. Then, you hear a low rumbling. The doors begin to swing backwards, scraping across the floor. The cavern itself seems to rumble as the mighty doors open, revealing only darkness on the other side. Surprisingly, the keys also have another effect. Once the doors are open, yellow light shoots up the artery-like paths in the tower’s surface. Soon the light reaches the top, and it crackles across the black spires like electricity, soon causing them to glow yellow as well.
You use your fire stone to light a flame on the end of your sword, forming a makeshift torch. Once the rest of your group catches up with you, you begin to enter the doorway... But then, something unexpected happens... You hear the sound of a pair of hands clapping behind you.
You all quickly turn around, and see the clapping figure behind you. You quickly recognize him as a demon. He looks fairly young, and lacks the scars often seen on the rest of his kind. But he still has the dark red skin and the large wings jutting from his back. Like Brenda, he wears a business-like suit; however, instead of it just being black, the suit is composed of many different colors that don’t really go that well together. His hair is wild, with bright blue flames flowing out in almost every direction around his head.
The demon smiles and, in a suspiciously cheerful voice, says, “Well done! Very well done! I must say, that was an excellent show! You’ve finally succeeded in your quest, and in record time too!”
Jeff glares skeptically at the demon and says, “...Excuse me?”
“Oh sorry, we’ve yet to be introduced, huh? How embarrassing!” The demon says, shrugging. “My name is Styv’li:och, but I imagine that must be pretty tough for you simple-minded fellows to pronounce, so my pals call me Steve. But it looks like you guys already have that name covered though. Maybe a name like Leo would be easier for your mind to comprehend? It's up to you!”
Leo glares at your group with a sinister grin and continues, “Oh, and don’t bother introducing yourselves... Trust me, we’re already well acquainted.”
Entrepetron sighs in annoyance and replies, “Hey, dude, can we cut to the important stuff? Why are you being so weird?”
Looking exaggeratingly thoughtful, Leo says, “Well, I’m not sure what the ‘important stuff’ is, but maybe it has something to do with that other name people call me? Oh, what was it... I can’t quite remember... Oh yeah, it was ‘Overlord A’!” Leo laughs and continues, “Or I guess just ‘Overlord’ now, since a certain team of do-gooders bumped off all the others!”
At this, your group quickly draws their weapons, but Leo says, “Ah ah ah, let’s not be too hasty now! If you kill me, you’d never learn about the horrific act you all just committed! That wouldn’t be any fun, would it!”
Lowering her weapon, Amythist slowly asks, “...What are you talking about?”
“Oh, it’s really no big deal,” Leo says, with a dismissive hand wave. “You just sorta activated a long dormant super-weapon with the power to rain fury and destruction on the entire overworld. That’s all.”
Suddenly, Jeff glides over to where Leo stands and, with one swing, wraps the chords of his broom around Leo’s neck. He pulls him closer, glares into his eyes, and snaps, “Enough of your pointless riddles. Explain yourself now, clearly and concisely.”
However, Leo is too busy gasping for air. His eyes open wide as he looks around in panic, struggling against the ropes to get free. Then, his head lolls to the side and he seems to stop breathing, his flaming hair losing its intensity.
Jeff throws Leo to the ground in rage and walks back to the tower's entrance. Entrepetron shouts, “Great job, Jeff! Now what are we gonna do?”
As if answering his question, Leo suddenly springs up from the ground and performs a drop-kick, sending a bolt of dark energy from his feet. The attack hits Jeff in the back and throws him forward onto the ground. Using his wings, Leo instead lands safely on the cavern floor.
The demon overlord shakes his head and continues, “Boy, you lot sure are gullible... Not about the whole super-weapon thing, though. That’s still happenin’!”
Jeff slowly gets up and gives Leo a fiery death glare, just like the rest of your group.
“Okay, okay, I can see that the joke has run its course. Allow me to explain!”
