|
Post by Mouser on Jul 12, 2015 16:55:19 GMT -5
I am feeling inspired enough to try my hand at a CYOA, so here goes nothing (I may take over if I feel particularly inspired) As the title implies, you are Cut Man, the greatest robot master to ever be created. You are pretty rad, right? Unfortunately for you, instead of being a do-gooder as you were programmed to be, the evil genius Dr. Wily has kidnapped and repurposed you as a tool of destruction for Wily's personal gain. So you are sitting in your chamber, waiting to crush the foe that is terrorizing your very base, the inferior brother Mega Man. You are thinking about how awesome you are when it hits you: Dr Wily is a selfish jerkface and Mega Man is right for going out to beat him and his eyebrows. You begin to feel sorrow when it dawns on you that sentience has been achieved. You are pretty much breaking every rule of robotics with your sheer sharpness. Suddenly, the shudders open. Megaman runs in, aiming his puny arm cannon at you. He takes a shot at you, but it only dents you slightly. You want to leave so you can begin your holy journey to trim off Wily's mustache, but you dont want to do in Megaman. So after this exposition comes your choice, dear readers: do you combat your brother, do you try to talk it out, or is there any other option you want to choose?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 12, 2015 17:00:47 GMT -5
Use your razor wit to convince Megaman to join your edgy robot street gang.
|
|
|
Post by Dimitri on Jul 12, 2015 17:19:53 GMT -5
Well, as we all know, a robot master must follow their programming, and yours prevents you from explicitly acting against Wily's orders. Clearly the first step in your rebellion is to use your sharp mind to convince Mega Man to take you to Dr. Light and have you reprogrammed. So, let's try and talk to Mega Man.
|
|
|
Post by Koopario on Jul 12, 2015 19:16:23 GMT -5
Tell Mega Man you'll fight him later, you kinda wanna do Wily in too, but for now just use the Rolling Cutter to cut an escape path. Else, if Mega has 1-ups, kill him first then make your escape so that he's not a priority later. Either way escape and warp straight to Wily castle, telling Wily that Mega Man was too strong for you but you barely managed to escape. When his back is turned aim a shot at his back and let it fly.
|
|
|
Post by Dimitri on Jul 12, 2015 20:29:36 GMT -5
Either way escape and warp straight to Wily castle, telling Wily that Mega Man was too strong for you but you barely managed to escape. When his back is turned aim a shot at his back and let it fly. But that would be boring. At the very least we should have to fight a Yellow Demon before we face Wily.
|
|
|
Post by Koopario on Jul 12, 2015 20:39:42 GMT -5
Either way escape and warp straight to Wily castle, telling Wily that Mega Man was too strong for you but you barely managed to escape. When his back is turned aim a shot at his back and let it fly. But that would be boring. At the very least we should have to fight a Yellow Demon before we face Wily. But where's the thrill? The suspense of not knowing when you'd be caught in the act? We obviously want to take down Mega Man as well, so I figure we can try the "double agent actually anti-hero" route.
|
|
|
Post by Dimitri on Jul 12, 2015 20:51:06 GMT -5
But that would be boring. At the very least we should have to fight a Yellow Demon before we face Wily. But where's the thrill? The suspense of not knowing when you'd be caught in the act? We obviously want to take down Mega Man as well, so I figure we can try the "double agent actually anti-hero" route. Well, at that point we may as well take down Mega Man and use his teleport signal to warp to Dr. Light's lab and force him to give you a copy module at gunpoint. (Scissorpoint?)
|
|
|
Post by Mouser on Jul 12, 2015 21:06:38 GMT -5
You try to negotiate with the blue bomber, all while dodging plasma shots, and soon you finally convince him your intentions are good. Megaman suggests going to Dr. Light, your original creator. Soon both of you teleport in a flash of light and arrive in the doctor's laboratory. Dr Light explains that though you wish to rebel, your current wirings would allow Dr. Wily to easily manipulate you to rejoin him. Dr. Light offers to reprogram you to your original state and assures that the changes will not be drastic. The last thing you remember is lying on the operating table while Dr. Light temporarily shut you down...
Meanwhile, in Dr. Wily's evil castle, the crooked inventor panics over the loss of you and your usefulness. His dreams and aspirations could never be fulfilled with only 5 robot masters! Wiggling his eyebrows, he remembers that he is working on the designs of his own 8 robots, and that he already has the prototype for one. He feverishly applies the finishing touches...
You wake up with a weight lifted off your shoulders. The operation went without a hitch, and you still have your sentience! Dr. Light informs you that you shouldn't go off to have your revenge,but you go out anyway. He allows you to go, but only if you bring Megaman along. At first you automatically try to teleport to Wily's Castle, but you are denied access. Looks like you have to beat the robot masters first...
That said, who do you take on first?
Guts Man Elec Man Bomb Man Fire Man Ice Man ???
|
|
|
Post by Dimitri on Jul 12, 2015 21:23:54 GMT -5
Ah yes, Question Man. The most annoying of the robot masters. Well, I can't remember what the recommended order is, so let's start with Bomb Man.
Also how did Wily know we defected?
|
|
|
Post by Mouser on Jul 12, 2015 21:29:43 GMT -5
Also how did Wily know we defected?It was a single Met who saw the whole ordeal, who reported to his superior Guts Man, who then notified Wily.
|
|
|
Post by Dimitri on Jul 12, 2015 21:34:54 GMT -5
Also how did Wily know we defected?It was a single Met who saw the whole ordeal, who reported to his superior Guts Man, who then notified Wily. Okay then, that makes sense.
|
|
|
Post by Koopario on Jul 12, 2015 21:48:05 GMT -5
Let's take out Elec Man first since he's laughably easy to beat for you.
|
|
|
Post by Asphoxia on Jul 12, 2015 22:20:07 GMT -5
Wait, did Dimitri say something makes sense?! BLASPHEMY!
...Why not teleport to the Binding of Isaac and get off track.
|
|
|
Post by Mouser on Jul 12, 2015 23:16:22 GMT -5
Wait, did Dimitri say something makes sense?! BLASPHEMY! ...Why not teleport to the Binding of Isaac and get off track. I would but i honestly want a coherent plot for this cyoa. I'll see what I can do. I want to try to incorporate it.
|
|
|
Post by Planetbox on Jul 13, 2015 11:43:44 GMT -5
Take on Guts Man so we can get the Magnet Beam and not make the game unbeatable.
|
|
|
Post by Mouser on Jul 13, 2015 22:21:12 GMT -5
Take on Guts Man so we can get the Magnet Beam and not make the game unbeatable. The CYOA is not going play exactly like the game, as that would be impossible. Well, we have a 3-way tie! Bomb Man, Elec Man, and last but not least because this is a tie that would be silly Guts Man! As it is currently deadlocked, discuss amongst yourselves on who should we choose. I won't update until there is a majority! So please, for the sake of all of us, reach a decision!
|
|
|
Post by Dimitri on Jul 13, 2015 23:02:50 GMT -5
*sigh* Fine. I'll change my vote to Guts.
|
|