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Post by OshaliteX2 on Feb 20, 2016 20:03:06 GMT -5
^^^ What Xano said (curse these new-forming pages!)
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Post by Planetbox on Feb 21, 2016 14:13:41 GMT -5
Act like you're seriously hurt so she stops attacking you.
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Post by Dimitri on Mar 1, 2016 21:39:55 GMT -5
Continuing to attempt to flirt with the Ghost, you tell her how cute she sounded when she asked if you were hurt. "...W...Well, um.. Thanks, I guess..?"
As the Ghost continues to throw projectiles around you devote yourself to dodging, trying to predict where the projectiles will go instead of just avoiding where they are.
Dice Results: Gatlin: 0, +1 Bonus Possessed Dummy: -2
It works! You manage to avoid each and every projectile attack sent at you, barely even coming close to being hit. "H-hey, you managed it! Good job!"" You shoot the dollfaced specter (Hey, that's pretty clever. You make a note to remember that in the future.) a thumbs-up and a wink. She seems to take this well. "Alright, I'm... Uh, I'm going to make it a bit harder now.."
Once again, the attacks start. This time the Ghost attacks for longer, and the projectiles move a bit faster.
Dice Results: Gatlin: -1 Possessed Dummy: 0
This time, you don't do quite as well. But as one of the attacks slams into your shoulder, you have a idea. You give out a exaggerated shout of pain as you grab your chest, acting like you're seriously hurt. It's not too hard, since that attack actually did hurt more than the last one. Seeing you supposedly in serious pain, the ghost floats back a pace in shock. "A-A-Are you okay!? I didn't mean to hurt you!" You make it into a small show, acting like you're halfway dead. Which, to be fair, you get the feeling you might be. "I-I'm sorry... I'm so sorry..." The light fades from the Dummy's glass eyes, as it drops to the floor.
You won! You gained 0 EXP Current HP: 10/20
Your soul fades from in front of your chest, and your arm and shoulder start dimly hurting where you were hit. It's not enough to get in your way, but it's at least distracting. You take a moment to think of what it'd feel like if you took those attacks physically, and decide that you should learn more about that whole thing with the ghost calling out your Soul.
You're interrupted from your thoughts by the sound of someone clearing his throat, and you look up to see Narien standing in the doorway. He doesn't look very happy.
"I suppose you think that was clever, convincing her to give up."
What do you tell him?
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Post by Koopario on Mar 1, 2016 21:46:33 GMT -5
"Did you think I was going to attack? With what? I don't have a weapon, first off, and second off, what reason do I have to try? I don't want to accidentally kill her."
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Deleted
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Post by Deleted on Mar 1, 2016 22:12:14 GMT -5
Remind Papi Goat who it was that convinced the ghost to fight in the first place, then exit past as sassily as possible with the puppet in tow. There are better things to do you want people thinking you've got than listening to a lecture about the virtues of love and war.
Though maybe at some point we'll want to listen to a lecture about the virtues of love and war for reference; On our terms though so we keep up appearances.
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Post by Sable-Xeno on Mar 1, 2016 23:16:55 GMT -5
"In this world, it's convince or BE convinced."
Then plot-twist reveal that you're a professional Vacuum Salesman, and attempt to sell Grunkle Nare a Stan-vac. "It sucks more than anything!"
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Post by Planetbox on Mar 2, 2016 17:57:14 GMT -5
Demand to know what this "Narien" had done with "Namien". Then do this^^^
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Post by Dimitri on Mar 2, 2016 22:22:58 GMT -5
You briefly break the fourth wall to wonder what this "Narien" did with Namien. This leads to Dimitri realizing that he kept using the wrong name in that first post and wondering how he managed it, since he's referred to literally everywhere in his notes as "Narien". Everyone is sad, and then he edits it.
"I suppose you think that was clever, convincing her to give up."
You remind Narien as disrespectfully as possible that it wasn't your idea to have them fight you. What'd he expect you to do, try and punch her? You then proceed to sassily pick up the dummy and start carrying it into the other room. The pure randomness and sassiticity of this action stuns Narien just long enough for you to get most of the way through the doorway before he easily stops you by grabbing onto the dummy.