Leo adjusts his suit and explains, “Our story begins when a poor young demon named Styv’li:och really wanted to blow up the overworld using an Ectoscapian super-weapon after they all kicked the bucket. Unfortunately for him, the activation keys for the weapon had been recklessly scattered all over the land, and the poor fellow couldn’t leave the tower on account of... complicating factors. Not only that, but his demon and goblin underlings were too stupid to do it themselves.”
Leo gestured towards your group and continues, “But, lo and behold, A brave group of heroes, with the guidance of notes by a mysterious journalist, gathered up all the activation keys and used them to activate the weapon themselves! How convenient for this poor fellow!”
“It really makes me wonder, though,” Leo says, “Who was that mysterious journalist?”
Amythist answers, “Well, they signed all of the notes, but the signature was unpronounceable... It must be a pseudonym...”
“Oh, yeah, I’ve seen it.” Leo replies. He points a finger up into the air, and blue flames surge out. The flames form lines in the sky, depicting, “)%&(” in blazing blue symbols.
“Y’know, it’s pretty funny,” Leo says, looking contemplative. “Those symbols look a lot like the ancient demon language... This is just a hunch, but I think nowadays you’d pronounce it... 'Styv’li:och'...”
A grim look passes over Jeff’s face. He says, “H- He’s right... Wait...”
Entrepetron shouts, “Wh- What the HECK are you saying?!”
“Oh, wow! I didn’t expect you guys to be so interested in my little story! Well, if you wanna know more, how about we make a deal...” Leo says, “I’m just about to head up to the top of this tower to see if I can work out how to raze the surface of this planet. If I make it up there before you guys without taking the secret demon entrance, then I’m gonna assume you guys won’t care if I go ahead and try out the super-weapon without you. But if you guys can beat me up there, I’ll give you guys the whole story! And maybe I even won’t blow you all up as a bonus! Sounds like a great plan, huh?”
Amythist replies, “Why would we agree to something like tha-”
“Wonderful!” Leo shouts, clapping his hands together. “It’s settled then! We’ll get started now!”
“Now hold on...” Jeff says, “We haven’t agreed to anythi-”
“3, 2, 1, GO!” Leo shouts as his wings extend and he starts flying towards the tower door. Before your group can react he sweeps you all aside and soars into the darkness. You all land painfully on the cavern floor.
What will you do now?
Steve Johnson (55/65) Entrepetron (35/70) Jeff (45/50) DoomBOTy (20/30) Amythist (38/60)
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Post by OshaliteX2 on Oct 25, 2017 12:18:07 GMT -5
Try doing an earth stone thing to shoot a platform up to the top of the tower. Have everyone help by doing... things... that.. help.
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Post by Planetbox on Nov 14, 2017 19:13:52 GMT -5
Hoping to get to the top of the tower more quickly, you send a large earth platform out of the ground, launching everyone to the top of the tower before anyone in your group has a chance to react. Everyone screams in horror as they soar into the sky, but you send another platform out of the side of the tower at the height of your flight. Everyone lands on it painfully, Entrepetron continuing to scream as he fails to realize that he’s on solid ground again. Once everyone’s regained their senses, they stand up.
At the other end of the earthen platform is a small opening, right under the point where the tower splits. It’s clearly meant to serve as a watchtower. The opening is lit by torches placed in red wall sconces, which cast their glow on a small brown door that seems to lead into the building. Unfortunately, two demons stand in front of the door, crossing their two spears over the entrance. Surprisingly, they’re both dressed in casual wear, and don’t look particularly perturbed by the presence of your group.
The demon on the left is eating something that resembles a sandwich. He looks casually to the other demon and mumbles in a low drawl, “Hey, aren’t those the guys we’re supposed to track down, or whatever?”
The other demon is drinking an orange, bubbling liquid from a clear bottle through a straw. He replies, “Yeah, I think so... They’re probably gonna try and get inside. Should we do something about that?”
The sandwich demon replies, “Yeah, I think so. How about we do the fire plan?”
The bottle demon gives the other demon an unfocused glance and asks, “Which fire plan? We have, like, twenty.”
“Fire Plan #14, ya’ dummy!” the other demon answers, crushing his sandwich in rage.
