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Post by OshaliteX2 on Jan 31, 2018 13:52:42 GMT -5
Tette: summon three skelemans.
Rippleslam: Lop the skull off one of said skelemans (as long as Tette’s cool with it) and subsequently launch it at one of those trees for a cool-looking attack.
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Post by Planetbox on Jan 31, 2018 18:45:23 GMT -5
Rippleslam: Grab one of the tree branches and swing and leap around from branch to branch and do something cool eventually probably.
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Post by Koopario on Feb 1, 2018 8:32:10 GMT -5
Clutching your scythe, you raise a hand to the sky, channeling your necromancy. From the ground, three skeletons rise, sadly not armed with better weapons but still able to pop off an arm and use that. However, you seem to have scared Rippleslam, as he lops off the head of one and chucks it at a tree. The skull is crushed by the weight of a catching hug, but this does distract it long enough for you to deal another lethal slice. You tell Rippleslam that these skeletons are your allies, but he seems a bit busy jumping up into the trees to get the drop on the Jumper. You sigh, supposing that so long as the leader keeps his skull you can keep these guys alive, and slicing off another skull and launching it at the Jumper to keep it occupied. This one lands a hit without a catch, but the skull still chips off a bit. Commanding your group, you tell them to try and create an opening... Alright, no time for games. You can have his heart later. For now, you just have to take down these Trees and skeletons wait what skeletons *SLASH!* You lop off the head of one and toss it to a Jumper Tree. It catches it, crushing it to bits, but you trust your partner to take care of it. After all, you can take the other one! Jumping up into the branches above, you climb around, looking for a good angle. Another skull flies into the monster, setting it back, but this isn't the opening you need... ...huh? Did Tette just...command those skeletons? Well, whatever. Whatever it is, it's making a good opening...you've got a clear shot of its back! Time for the modified version of your finisher! Remember the Slam of a Thousand Tears? Turns out, if you catch people off guard with it, a Thousand Tears is a lot of force! That means, by kicking off of the tree and flying into the Jumper... ...did...did he just kick off of the tree and Slam the Jumper in the back?! Wait, those were YOUR skeletons too! Great, now they're all in a mess. As you reassemble the broken skellies, thankfully one skull still intact, Rippleslam finishes off the Jumper Tree with a final stab in the back. The battle is over.
Looking upon your partner with a bit of a curious look, you wonder what his deal is. Having a companion to go through the Oscura Lands is ideal, but you do have your army to call upon...still, though. Perhaps if he travels with you he'll become a valuable customer. Do you even inquire about him past the battle, though, is the question... The fight is won, all thanks to you. Hopefully you've impressed Tette. But your mind wanders back to your goal, as your partner looks at you curiously. You could care less for your heartstrings at the moment--you can't forget why you came to the Oscura Lands in the first place, and it wasn't friendship. Yes...this goal is much more important. ...but, having a partner would be nice, going through the place.
Battle Log: Tette Derosa: Summoned three skeletons, stabbed a tree, sent skellies after another tree Rippleslam: Lopped off a skull, launched it into a tree, used Flying Slam against another tree and finished it off Skeletons 1 and 2: Heads in the clouds Skeleton 3: Head in the game Jumper Tree 3: Skull-stunned and quickly dealt with Jumper Tree 4: Too preoccupied to deal with emotion
What will the two do now?
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Post by Deleted on Feb 1, 2018 9:12:38 GMT -5
Everyone: Talk about your goals and the ethics of being nicer to your skelefriends while choppin down the jumper trees to usable lumber for Tette's shop.
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Post by OshaliteX2 on Feb 1, 2018 13:23:40 GMT -5
Tette: Ask Rippleslam what he’s doing around these parts as you make your way to the spooky library.
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Post by Koopario on Feb 2, 2018 9:28:22 GMT -5
Tette: Ask Rippleslam what he’s doing around these parts as you make your way to the spooky library. I was kind of hoping you guys had an idea
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Post by Deleted on Feb 2, 2018 9:59:23 GMT -5
Rippleslam: Describe your job of scouting out extremely strong enemies to fufill your lifelong aspiration to found the world's first boss monster wrestling federation.
