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Post by OshaliteX2 on Apr 15, 2016 10:44:39 GMT -5
The blue fire...?
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Post by Dimitri on Apr 16, 2016 15:18:36 GMT -5
No, no, we must examine the poople fiah. Because poople is the best color for fiah.
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Post by Koopario on Apr 18, 2016 18:36:13 GMT -5
Flems *You decide to split the party: Vincent checks on the blue fire, and-- "Blue means Stardust, you idiot." *And Vortex means jerk. Besides, you just exited a mostly red area. What would that be? Solar? In case he didn't notice, you point out that there's no green fire. "So? I don't need fire." *You point out that his lack thereof was the entire reason he followed you. "Just--I'm taking purple, okay?!" *Alright, you'll check blue and he checks purple. *The blue fire burns, silently. You didn't notice, but the smell of blood can now be perceived when you stand close to it. Looking at this, you feel no allegiances. There are several secrets to be found in this world, and many more outside of it. *You are filled with a burning curiosity. Is there something in this room you missed? Something unlisted in the Act menu? If Vincent could kill you right here and now, would he? *The feeling passes. You blink, stunned at this sudden rush of emotion. *You step away from the flame. You feel something burning within you, giving you energy to continue your journey. *The Power of the Stardust surges within you. Fates CavernsMarko don Rencar End of RoadsYour adventure has been saved.Should you fall, you will return here. Your money will be halved, however, so do not fall. If Vincent falls, you need only to deliver him back here to rest. *The power quells within you. You turn to Vincent, who is sitting in front of the purple flame, staring. *You wisely decide not to question it. There's still work to be done here, and if he won't help, fine. *What else should you check on?
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Post by Deleted on Apr 18, 2016 18:52:59 GMT -5
Act upon all the crystal items to get those sweet, sweet numerical boosts that Vincent totally won't miss.
Once that's done examine the chests and that dome thingy. Wait until you check in with Vincent before searching the doors though, If those names could be referencing a certain terrifying beast that could easily cost us our lives and money, or a tiger, we'll want to have numbers on our side.
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Post by Dimitri on Apr 19, 2016 8:14:03 GMT -5
Act upon all the crystal items to get those sweet, sweet numerical boosts that Vincent totally won't miss. Once that's done examine the chests and that dome thingy. Wait until you check in with Vincent before searching the doors though, If those names could be referencing a certain terrifying beast that could easily cost us our lives and money, or a tiger, we'll want to have numbers on our side. This.
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Post by OshaliteX2 on Apr 20, 2016 10:56:37 GMT -5
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Post by Deleted on Apr 20, 2016 11:51:29 GMT -5
I Agree with these agreeable fellows and what they agree with.
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Post by Planetbox on Apr 20, 2016 16:12:32 GMT -5
Fall.
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Post by Koopario on Apr 21, 2016 23:54:06 GMT -5
This. *Okay, so. What now? *...fall on your face? Okay. That's a good option. *...yup. *You crawl up to the glass dome and bang it with your shortswo--can we just call it a knife? No two ways about it, this is just a knife. *You bang it with your knife, aiming to break it and get at the sweet numerical boosts. No dice. *Sorry, buddy. I promise you can get it this visit. Just...not now. *You walk up to each of the chests. You tap on them with your KNIFE and the purple yields no results...but the red one opens immediately upon tap. You got the Pendant of Birthrights. "Sing with me a song of birthrights and love..."
You got the Horizon Breaker. "Dawn breaks through the gloom, white as a bone." An odd-looking wand. It seems to be crafted from some sort of bone, and inscribed in it is a single word: "Light"...*...sweet, sweet loot at last. You think you'll keep this stuff for your own... *With nothing left to do here, you tap Vincent with your knife. "...they'll all pay for what they did to Anella, Marko. I couldn't save her...but I can look for her now." *He stands up. He cracks his head a little and turns to you. "There's a couple places she'd be. This might be one. If not, I'll have to check the corrupt areas. But for now let's focus on an exit." *Well, the doors are a good start. *You open up the Ana Door. Looking in, you see...ice. Lots...and lots...of ice... *...um? This wasn't in the script... *Oh, how do you know what the script says? *There isn't one? I have it right-- *...blank. Of course. *The ice gives way to more ice, but it seems like the area is well lit. Torches burn on the walls, and you seem to be in what seems to be a giant foyer. This place is large enough to suit a Wyvern...whatever those are. *Oh well. Impossible info to have aside, it's best if you tried to make your way through the other openings, which lead to different areas that are also irrelevantly covered in ice. *So, what'll it be? Or will you look for more details in the End of Roads?
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Post by Planetbox on Apr 22, 2016 15:28:36 GMT -5
Look for MORE DETAILS!!
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Post by Deleted on Apr 22, 2016 15:43:48 GMT -5
Use the power of bloody fire to meltificate those frozen burgs.
If not yeah sure let's go the looking in the other way.
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Post by Koopario on Apr 26, 2016 21:30:08 GMT -5
*Your search for more details brings you to the megaphone and bandaid which I am sure still exists. That part was never rewritten.