“Oh yeah, that’s a good one,” the bottle demon says, slowly putting his drink on a small table next to him. “So, on the count of three... One, two, three!”
The two demons lazily slam the ends of their spears on the grounds, causing a wall of flame to erupt from the edge of the watchtower. The windows are completely filled with the flames, which give off enough heat that you find yourself forced to back away slightly.
From behind the flames, you hear one of the demons shout, “Ha, yeah! That’ll show ‘em! ...When’s our shift end, again?”
Jeff clenches his fist and says, “It’s alright. I’ll head in there and make those two knuckleheads drop that barrier...” He pounds his fists together and continues, “...through force!”
But before Jeff has the chance to make good on his promise, the earthen platform beneath the group unexpectedly gives way. Within an instant, they find themselves tumbling back down the tower and making another painful landing among the broken fragments of your platform.
With a lot of effort and through a lot of pain, you slowly push yourself off the ground. Looking ahead, you see Leo standing in the open doorway, his wild, blue hair now blazing bright red and a blue flame burning in his hand. Clearly, he broke the platform you were standing on.
Leo’s calm, easy-going mood seems to have vanished. His face contorts in rage as he shouts, “Wow, some heroes you are. You can’t even keep good on a simple, friendly deal? I promised that I wouldn’t use the secret demon entrance, so what gave you the bright idea that you could try to use it yourselves? You lot are either denser than this tower’s walls or just plain psychotic!”
By the time the rest of your group finishes standing up, Leo seems to calm down. His hair returns to its original blue color, and his face lights up in a sardonic grin. “Ah, whatever! That just makes things more fun, y’know? Now I can cheat as much as I want, and you’ll all have no right to claim that I was the first person to start playing unfairly. Toodles!”
Leo vanishes back through the tower entrance, leaving the group behind in an awkward silence. Eventually, Amythist says, “Well, let’s not worry too much about all... that... It sounds like he was planning to cheat us from the beginning, so at least now we’re prepared for when he does... Besides, going in from the top was definitely worth a shot at the time. Let’s just go in.”
Suddenly, a bright ball of blue flame zooms out of the dark entrance and slams into the ground at your feet. It immediately explodes outward, sending out a bright inferno in all directions. The force of the explosion throws your group onto the ground again, and the fire deals 10 damage to everyone.
Your group stands up quickly, the anger evident on everyone’s face. However, it is most plain on Entrepetron’s, who starts emitting bright yellow sparks and shouting, “That creep... I’m gonna electrocute that smarmy stain of motor oil!” Entrepetron charges into the entrance, leaving the rest of the group behind.
Surprisingly, even Jeff seems to be smoking from the attack. He coughs hoarsely and mumbles, “...Blue Fire... Overlord A had it engineered... It’s the only kind of fire that can harm demons...”
Amythist adds, “...We should probably get in there before Entrepetron gets himself killed.”
Needing no further insistence, the rest of your group follows Entrepetron into the tower.
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Final Dungeon: Demons’ Spire
The group runs forward into complete darkness, with the sparks and light from Educatron being the only thing lighting their way. They run down a short hallway, until they reach a set of glass double doors. The group briefly stops, noticing the strange contrast between the modern doors and the rest of the tower, but soon opens the doors and continues onward.
The group finds themselves in another room, just as dark as the last hallway. Before they get the chance to look around, the lights suddenly turn on, and they hear several voices shout, “SURPRISE!”
You hold your hand in front of your face while your eyes adjust to the sudden surge of light. Eventually, you’re able to focus, but the sight before you is even more surprising than the blinding light.
The room in front of you appears to be about as wide as the tower itself, and is filled with desks, chairs, and cubicles. Most of these are occupied by goblins, temporarily distracted from their paperwork by your entrance. All in all, the room looks like an average office building. This would obviously be strange enough already, but what you find even more disturbing is the suspicious similarities to your own office building. From the cubicles to the potted plants to the coffee station, it all looks about the same.