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Post by OshaliteX2 on Feb 2, 2018 10:36:52 GMT -5
Rippleslam: Spin your rather generic upbringing in the distant land of Easeetüspotta into a spellbinding epic of glory and daring. Be sure not to mention your middle school years—what you did back then is best taken to your grave.
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Post by Asphoxia on Feb 2, 2018 10:44:32 GMT -5
Rippleslam: Have none of those excuses be true. You're looking for someone strong enough to wield an eldritch weapon. You will not disclose this.
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Post by Deleted on Feb 2, 2018 10:57:34 GMT -5
Rippleslam: Have none of those excuses be true. You're looking for someone strong enough to wield an eldritch weapon. You will not disclose this. And that eldritch weapon is the OTHERWORLD HEAVYWEIGHT CHAMPIONSHIP BELT
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Post by Koopario on Feb 2, 2018 19:32:58 GMT -5
And so the two walk on to the library. Tette introduces himself more properly as an aspiring shopkeeper/necromancer, and Rippleslam introduces himself as a man with many goals...oh boy, here we go again. Tette decides to just tune out for a bit and listen for important parts. He didn't ask for a life story.
Tom "Rippleslam" Oofjoy-Seywar was born in Easeetüspotta to a family of...from the start he was a great fighter, and took a liking to the dual blades. However, his obsession with the art of combat in elementary and high school made him isolated...And so he had to leave the land, with nothing but his swords in hand. His nickname was brought upon him when...and so, that inspired him. To wash away the loneliness, he would search the lands for a strong band of monsters, and start the World Monster Wresting Federation!
...is he done? Okay he's done. Well, either way, any good sport needs sponsors, right? Rippleslam agrees wholeheartedly and offers to join your party, and Tette, oblivious to the fact that Rippleslam's true motive for it was to find the ultimate eldritch weapon through combat to please the gods, accepts this offer. Creating a small mark on the back of his neck, he says a small incantation--this process ensures that he can revive his soul upon death, if he were to die.
And so you arrive at the Library. It stands imposing and broken in front of you, a reminder of what the Oscura Lands used to be. The front door is closed, and there are a ton of windows everywhere. A hole could exist upon the roof, and your skeletons could do the dirty work for you...what is your plan of approach here?
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Post by Deleted on Feb 2, 2018 19:45:10 GMT -5
Send tiny mouse skeletons through the book return to scope out the entrance.
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Post by OshaliteX2 on Feb 3, 2018 0:58:07 GMT -5
Tette: Do what Spindow said, but also start conjuring some bigger skellies once your scouts get back with a report. Rippleslam: Ask if reviving your soul ALSO revives your body because Tette didn't really make that clear and you're pretty sure a soul with no body is largely useless...
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Post by Koopario on Feb 6, 2018 17:46:59 GMT -5
You summon a few mice skellies and send them through, beginning rituals to conjure up larger undead creatures. Rippleslam expresses a bit of concern at the mark on his neck, but you already have already drafted the spiel: "We here at Cetera-Daque Incorporated hereby guarantee under the laws of life and death that your body shall come back with you so long as you recently died before coming back. As I'm sure you know bodies do not instantly decompose into a skeleton upon death, so granted that you can restore function to your wounded organs before I release my power over you then you can have your body back as if you never died in the first place. However if I, Tette Derosa Cetera-Daque, were to die before this happens, then I am afraid that I would not be able to sustain you and your body would once again fail, becoming just as dead as the day you died. Your soul might remain to search for a new, more suitable vessel, but I am afraid that is the most I can guarantee, so please, if you value your life, then protect me with it, so that I may ensure that my undead medics can revive you to full strength should you fall in my service." You may have fallen for the wrong guy. It might also be too late for you now.
After the first of the big guys comes forth (is that a zombie?), the mice come back and whisper into Tette's ear. You don't really have much choice but to trust him...loneliness isn't sounding so bad, now, but you steel your resolve and vow to yourself not to let this friendship fade into nothing more than a servant-master situation for the time being. According to Tette's scouts, the library is barricaded from the inside, so trying to bust down the door is a waste of time. Conveniently enough, however, there is an opening on the roof just above it, from which you could likely see all the literate treasures inside, in addition to a lone, singular trebuchet. No farming tools (which you question the necessity of, if he's running a shop here), but more than enough philosophy and reading to make the trip worth every step. You also question the fact that Tette aims to teach philosophy. He corrects you, saying that he's teaching his philosophy on Min Potions until he can find other philosophy to teach. You ask what Min Potions are, and a screenwipe later you understand everything, complimenting him on his ability to make a Max HP extender. ...uh...no...it's a max HP extender... ...
