Post by Deleted on Feb 3, 2018 11:20:14 GMT -5
I'll toss the primers for any party members that get picked up here for reference. Maybe it will come in handy, maybe not. Who cares either way right?
Party XP:0
Rachel the Pure
Status
Level 2
HP: 38/38
FP: 100/100
Sta 30 |Skl 45
Att 36 |Wis 18
Def 12 |Mag 12
Agi 18 |Luc 32
Quirks
Radiance: The mark of a hero that prioritizes Purity over Corruption
Optimism: The mark of a hero that prioritizes Positivity over Negativity
Endurance: The mark of a hero that prioritizes Defiance over Submission
Techniques
Heroes' Pluck: Imbues all allies with Light, bestowing the power to vanquish Evil.
Heroes' Sense: Interprets the actions of Evil to foil their ploys.
Heroes' Clout: costs 4 Mag. Next attack will add {Critical} if used on an Evil foe.
Spindow Dokuma
Status
Level 6
HP: 75/75
FP: --/--
Sta 45 |Skl 10
Att 80 |Wis 04
Def 27 |Mag 03
Agi 08 |Luc 02
Quirks
Break: The quality of destruction that can not be repaired.
Erase: The quality of destruction that can not be perceived.
Demolish: The quality of destruction that can not be rebuilt.
Techniques
Contact: Impart one quirk's effect through touch
Connection: Imbue one quirk's effect to an ally/item
Activation<Icefire>: Power 15, Costs 1 Mag. creates a flaming projectile that burns away all heat. Fire element on contact, residual flames impart {True Freeze}
Items
Nothing...
Party XP:0
Rachel the Pure
Status
Level 2
HP: 38/38
FP: 100/100
Sta 30 |Skl 45
Att 36 |Wis 18
Def 12 |Mag 12
Agi 18 |Luc 32
Quirks
Radiance: The mark of a hero that prioritizes Purity over Corruption
Optimism: The mark of a hero that prioritizes Positivity over Negativity
Endurance: The mark of a hero that prioritizes Defiance over Submission
Techniques
Heroes' Pluck: Imbues all allies with Light, bestowing the power to vanquish Evil.
Heroes' Sense: Interprets the actions of Evil to foil their ploys.
Heroes' Clout: costs 4 Mag. Next attack will add {Critical} if used on an Evil foe.
Spindow Dokuma
Status
Level 6
HP: 75/75
FP: --/--
Sta 45 |Skl 10
Att 80 |Wis 04
Def 27 |Mag 03
Agi 08 |Luc 02
Quirks
Break: The quality of destruction that can not be repaired.
Erase: The quality of destruction that can not be perceived.
Demolish: The quality of destruction that can not be rebuilt.
Techniques
Contact: Impart one quirk's effect through touch
Connection: Imbue one quirk's effect to an ally/item
Activation<Icefire>: Power 15, Costs 1 Mag. creates a flaming projectile that burns away all heat. Fire element on contact, residual flames impart {True Freeze}
Items
Nothing...