Leo stands in front of you, surrounded by a crowd of about ten goblins wearing party hats. A large red cake with five tiers stands on a table in front of you, looking fairly similar to your average dessert, aside from the fact that it’s on fire.
With everyone now gathered in the room, Leo exclaims, “Welcome, everyone! You’ve finally made it inside the hide-out of the big, scary demons! This is a simply monumental event, so I thought that before I go destroy the world we could have a little party to celebrate!”
“Yeah, a little party!” one of the goblins shouts while the others laugh in high-pitched voices like a schoolyard bully’s posse.
“We’ve got all kinds of cool stuff here,” Leo continues, “We got a cake, party hats, balloons... some other stuff, probably... Anyway, I’m sure it’ll be a good time!”
Entrepetron shouts, “I don’t care about your stupid party! Eat this!”
Entrepetron quickly charges an energy ball and shoots it at Leo, who seems suspiciously disinterested in the attack, making no effort to dodge it. However, it turns out he didn’t need to, as two of the layers in the red, flaming cake suddenly come apart, revealing a row of razor- sharp teeth, and eat the electricity blast in one bite. The cake burps out a couple of sparks and then settles into its previous position as if nothing had happened.
Leo’s eyes widen as he looks around the room. In a voice filled with fake shock, he shouts, “Okay, who here went and spiked the cake? This is supposed to be a civilized party!”
Anything looks at Jeff expectantly, but he replies, “Don’t look at me, I’m just as confused as you are.”
Entrepetron sighs in annoyance and says, “Whatever!” Looking around the room, he continues, “We don’t have time to deal with this nonsense! Where’s the stairs?!”
The goblins start laughing again. It looks like Leo is about to speak, but one of the goblins interjects, “Sorry, there are no stairs here! The only way out is the elevator!” The goblin points to a steel elevator on the right side of the room, with a bunch of potted plants lined up in front to obscure them from view. The goblin continues, “But good luck finding them! They’re expertly hidden!”
Several of the goblins gasp, and an uneasy silence fills the room. The goblin who had just spoken seems a little confused as to the reason for the awkwardness, but eventually notices Leo looking at him with an unnerving half-smile on his face. In a voice like a kindergarten teacher talking to a troublesome child, he says, “...Bartholomew, what did I tell you all not to do during today’s planning meeting?”
Bartholomew, visibly trembling, replies, “Y- You told us not to tell them where the elevator was?”
“And what, may I ask, did you just do?”
Looking mortified, the goblin answers, “P- Pointed to where the elevator was...”
Your group gives each other uneasy glances, uncertain how to react to the situation unfolding before them.
Leo sighs and mumbles, “How disappointing...” He reaches up to his blue and orange spotted tie, which clashes with the rest of his suit just as much as his entire ensemble clashes with itself. He quickly unties the tie and unfolds it into a large velvet strip, then holds the tie in front of him and looks at it with a smug grin on his face. He gives Bartholomew a sideways glare and then pulls on both ends of the tie.
The temperature in the room seems to increase as the tie erupts in blue fire from both ends. The fire molds in Leo’s hands, forming a long chain. As Leo raises the weaponized tie, a spinning pinwheel of blue flame forms on one end, like a sawblade of fire. However, the tie isn’t the only thing that ignited. Leo’s blue hair once again turns bright red, and yellow light shines from his eyes.
Your group slowly backs away from the intimidating sight, but so does Bartholomew. His face pale as a sheet, the goblin shouts, “I- It was just an accident, Overlord! I’m s- sorry!”
Leo chuckles darkly and says, “Well, that makes one of us!”
Suddenly, Leo swings the weapon at Bartholomew, the force of the blow leaving substantial burn wounds and throwing him to the ground. Then, he swings it again. And again. Faster and faster.
The other goblins quickly look away from the incident, and so do you. Your hearing already provides enough information. Leo’s long shout of deep, gruesome rage and Bartholomew's high-pitched wails of pain, the latter ending before the former, paint a clear enough picture.