"The point of the Fight was to test your ability in battle. Even if you can dodge someone who was purposefully making it easier for you or bluff your way into getting someone who doesn't want to hurt you into stopping, it doesn't mean you're ready to Fight people. Convincing your enemies to stop won't always be the solution."
Summoning up all your creative skill You tell him that in this world, it's convince or be convinced.
For some reason, this truly quoteworthy phrase doesn't seem to help at all. Narien's face darkens for just a moment before he sighs and takes the dummy out of your hands, setting it in the center of the room. "I think, Timothy, it may be best if you don't say things like that."
Now, if you were anyone else you'd ask him why not. Unfortunately, you're Timothy C. Gatlin. Striking a pose, you tell Narien that you learned the phrase training to be a professional vacuum salesman.
"...A vacuum salesman." You repeat this phrase, and then inform him that the company's motto was "We suck more than anyone else."
For just a moment, you see the corner of his mouth turn up into a smile. But before you can smile back, it fades away and Narien walks back over to you, setting a hand on your shoulder and looking at you with sad, Grunkle-ly eyes. "Timothy, there are humans and monsters in this world who will try to kill you, or decide to Fight you for fun or defense from a non-existent threat. It is important you at least know how to take care of yourself."
...There's not much you can say to that. Deflating somewhat, you look away and tell him that you didn't want to accidentally hurt her.
He smiles sadly and ruffles your hair, kneeling down so you have to look at him again. "I know you didn't, but this was the safest way to test you. Jem is skilled at monitoring her attacks, and it's extremely difficult to harm a ghost. Having a Dummy that can fight back and dodge your attacks is the best way to practice."
You still refuse to meet his eyes, as he places his hand over your chest. At once, the phantom pain in your arm and shoulder fades away and you feel wholer. Standing back up and walking a short ways down the corridor, he gestures for you to follow.
Your HP was maxed out!
Following a couple steps behind him, you can't help but feel kind of sorry. The Ghost... "Jem", probably thinks she seriously hurt you. And even if she did, she was just doing what Narien asked. Deciding that if you meet her again you'll apologize for lying, you step forward to fall in line with Narien. Smiling down at you for a moment, he leads the way into the next room.
Stepping into the next room, you're met with the sight of a room split into two by a large pool of water in the middle, with a small ledge on one side to prevent you simply swimming across. You can see a path of differently-colored tiles on the bottom of the pool, and the whole thing is covered by a grid of square platforms within jumping distance from each other. Seeing a sign nearby the water, you decide to check what it says.
*Sometimes, it can be best to keep a negative perspective.
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Deleted
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Post by Deleted on Mar 2, 2016 23:37:03 GMT -5
Well I think we can guess who wrote this sign.
Negative space seems to be implied if I'm understanding the scenario right (Which is nigh impossible as any puzzle master should expect of their audience.) Given there is a grid over the pool there's a fair chance that if we walk on the wrong square we'll take a dunk, so it wants us to trace the path below on the gridwork above.
This of course is a GRAVE MISTAKE. What we really need to do is AVOID the pathway in the pool, as those are the actual trap tiles. Sneaky Sneaky.
That aside, What do you guys make of Billy Grunk's mention of monsters And humans with regard to the dangers ahead? I get the feeling this isn't one of those hypothetical life lessons so much as we may see another human down here. Thoughts?
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Post by OshaliteX2 on Mar 3, 2016 8:19:08 GMT -5
What Spindow said.
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Post by Koopario on Mar 3, 2016 12:45:16 GMT -5
I can't immediately think of something so test each step before you take it.
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Post by Planetbox on Mar 4, 2016 15:55:16 GMT -5
Jump across.
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Post by Dimitri on Mar 10, 2016 18:36:25 GMT -5
Wow, you guys are really bad at having thought provoking discussions with Spindow about the vague meanings of people's dialogue.
You grumpily mutter that you bet you know who wrote the sign for this puzzle. Narien responds by glaring at you, though he still looks vaguely amused. "Very funny. These clues have been here far longer than I have."