...oh, THAT'S why he's looking for philosophy books. Well, whatever. You just hope one of you can come up with a plan to get in, be it from the roof or some other means of entry...
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Post by Deleted on Feb 6, 2018 18:11:51 GMT -5
Tette: Order the Big bones to go storming in the second the mice get back. Operate on the assumption that you will be storming with full bravado.
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Post by Sable-Xeno on Feb 6, 2018 18:15:06 GMT -5
Summon a bunch of skeletons and command them to form a ladder reaching up to the opening on the roof. Though...if they're not very sturdy, then you might need more of a pile of skeletons.
...Ohandseeifthere'sabookinthelibrarynamedPortraitofMarkov
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Post by Planetbox on Feb 6, 2018 19:30:02 GMT -5
Have the skeletons form a golden ladder of hope or whatever it was that Xeno said that one time.
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Post by OshaliteX2 on Feb 6, 2018 22:14:16 GMT -5
Rippleslam: don't freak out.
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Post by Sable-Xeno on Feb 8, 2018 20:24:55 GMT -5
It's a golden shiny wire of hope, Planet. And it was a FFVII reference. But thanks for remembering!
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Post by Koopario on Feb 13, 2018 7:37:21 GMT -5
An idea seems to spring up in Tette's head as he begins summoning a lot more skellies in rapid succession. It seems like he's trying to pile them high enough to get onto the roof...that's great, and all, but you can just climb up the tree right next to the library...in fact, you do just that, and wait for Tette at the top. Summoning forth the legion, you pile up a bunch of skellies and arrange them such that they form a ladder up to the top of the library. It's exhausting work, summoning so many at once, but they'll be here to stay once you do, and with your horde you can storm the place with full bravado. You send the big guys on ahead, using your powers to fling them up to the rooftop. Thinking on it, you probably could have tossed yourself...eh, you'll need all the manpower you can get. Finishing the ladder, you climb up and order every other skeleton up and over after you. You turn around, to find Rippleslam right there behind you, uttering a quiet and casual "'sup". This startles you, but you stand your ground, and follow your undead legion and Rippleslam into the library.
The library is just as full of books, philosophy, and writing tools as you would expect, and you send the majority of your horde to gather up all these tools of literacy while you venture on with your party of the two headless skeletons, one zombie grunt, and the one headed skelly that survived the tree battle. You figure Rippleslam would make a good bodyguard too, so you bring him along, not like he'd mind to begin with you think. You can have your army do the monotonous work of obtaining the literature...your goal right now is to find that trebuchet. After all, how would you do anything without one? A great deal of things are done by means of a trebuchet. Now, if only you could remember where it was...
Where was that trebuchet again? And what might be guarding it, do you suppose? You'd ask Rippleslam, but he seems to be in awe of the might of your undead entourage.
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Post by Deleted on Feb 13, 2018 8:01:51 GMT -5
The deadly swine-slaying fiends of the Treburdchets roost before the pair, all flaring with blind fury.
Surely a dangerous battle awaits the pair, but Rippleslam's curiousity begshim to ask if all those summoned skeletons were just hanging around the library before Tette reanimated them or were they created from the earth.
Because if it was the later and these skeletons are made of dirt or something can it really be called Necromancy?
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Post by OshaliteX2 on Feb 13, 2018 9:37:59 GMT -5
The trebuchet is guarded by a pair giant disembodied hands attached by spectral mass to the ground. The hands are holding frypans and forever cursed to flip pancakes as they guard the trebuchet.
The trebuchet and its guards are located in one of those spots where you have to move a certain book to get to it. Be surprised as a gaping hole suddenly appears beneath one of your literature-gathering skellies that leads directly to your prize and its guards.
I also second Spindow’s necromancy inquiry.