Eventually, the violent sounds come to an end. You look back at the gathering of goblins just in time to see Leo pushing Bartholomew’s remains underneath the cake table with his foot, calmly putting his spotted tie back on in the process. Once he’s finished, he looks around at the crowd of frightened goblins and at your group, sternly glaring at him with their hands hovering over their weapons. “Well, this party died.”
Leo casually rests his claws in his pockets and continues, “Y’know what? I think I’ll just head on up to the throne room and get to work on that whole ending humanity thing.” He points toward your group. “You guys can keep the party goin’ down here, right?”
“Y- You...” Jeff snaps, “You monster! How could you-”
“Great!” Leo exclaims, “I’ll see you guys later. Maybe. Hopefully not... Have fun!”
Leo spreads out his wings, leaps into the air, and soars above the crowd of goblins, stopping once he reaches the elevator. He pushes the “Up” button next to the elevator and steps inside, giving one last jovial wave before the doors slam shut in front of him.
Your gaze returns from him to the crowd of goblins in front of you, whose expressions are quickly shifting from horror at Bartholomew’s demise to anger at your presence. They start pulling out weapons, ranging from swords to crossbows to nunchucks, and slowly approaching your group. Meanwhile, the strange cake creature starts slowly sliding off of the table, leaving a trail of flaming mucus behind.
Your group backs away from the horde, brandishing your weapons. Jeff mumbles, “There’s no way we can fight off all these goblins... They’re stupid, but powerful in numbers, and they’ve got that... thing helping them.”
Entrepetron replies, “We’ve just got to get to that elevator... Steve, you got any bright ideas?”
What will you do now?
Steve Johnson (45/65) Entrepetron (25/70) Jeff (35/50) DoomBOTy (10/30) Amythist (28/60) Goblins x100 (10/10) Cake Monster (50/50)
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Post by Lenrap on Nov 14, 2017 19:30:40 GMT -5
I was gonna type out a whole speech about honoring Bartholomew's life, but then I hit f5
Use Bartholomew as a martyr to convince the goblins to turn upon their master.
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Post by OshaliteX2 on Nov 14, 2017 23:11:18 GMT -5
I second the martyr idea.
Paint a mural or something in his honor. If that doesn't work, paint a chalkboard for a "Why Your Overlord is Evil and You Should Turn On Him 101" seminar.
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Post by Planetbox on Nov 27, 2017 17:28:43 GMT -5
Steve comes up with a brilliant plan to get his group out of their sticky scenario. He quickly whispers his idea to Entrepetron, who’s a far better public speaker than he is. Smiling, Entrepetron mumbles, “Yes... Yes, that’s brilliant! As long as it doesn’t lead to all of our deaths, this plan will work perfectly!”
Entrepetron’s electric rapier fizzles out, and he takes one step forward. The goblins aren’t sure how to react. Some see the disappearance of Entrepetron’s weapon as a sign of peace, as you had hoped. Others, who are far more bloodthirsty, take this opportunity to charge, instantly colliding with the non-moving goblins. The entire crowd falls to the floor in a heap, the clattering of weapons against the floor being occasionally punctuated by high-pitched cries of pain. Surprisingly, none of the goblins are killed.
Meanwhile, the cake monster continues to slowly crawl towards your group.
Addressing the frazzled crowd, Entrepetron shouts, “Friends, goblins... cake monster things! Lend me your ears!” Maybe twenty or thirty of the goblins listen to him, but most of the others are cursing and arguing with each other. One pair in the back of the room challenges each other to a duel to the death. In the ensuing skirmish, a goblin at the water fountain two feet away is killed.
Jeff mumbles, “Good luck getting these louts to listen to you. You’d need something pretty loud to attract all of their attention at once.”
You get an idea. Taking a bomb out of the bomb bag you got a very long time ago and never used, you approach the cake monster. It slowly opens its cavernous maw, hoping to gobble you up. In response, you light the fuse with your sword and hurl the bomb into its mouth. The creature swallows the bomb and burps. A few seconds later, it explodes, propelling cake and icing in every direction.