You remind him that surely someone has to repair the signs. "The stone is of a enchanted quality that doesn't fade or wear over time. Now just solve the puzzle."
Muttering something your actual grandfather/uncle would probably find rather offensive, you look out over the pool. Immediately, your puzzle solving skills go to work. The sign mentioned a negative view, which you suppose must refer to negative space. Therefore, you should avoid jumping on the platforms above the differently-colored tiles.
Yes, that sounds about right.
Gaging the distance to the first platform, you leap across and land spectacularly. As you expected, the platform stays firm under you. Quickly making your way across, you land on the other side and look back at Narien. He watches you with a irritated look on his face, and makes his way across with practiced ease. With nothing but a nod of approval, he leads you into the next room.
The next room turns out to be a hallway, with pillars along the walls on either side. Narien leads you about halfway through, before he stops. "Timothy... I have a difficult request to ask of you."
Turning around, the goat monster takes a knee to look you in the eyes. "You've proven yourself to be a good child, but I have one more test. I would like you to continue from this point alone until you reach my home here. These Ruins are small and straightforward, so I have no doubts you will be able to find me again." He smiles faintly and looks you over. As he does, his eyes linger for a moment on Paula the Head Flower and the heart-shaped locket you woke up with. He puts his hand over his own locket and closes his eyes, remembering something. "You remind me very much of a friend I once had. I only hope that my judgement is correct."
Standing up and composing himself, Narien reaches into a pocket and pulls out a small phone. "Tell me, do you have a cell phone?" You tell him you don't. He hands you the phone he's holding. "This is my spare. If you find yourself in need of help, please feel free to call." You nod at him, and he smiles back. "Then I must be off to do some tasks. I will meet you back at my home. Please, do be good."
And with that, Narien walks off through the other doorway. You watch the door for a minute, before going through yourself. On the other side, you come to a more open room. A bowl of some kind of candy sits on a pedestal along the wall next to the door, and a few patches of golden flowers sit on the far side. The room continues off to your right, and around a corner.
What to do, what to do...
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Deleted
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Post by Deleted on Mar 10, 2016 18:50:49 GMT -5
Check the phone for bars or possibly even a valid data plan. Last time you checked T-Mobile didn't state coverage for Underground Monster Mountain.
That being said go grab the bowl and start looking around. Maybe we can find more puzzles to be sarcastic about.
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Post by xano2323 on Mar 11, 2016 2:39:33 GMT -5
That being said go grab the bowl and start looking around. Maybe we can find more puzzles to be sarcastic about. Don't be greedy. Just take one piece. THEN we can find more puzzles to be sarcastic about.
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Post by Koopario on Mar 11, 2016 8:24:46 GMT -5
Take one piece of candy, remove the bowl (but leave the rest of the candy), fill the bowl with spare Paulas, then spam the up and down arrow keys so it looks like a dance.
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Post by Planetbox on Mar 11, 2016 15:56:22 GMT -5
Take the bowl, leave the candies. Proceed to eat the bowl.