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Post by Koopario on Feb 14, 2018 9:03:29 GMT -5
Hmph. Maybe you shouldn't have dismissed those mice. They forgot to tell you just where the damn trebuchet is. You're starting to get tired...you've been scouring this library forever. Or maybe just thirty minutes. Either way, Rippleslam is starting to get fidgety, and you think you know his next question... "No, we do not offer re--" "What even are these guys?" Oh. That's not the question you expected. You explain that these things are undead soldiers summoned by-- "No, I mean, how do you even summon these things? Are they, like, made from the dirt, or did all these people actually die here?" Oh wow that is definitely not the question um "Well...it'll take a while to explain." "We seem to have all the time in the world. I mean, unless you wanna start helping these skeletons with their books..." Damn, he's good... So, what your necromancy works off of is the fact that life is all around us. Plants...animals...people...no matter where you are, you are surrounded by life. However, all that is living dies off eventually, and with the passage of time, they decompose, becoming one with the earth itself. You are a controller of what was previously living; since the very ground you stand on has likely been provided by people who have lived and died, you can reform the decomposed remains into what they once were. However, you are not limited to this--in fact, reviving soldiers like that is actually not preferred, since they are still technically dirt that you shaped into a creature, and because of that, they're very fragile, weak, and while inexpensive, overall not worth it for general purposes. Thusly, you will always revive the recently deceased first, to ensure that the skeleton, flesh, and anything else that remains is already made, and naturally sturdy and usable. "...Okay, I think I understand." Good. Now...ugh, you really will have to start helping, huh? You order Rippleslam to help out some skellies near the back and begin work yourself.
...well, this sucks. Sure, your curiosity has been satisfied, but now you need to drag some books back yourself. You were never one for grunt work...even though you can lift an entire cart if you wanted to (for a second or two). Still, though, no need to get all bent out of shape. You suppose a huge group of skeletons can be comrades too...you decide to strike up a conversation. "Hey, boring work, huh?" "..." "..." "*Clack*" "...uhm." "*Shrug*" "...fair." You keep working. It seems they left a book on one shelf...weird. Why'd they leave that one in particular? You decide to pull it out. ...wait. The book just clicked. ...oh no. The book just clicked. Don't look down, don't look down... You look down, seeing a nice, smooth slope down below. Looks a bit steep, too... Also...you...aren't standing on anything. ...this isn't going to end well. Thankfully, the slope was nothing more than a funnel into a room. But looking around, your skelebros are struggling to reform themselves, since their parts were all scattered...actually...there weren't that many skeletons before, were there? One, two, five, ten...no you had six with you. Who're the rest of these guys!? And what's that sound of flipping in front of you? It's actually kinda an noyi--Oh. It's the Treburdchets...twin avians who were cursed to roam the Oscura Lands. They seem to be...awaiting something...you look over them. And...twin hands...with frying pans...flipping...pan...cakes? I'm sorry, did the bestiary mention this? You open up your handy bestiary, and turn until you meet blank pages. Nope...nothing on this pan-wielding specter. Well, this is terrible. You're trapped in a room with two larger-than-average birds and a pair of disembodied hand chefs. And...ugh, is the pancake BURNING?! Who taught that idiot how to cook?!
...why do you smell burning pancakes? Battle LogTette Derosa: Smells something burning Rippleslam: Kinda disgusted by the poor culinary arts on display Skellies 1-5: Reforming Skelly 6: Not with either party... Treburdchets 1 and 2: Awaiting breakfast? Hasn't spotted the party yet... Pan Monster: Cooking terribly, hasn't spotted(?) the party yet...
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Post by OshaliteX2 on Feb 14, 2018 9:43:39 GMT -5
Tette: Consider following the burning smell, but then reason that can wait until you find the trebuchet. Rippleslam: Try to teach the hands how to make pancakes.
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Post by Sable-Xeno on Feb 14, 2018 11:45:49 GMT -5
Tette: Quickly discover the book that triggered the trap: 50 Shades of Grey. No wonder the skellies picked it up, and no wonder it was the trigger of a potential death trap!...Unless the trap was free giant pancakes.
Rippleslam: Smash that poorly-cooked pancake flat like a...pancake.
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