The loud noise, along with the cake explosion, attracts the attention of all of the goblins. ...Well, most of them. One is busy shouting loud, squeaky battle cries as he uses his fists to pummel another goblin with punishing blows across his body. Another goblin shoots him in the face with a crossbow in order to shut him up.
“Thank you!” Entrepetron continues. “I am Entrepetron, and, together with my friends, we are the heroes of Ectoscape! We fight for the oppressed! We fight for those who are about to get their homelands blown up by ancient death rays! And, most of all, we fight for you!”
He points to the cake table, under which lay the body of Bartholomew. “Today, an honorable goblin was brutally struck down in rage by a demon you all call your boss! This behavior is appalling and outrageous! No one should have to stand for this horrible treatment!”
Some of the goblins begin talking amongst themselves. Some seem to be in support of Entrepetron’s speech, but most are talking about completely irrelevant things.
Hoping to rile up the goblins a little more, you quickly use the paint stone to create an impressive banner, depicting Bartholomew valiantly holding a sword, leading the goblins onward against a group of shadowy figures.
A goblin near the front, who is wearing large, black spectacles, snootily remarks, “Umm... That looks nothing like Bartholomew. He doesn’t even have the distinctive wrinkle in his right ear. Clearly, you could not care less about our plight.”
You use the paint stone to draw a curved, black line across Bartholomew’s ear.
The goblin gasps, his glasses flying into the air. A goblin near the back of the room shouts, “Th- That’s him! That’s Bartholomew!”
Jeff and Amythist look annoyed at the ridiculous display... most of all that it’s seemingly working.
“Are you going to just sit idly by while Bartholomew’s murderer walks away unharmed!” Entrepetron shouts, “Of course not! Now’s the chance to make something of yourselves! Now’s the chance to take back your honor!”
Most of the goblins let out a cheer, but some of them seem unconvinced. From the direction of a group of skeptical goblins in the back of the room, someone asks, “But if we attack Leo, he’s just gonna kill us! What are we supposed to do then?”
“It’s simple!” Entrepetron explains, “All you have to do is kill him first!”
The skeptics are blown away by Entrepetron’s logic. Quite literally, in fact, as they are suddenly propelled two feet backwards into a collection of potted plants, which break upon impact.
The other goblins, however, cheer even louder. One goblin with an absurdly large nose proclaims, “The weird robot guy speaks the truth! Let us make haste to the elevator, and firmly grab our destinies like we will firmly grab Leo’s neck!”
Impressed by Big Nose’s clever wordplay (which was brilliant by goblin standards), the crowd charges toward the elevator. Of course, only about nine goblins can fit in the elevator, but that doesn’t keep the others from trying. In fact, all ninety-nine goblins are determined to get into the elevator at the same time. This goes horribly, and about five goblins are killed during the skirmish. Amythist and Jeff exchange annoyed glances.
“STOP!” Entrepetron shouts, trying to end their tomfoolery. The goblins stop moving and look over at Entrepetron, usually freezing in the middle of throwing someone out of the elevator. Entrepetron continues, “We’ll go up to the top floor in groups of nine, with us taking the lead! That way, Leo will have to cope with an almost endless army of reinforcements!”
Believing Entrepetron’s plan to be a paragon of tactical genius, the goblins quickly step out of the way. Entrepetron lets out a sigh of relief and begins walking to the elevator. Your group follows him, and before long everyone is gathered in the elevator without incident. As the door closes, the goblins shout battle cries and well-wishings. A few even try to charge in with you, but Jeff stops them with a blast of fire. Then, the steel doors slam shut in front of the crowd.
Jeff mumbles, “Well, that was extremely annoying...”
“I agree,” Entrepetron replies, “But we don’t have time for idle chit-chat! Leo’s got a huge head start on us. C’mon, Steve, press one of those buttons and let’s get going!”
You take a quick look around the elevator. A quarter of the steel walls are obscured by wood panelling, and the rest of covered by tacky pink wallpaper. A speaker pokes out of the back-left corner, most likely to play cheesy elevator music, and there’s a maintenance hatch on the dull, gray roof. Next to the door are several bright buttons, going from 1 to 30, but skipping 13. The highest 5 numbers are divided into five buttons, leading to numbers like “30A” and “30B”. The button that should be marked “25” instead has a simple image of a red crown on it.