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Post by Dimitri on Mar 17, 2016 20:47:52 GMT -5
You decide you should probably check the cell phone to see how good the service is. You don't seem to remember many old, mostly-abandoned, possibly underground ruins having much service. You flip it open and... Surprisingly enough, two of the three bars are full. That's nice. Putting your new cell phone away for now, you decide to investigate the bowl, pulling a piece of candy out and popping it in your mouth. Under the colorful wrapper lies... Black licorice. ...Eh, it's okay. *Licorice Candy *Has a distinct, aniseed flavor.Putting a extra piece of the cunningly disguised licorice in your pocket, you decide to put the bowl to better use. Tipping the rest of the disgusting adequate sweets onto the pedestal, you take the bowl and head over to one of the patches of golden flowers. Surely Narien won't mind if you pick a few for later. You happily pick the golden flowers, putting about ten spare Paulas in the bowl. For a moment, you wonder what the flowers would taste like if you tried to eat one. .... Well they do make good tea... You try eating a smaller flower. Immediately upon popping it in your mouth and starting to chew, the pure plant flavor starts to make you feel sick and you have to spit it back out. You decide not to do that again. You try to get the flavor out of your mouth with another piece of the black licorice. ... Bleh. Still better than the flower though. As you sit in the bed of golden flowers eating your now thoroughly gross-tasting licorice, you notice something a little odd. In one of the beds closer to the door, there's a different kind of flower that you could swear wasn't there before. It's taller than the golden flowers, with five red petals swirling around a center of many tiny yellow seeds like some kind of pinwheel. And for a moment, just a moment, you imagine you see some of the tiny yellow seeds darken in the shape of a face, watching you. You blink, and the face is gone. The flower's just there, petals slightly folded over the center. You decide maybe that's enough sitting around here. Perhaps you should go to the next room before you start imagining something worse than flowers with faces. Standing back up and grabbing your new bowl of Paulas, you head off down the wide hall to the next room. Before you can get too far though, you're stopped by a little ball rolling into your feet. You take a small step back, and the ball rolls a short ways away from you and uncurls into a small, nervous looking lizard Monster with almost pillbug-like armor. You put the bowl of flowers down, but almost immediately after doing so you start to feel a tugging at your chest. Looking down, you see a outline of your Soul in front of you. Great. * Pillbin rolled in! [ Item] > *Lico.Candy *F.Bowl
Gatlin: 20/20 HP Pilbin: 10 HP
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Deleted
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Post by Deleted on Mar 17, 2016 21:11:56 GMT -5
Ask to bowl Pilbin
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Post by Koopario on Mar 18, 2016 9:19:19 GMT -5
...well, you could just carry a bouquet of Paulas. Empty the bowl and place it over the Pilbin. Proceed to [Mercy]>Flee. Gather the spare Paulas and create the P.Bouquet.
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Post by Planetbox on Mar 18, 2016 15:00:56 GMT -5
Throw flowers at the Pillbin to cheer it up.
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Post by Sable-Xeno on Mar 22, 2016 17:03:01 GMT -5
Start trying to dribble the pillbin. Then dunk it through a near basketball hoop.
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Post by OshaliteX2 on Mar 22, 2016 21:15:54 GMT -5
Start trying to dribble the pillbin. Then dunk it through a near basketball hoop. Yesh.
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Post by Dimitri on Mar 28, 2016 13:47:29 GMT -5
Action Roll: 3
> Ask to bowl Pilbin > Place the Bowl over the Pilbin, [Mercy]>Flee, Create the P.Bouquet. >> Throw flowers at the Pillbin to cheer it up. > Dunk the Pillbin
Alright, you think you can manage this. The monster looks nervous, so you'll try cheering it up so it can see there's nothing to be nervous about. Slowly picking up a couple of flowers from the bowl, you reach out to give one to the Pillbin with a smile. It doesn't take it, but it seems cheered anyways.
As you drop the Paula near it a couple of small orange flames pop into existence on either side of the Pillbin and start flying around the area, seemingly at random.
Dice Results: Gatlin: -2 Pillbin: -1
Sadly, the slightly random nature of the flames seems to be too much for you at the moment as one of them hits you in the chest. You start for a moment as you realize that not only is there a slight pain in your Soul, there's a slight pain where the flame hit as well. It feels a bit like how you felt when your Soul returned after you fought Jem. Putting the thought aside for now, you decide to offer to the Pillbin that you stop fighting. It seems reluctant at first, but accepts it after a moment. The Pillbin curls up and rolls away, taking the Paula with it but leaving a couple of gold coins behind.
You won! You gained 0 EXP and 2 Gold Current HP: 17/20
Watching as the Pillbin peacefully rolls away with a bit of satisfaction, you pick up your bowl of Paulas and continue along. Soon enough, you come to a new puzzle. Along the middle of the floor in this next room is a line of green light, splitting the room into two halfs. The line ends on either side in circles just large enough for someone to stand on, and a row of spikes blocks your way out. There doesn't seem to be a sign to help you solve the puzzle this time.
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Deleted
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Post by Deleted on Mar 28, 2016 18:34:18 GMT -5
Construct a doll made out of Paulas and place it on the circle opposite to the one you'll stand on.
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