*You blow out a torch. Before Vincent can ask, you stick it in the blue flame, obtaining a sample of the ember. You use it to melt some ice, and... *...well, it melted. The area isn't exactly untraversable without a fire. It'll just be slippery is all. "...a good idea, but...um...kinda pointless for the moment. Let's keep that, though, and grab another for the purple. *A good idea, but you doubt you'll need it. Regardless, you keep the Blue Torch.
*Now what?
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Post by Deleted on Apr 27, 2016 6:27:28 GMT -5
Practice Synchronized Swimming with Vincent in the melted ice puddle.
Onwards to the Byaku Door!
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Post by Dimitri on Apr 27, 2016 8:42:05 GMT -5
I don't even know what's happening anymore, so I'ma just second Spindow.
But when you leave the room, do it after giving a comedic yell of "Nothing could POSSIBLY be important in here!" We have to keep up appearances.
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Post by OshaliteX2 on Apr 27, 2016 14:24:52 GMT -5
>Seconding Spindow
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Post by Planetbox on Apr 27, 2016 15:52:26 GMT -5
Belly slide across the icy floor like a penguin.
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Post by Koopario on Apr 29, 2016 10:25:29 GMT -5
._. *You forward march towards the Byaku Door, heartily proclaiming that there is NOTHING important in here. *Vincent quickly grabs you by the collar and chucks you into the Ana Door, which is a door you haven't actually been through. New Area Discovered: Frozen Ana Cavern*Your fall is broken by the ice you quickly slide across on your stomach. Still carrying the Blue Torch, you set out to explore the area in more detail. *It seems the opening directly in front leads straight to a large, open courtyard. As expected, it's frozen solid. Off to the right stands more indoor hallway, which leads to another door with an odd emblem on it. You recognize this emblem as the Emblem of the Nebula, more commonly known as the Sorcerer's Emblem. To the left lies a familiar Emblem--it's your own Summoner's. You take a quick look at it...yup. It's a match. *Better think this through. There's a large closed gate in the courtyard, as far as you can tell, but it should be easy to melt and pick(axe) your way through. Where to go... "Hey, that Sorcerer's Emblem...do you think Anella could be through there?" *She's the least of your concerns, but you assure Vincent you'll check there soon. *So what'll it be...? *Fight *Act -Vincent -Summoner Door -Sorcerer Door -Ana Door -Courtyard Gate -Courtyard Center *Item *Light
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Post by Planetbox on Apr 29, 2016 12:27:12 GMT -5
Go through the Sorceror's Emblem, I guess. And I do mean THROUGH!
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Post by Deleted on Apr 29, 2016 12:37:35 GMT -5
Nah, we kinda need to check the summomer door I think. If it turns out to be the path to an upgrade we can't go back on it'd be wiser to have a powerful ally to save our stupid butts when in danger rather than just be better at being a big wizard dummy.
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Post by OshaliteX2 on Apr 29, 2016 16:36:54 GMT -5
>Seconding the Spindow
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Post by Dimitri on Apr 29, 2016 20:05:55 GMT -5
I shall thirdificate the Spindow, as I can't immediately see a way to be comedic about this.
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Post by Koopario on May 2, 2016 12:28:44 GMT -5
*You decide that you take priority over this Anella and go through the Summoner Door. *As soon as you set foot through the door, though, it closes shut behind you, leaving Vincent behind. *This'll be fun. *Walking further in, you notice some odd statues. Before you can ponder it, a sort of glow emanates from them. Sensing a bit of Stardust, you draw your sword knife and prepare for a fight. *Seems you've walked into a trap of sorts, but set by who, you wonder? *Hopefully it won't be long before you find out. *The glow fills the room with light, and when it fades, it reveals a horde of slimes. *This isn't going to be fun. You may need some support. *The door banging with Vincent's attempts to get in, it seems you've no choice but to fight. *Let's get dangerous, then.Slime x30 (Something seems off. They don't have SP, as expected, but their HP counts up to just 30 total. Will it really only take one hit to finish each one?) Blue Slime x15 (These guys now have just 2 HP each, and none of them typeless--each one bears a bit of the Stardust's power. What's going on here?) Statue 1: 50/50 HP, 16/20 SP (And these statues...why do they have SP?) Stardust Type Statue 2: 50/50 HP, 16/20 SP Statue 3: 50/50 HP, 16/20 SP Odd Statue: 20/20 HP, 100/100 SP (This one's different from the others, but it's not Stardust. What purpose does it serve?) Nebula Type Door: 20/20 HP, 0 SP (Vincent's trying to get in. If I can just break down the door, I can at least beat a hasty retreat. But with what weapon?) *Fight *Sleights -Fore -Batter Up *Items
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Post by Dimitri on May 2, 2016 13:42:10 GMT -5
Well, looks like we've found a set of slime-summoning statues. The slimes only have a small amount of HP each, so clearing a bunch of them out with a few broad swings shouldn't be too hard, and after that I vote we focus on attacking the statues, starting with the Odd Statue.
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Post by Deleted on May 2, 2016 14:17:00 GMT -5
If we get that massively flammable lantern slime outta these kinda of guys, perhaps we can chuck some embers their way and wipe them out in one go? Preferably near the statues to ensure maximum efficiency.
In any case let's try weaponizinh the torch and see what happens when we hit stuff with it, they got single pips for health I mean come on.
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Post by Planetbox on May 2, 2016 17:02:27 GMT -5
Pick up one statue and hit the other statues with it.
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