What will you do now?
Steve Johnson (45/65) Entrepetron (25/70) Jeff (35/50) DoomBOTy (10/30) Amythist (28/60)
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Post by OshaliteX2 on Nov 28, 2017 9:35:41 GMT -5
I think we should press the button with the red crown. If that’s somehow NOT the floor we want, check it out, but have Jeff wait in the elevator and repeatedly press the open door button so the goblins don’t come storming into the wrong place.
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Post by Planetbox on Dec 19, 2017 14:59:30 GMT -5
You quickly deduce that the elevator button marked with the red crown is probably Styv:li’och’s throne room. After all, the floors above 25 being split into two sets of buttons implies that those floors are inside the two spires, so the floor right before they diverge would be the perfect spot for a regal throne room and, consequently, the activation mechanism for the super-weapon supposedly contained within the tower.
Also, the button has a crown on it, so it being for the throne room isn’t a particularly huge leap in logic.
You press the button, and the elevator quickly begins ascending with a low hum. A green flame blazes to life in a torch above the buttons, taking the shape of the elevator’s current floor. A cheery tune starts playing from nowhere in particular, and your group tries to use the elevator journey to take a quick, relaxing break before what would likely be the final confrontation.
The peaceful moment is interrupted by a “cha-chunk” sound from above. Everyone looks up and noticed that the maintenance hatch is now hanging open. Through the opening they see Leo grinning down at them, his flaming blue hair casting a dim light through the elevator.
“Hey, guys!” Leo shouts, “Wow, I was right, you guys really are gullible! You see a guy go into an elevator and immediately assume he’s gonna leave it too? That kinda thinking’s not how you get places in big business!”
Your group stares up at the maintenance hatch, too shocked and confused to respond. The silence is broken by a quiet ding as the elevator doors open, the green flame having taken on the shape of a crown.
Leo pokes his head through the hatch and looks through the elevator doors. “Ah, the throne room, huh? Excellent choice. But where’s the fun in skipping up twenty-five floors?”
Through the hatch, you can see Leo raise a fist blazing with a bright red flame. He smiles and continues, “How about we go for a little sightseeing?”
Leo suddenly drops through the maintenance hatch, slamming his fist into the floor of the elevator. No one is injured, as the attack seems to merely send a few flames across the floor: barely enough to singe your shoes. But you quickly realize that Leo wasn’t trying to hurt any of you. All the force behind his attack went straight into the elevator.
A sickening screech fills the air as the elevator begins descending unnaturally, scraping against the side of the shaft. Your group is thrown to the floor and wind up piled on top of each other. Eventually, the elevator gets stuck and stops moving, but it’s clear from the inside that the walls have been irreparably warped.
Your group slowly stands up, and sees Leo standing in the middle of the tiny elevator, looking pleased with himself. He glances up at the torch, now extinguished, and says, “Hmm... I wonder what floor we’re on now? I hope it’s the arcade. I love the arcade.”
Leo quickly pulls off his tie and transforms it into the chainsaw-blade weapon he used on Bartholomew earlier. His eyes blaze with yellow light, and, in an unexpectedly booming voice, he shouts, “Too bad you lot wouldn’t get to enjoy it!”
It quickly dawns on you that there’s barely any room to maneuver in this elevator.
What will you do now?
Steve Johnson (45/65) Entrepetron (25/70) Jeff (35/50) DoomBOTy (10/30) Amythist (28/60) {{[[Demon Overlord, Leo]]}} HP: (10,000/10,000)
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Post by OshaliteX2 on Dec 24, 2017 12:54:22 GMT -5
UH UHHHHHHH
well first we should paint more room to maneuver in the elevator Try combining paint and darkness or something to paint a hole beneath Leo so he fall through. Then stomp his face to send him down and cure him to deal some hurty (I think we can do that) while you make a daring escape to wherever it isn't an elevator. Try prying open the doors with fire or something to arrive at whatever floor this is. And then cure everyone because I think we need that. Except Jeff. We need to burn Jeff.
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Post by CaymamCruncher on Jan 9, 2018 23:36:38 GMT -5
Use your awesome charisma stat on planetbox to convince planet to make Leo have 1hp left.
I totally read all the previous posts and didn’t just make an action
Make Leo wrestle with Jeff so he can prepare for death. Also change Jeff’s name to Jeff from the overwatch team. Then ask Jeff what the heck D.Va character design is.
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Post by Planetbox on Jan 11, 2018 19:35:29 GMT -5
You immediately start panicking, trying to come up with ways to get out of this scenario. Escaping the elevator is definitely a top priority, but that will be tough with Leo hanging around. You start brainstorming ways to get rid of him.
Suddenly, Jeff lunges at Leo and slams him against the back wall of the elevator. Leo’s chainsaw blade weapon falls to the ground as Leo tries to get Jeff away from him. The two start wrestling in the back of the elevator, Jeff pummelling his opponent with punishing blows and slamming him against the steel wall numerous times. Leo is unable to do much damage physically, but he does frequently insult Jeff’s wrestling technique as jovially as possible. Either way, Leo takes 15 damage during the ordeal.
Meanwhile, everyone else gathers by the elevator door, prepared to join the brawl if they need to. You continue thinking of strategies and eventually decide to make a hole in the floor and shove Leo out that way. You briefly consider painting it, but realize that such a plan would break the laws of physics a little too much. You instead decide to use poison to burn a hole through the floor.
You quickly take action, flinging a purple ball of poison into the center of the room. It begins to corrode through the metal, emitting a hissing noise as steam trails into the air. Hearing the noise, Jeff quickly turns to identify the source, but Leo seizes this opportunity and blasts some blue fire at him. The attack launches Jeff into the elevator doors, leaving behind a dent as he falls to the ground, taking 6 damage. You dodge out of the way and turn you attention back to the poison, which has already made its way through the floor and left behind a hole just big enough for a demon.
Leo carefully avoids the hole as he reaches for his weapon, turning his back to his opponents: a grave mistake. The moment he grabs his whip, Amythist uses telekinesis to send the chainsaw right into his face. Leo screams as the blue flames sear him, dealing 7 damage, and stumbles backwards. His foot slips into the hole. Leo falls to the floor in an awkward heap, shouting angry remarks about his opponents’ mothers.
Entrepetron is immediately upon him, forcing the rest of him through as well. Though Leo fights back, it only takes a few seconds for Entrepetron to shove him through the hole. Leo screams in rage as he plummets down the elevator shaft, which still descends very far. His chainsaw gets caught in the hole, but Entrepetron kicks it down the shaft as well.
Entrepetron looks down the hole and shouts, “Next time, take the stairs! You could use the exercise!” He then steps away, looking pleased with himself.
Jeff snaps, “He’ll probably fly back up here in a few seconds. Quick, let’s bust that door down!”
Amythist uses psychic powers to start tearing the elevator doors apart. Then, Entrepetron and Jeff shoot them with a constant stream of fire and electricity. Eventually, the slabs of metal tear off and fly into the opening beyond. Even though the opening is intersected by the floor a quarter of the way up, your group climbs on top of it without hesitation.
You frantically glance about, taking in your surroundings. You stand in a generic-looking hallway, without much of note beyond a few potted plants. There are two plaques on the wall. One has “Floor 6” written on it, and the other seems to be a comprehensive map of the floor, but you can’t make out the details from this distance.
Either way, you’ve grown tired of your party limping about the demon clan’s headquarters in varying degrees of extreme pain, so you take out your bottle of old fountain water and throw it onto the ground. The bottle breaks into pieces, spraying its contents onto your group and somehow bringing them all back to maximum health.
What will you do now?
Steve Johnson (65/65) Entrepetron (70/70) Jeff (50/50) DoomBOTy (30/30) Amythist (60/60) {{[[Demon Overlord, Leo]]}} HP: (9,978/10,000)
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